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As well as all that, you might have non-slip coated surfaces on the weapon to make it easier to handle, as well as camo; most weapons with synthetic furnishings come in a single colour, so additions might be anything from boot polish to actual paint or even bits of foliage. There's also the option of changing the grips for ones more ergonomic than the standard, enlarging or otherwise altering the various levers and controls, changing the trigger and trigger guard, replacing synthetic furnishings with wood or vice versa, or adding [[Bling Bling Bang|tasteless plated finishes and engraving]].
Often, more distinctly fictional devices are present, like X-ray scanners, [[
See also [[IKEA Weaponry]], [[Scaramanga Special]], and [[Swiss Army Gun]]. Often a [[Sub-Trope]] of [[Gun Porn]]. For [[Gun Accessories]] you're supposed to wear, see [[Badass Bandolier]]. Note that with regard to video games, the important thing is that there are physical additions to the weapon; just being able to boost abstract stats to power up weapons isn't this trope, that would be [[Socketed Equipment]]. If the accessory itself is another kind of weapon, you may have a [[Mix-and-Match Weapon]] on your hands.
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== Card Games ==
* ''[[Munchkin (
** The basic Seven-Gun may actually be loosely based on a [[Real Life]] weapon, the [[wikipedia:LeMat Revolver|LeMat revolver]].
== Film ==
* In ''[[
* Another parody was in ''Beverly Hills Cop III'', which featured an advert for the "Annihilator 2000," a comically over-featured weapon including such extras as a phone, fax machine, CD player and microwave oven.
* In ''[[Terminator]]'', [[Arnold Schwarzenegger]] used an AMT Hardballer Longslide equipped with a very early "Laserlock" sight; the prop actually worked, though it ran off a battery pack taped to his back and was triggered using a switch in his other hand.
* [[
* In ''[[Equilibrium]]'', the Clerics use similar weapons; these are converted Beretta 92s with fullauto drop-in sears, M16-style fire selectors and a variety of additional extras, including self-balancing magazines with rounded bases, and magazines with integral blade-things in the base for clubbing people with.
** The magazine blade-things are reminiscent of a real feature on flintlock pistols in the days of [[Wooden Ships and Iron Men]]: Nails in the butt of the pistol that could be used to make it more effective as an [[Improvised Weapon|improvised club]] [[Combat Breakdown|once the one shot had been fired.]]
* In ''[[
** In the same movie, arms dealer Whitaker shows off a collection of firearms with silly Hollywood embellishments such as mini-missile launchers, and in the final confrontation pulls out a Colt Commando carbine fitted with a transparent gun shield.
* ''[[
* ''[[Alien (
** [[Michael Jackson]]'s ''[[Moonwalker]]'' featured weapons with the same feature issued to soldiers of the overacting drug lord.
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== Live-Action TV ==
* [[Sledge Hammer]]'s own invention was a special accessory for revolvers. [http://www.youtube.com/watch?v=-WKM9GDuX0Y He calls it the "loudener."]
* ''[[The Man
* Watch enough ''[[Stargate SG
* ''[[Flashpoint (TV series)|Flashpoint]]'' shows the police officers using various accessories on their (Weaver Rail) guns, especially tactical flashlights, foregrips, and ACOG scopes. Oddly enough, they almost never actually ''use'' the foregrips on their guns.
* ''[[
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* One such weapon is described in ''[[GURPS]]: [[Gun Fu]]'' owned by one "Bubba Lee Jones": Colt M4A1 carbine with twin-drum magazine, a reflex sight, night sight, a tactical light and a targeting laser. [[I Call Her "Vera"|He calls her Dita]].
** He even gets bonuses for using Dita since he took the Tacticool perk.
* ''[[Warhammer 40000]]'' rpgs ''[[Dark Heresy]]'', ''[[Rogue Trader]]'' and ''[[Deathwatch (
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** Many NERF blasters add new toys to the mix: the Spectre revolver comes with a barrel extension made up to resemble a silencer as well as a detachable folding stock, the Alpha Trooper semi-auto shotgun brings with it the 18-dart drum magazine, and the Stampede full-auto ''assault rifle'' comes with no less than 3 18-dart (non-drum) magazines, a Tac-rail-mounted '''ballistic shield''', ''and'' a foldable detachable bipod stand. On top of that, Tactical Vests and transparent-orange magazines are now available for all you tacticool needs.
** For even more modgasmic action, the Super Soaker water blasters and the Vortex disc blasters from one toyline have been made with full compatibility with Nerf N-Strike accessories.
* [[Transformers|Megatron's]] original incarnation was a "''[[The Man
== Video Games ==
* ''[[
** ''[[
* ''[[Perfect Dark]]'' had a variety of interesting and odd weapon add-ons, from the relatively normal (the Falcon 2 had a laser module and optional sight or silencer) to the dangerous (the Dragon's internal proximity mine can't be popular with troops when it goes wrong) to the awesome (the Superdragon's [[Game Breaker|underbarrel repeating grenade launcher]]) to the downright weird (the self-aiming system in the CMP-150). Plus the MagSec 4 pistol was a copy of the modified pistol from ''Robocop''.
* ''[[Parasite Eve]] 2'' had an unusually comprehensive system of Weapon Attachments... some of them was pure boosters, like a bigger magazine for your P08, but other weapons - most noteably the Assault Rifle - had a huge selection of possible attachments. You could mount an underslung [[Grenade Launcher]], sure - but you could also mount an underslung [[Fire-Breathing Weapon|Flamethrower]], or an underslung [[Static Stun Gun|High-Voltage Taser]], or an underslung [[Frickin' Laser Beams|Laser]]... which was not, I might add, for targeting.
* ''[[Resonance of Fate]]'' took weapon-attachments [[Up to Eleven]] - Not only can you mount all your weapons with bigger magazines, various scopes and barrel-extensions, but higher-level extensions have, themselves, ports for FURTHER extensions. Towards the end of the game, you'll find yourself wielding an Escher-ish handgun with 8-9 scopes stacked on top of one another, 12 barrels pointing in various directions, 2-3 handles for added stability, and a magazine longer than the gun itself. Assuming you don't go whole-hog with a huge Drum Magazine, but that cuts down on the number of handles and barrels you can attach.
* ''[[
** ''[[Prequel|Human Revolution]]'' has a number of upgrades and accessories for weapons, including specialty accessories. The generic upgrade packs can boost ammunition capacity, reload speed, rate of fire, and damage. Generic accessories include silencers and laser-targeting systems. True specialty accessories do crazy things to weapons, like the mod to the 10mm pistol that makes it completely ignore armor (one-shot kill on any headshot, even against [[Giant Mook|Ogres]]), the mod that allows bullets to curve to find the target for the machine pistol and the combat rifle, and the mod that gives bullets a remote detonation system for the revolver. Annoyingly, any accessories that you ''know'' the enemy is using (like the laser targeting system on sniper rifles) is either not on the weapon when you pick it up, or incompatible with the weapon when you get it yourself.
* In ''[[
* ''[[Crysis (
* ''[[Metal Gear Solid 4 Guns of the Patriots]]'' features a similar system, with the ability to customize the optics and mounted parts of a number of the ridiculous assortment of weapons.
** ''[[Metal Gear Solid 3 Snake Eater]]'' only had silencers as optional parts, but did feature a scene where a young Revolver Ocelot fitted his Single Action Army revolver with a stock. While riding a motorbike, no less. The End's sniper rifle was also modified; a Mosin Nagant with a metal side-folding stock and pistol grip. And of course there's Snake's custom M1911, which he happily burbles about the enhancements to for several straight minutes.
*** Heehee. "[[Inherently Funny Words|Burbles]]."
* The ''[[Army of Two]]'' games make a big point of having a lot of custom weapon options; the second allows you to bash together parts and create unholy frankenguns to your heart's content ("Why yes, my MP5 ''does'' have an AK-47 barrel on it").
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*** Black Ops also has a nice fix for submachine guns being used without stocks like they are in ''Modern Warfare 2'' - most guns in that category already have a foregrip attached, so adding the Grip attachment typically makes your character unfold the stock instead.
** ''Modern Warfare 3'' adds the Hybrid Sight, which is a holographic sight with a magnifier that can basically turn it into an ACOG scope with the push of a button. Special mention goes to the version attached to one of the starting weapons of the "Eye of the Storm" mission, which, like the page image, is a sniper scope with a reflex sight attached to it.
* ''[[Battlefield (
** ''Bad Company 2'' generally has two variants of each weapon in singleplayer; generally it's either the ammunition or the sight that differs. The assault rifles mount underbarrel grenade launchers, too. In Multiplayer you can customize weapons by yourself. Mostly just red dot and ACOG sights, but also cool gadgets like a scope that automatically marks spotted enemies on the minimap (you normally do this yourself - or, on Hardcore, can't) or buckshot rounds for underbarrel grenade launchers.
** ''[[
* ''[[Dark Sector]]'' features a weapon add-on system that allows bonuses to be added to areas like weapon damage or magazine size, as well as weirder options like making the gun fire two bullets at once on each trigger pull or coating bullets in antiviral gas. Abusing the magazine size mods can potentially allow you to fire four shots out of a double-barrel break-open shotgun before reloading. It also features a rather tacticool AKS-74U with a reflex sight mounted on the forend, the world's first sliding underfolding stock, clipped twin magazine, and a silencer.
** The Trooper Gun is a rocket launcher with an underbarrel pneumatic [[Gatling Good|Gatling gun]]. Rawr.
* ''[[Return to Castle Wolfenstein]]'' had a silenced Sten gun (which did actually exist, but wasn't accurate beyond a couple dozen feet), the Kar 98's scope as a separate pickup, and a ''very'' obscure [http://www.rt66.com/~korteng/SmallArms/m3irsnip.htm M3 Carbine] fitted with a "Snooper Scope," an early active infra-red sight.
** The 2009 ''[[Wolfenstein (
* ''[[Resident Evil]] 4'' featured a stat-based gun upgrade system, but some weapon also had add-ons; the Mauser C96 and Steyr TMP had optional stocks, while the rifles and mine thrower had optional sights; the rifles could mount a fixed scope, adjustable scope, or a thermal sight. In addition, almost all the weapons in both ''4'' and ''5'' feature a laser sight to provide a third-person aiming point for the player without using a crosshair.
* The original ''[[Killzone]]'' had secondary fire modes for the weapons; the ISA rifle had an underbarrel grenade launcher, the Helghast rifle an underbarrel shotgun, and so on. These were removed in the sequel, though the ISA rifle gets a usable EOTech reflex sight instead.
* In ''[[Turok (
* The ''[[STALKER]]'' games feature various weapon modding systems; in the first there were add-on parts (grenade launchers, silencers and scopes); the second included a stat-based system but retained the physical upgrade parts as well.
* ''[[Final Fantasy]]'' even got in on this trope, when ''[[Dirge of Cerberus]]'' rolled along. Vincent is allowed to construct three guns from any combination of parts; there are three main "frames" (respectively being ridiculous mutant triple-barrel versions of a revolver, submachine gun and rifle), each of which can be fitted with a short, medium or long barrel (bearing in mind this is Vince, so the long barrel is four goddamn feet long and even the medium barrel makes Cerberus as big as Vince's leg), a scope or magic booster in one slot, an "option" in another (stat boost) and an "accessory" in a third (a Materia, generally). It's a lot less flexible than it sounds.
* ''[[Halo]]'' featured a sniper rifle with a digital scope and the [[Sniper Pistol|infamous scoped pistol]], but the basic rifle had something much stranger; a built-in compass that pointed to the gas giant that the Ringworld orbited. Precisely ''why'' the rifle had such a feature is not really clear.
** The assault rifle also displayed the number of shots it had remaining, which would have been more useful if your HUD didn't also show that.
* ''[[Quake
* ''[[Far Cry]]'' featured several weapons with scopes, a G36 with a scope and underbarrel grenade launcher, and the OICW carbine-automatic grenade launcher combo.
* In ''[[Soldier of Fortune]] 2'' it was possible to select accessories for some weapons; for example, the option of a tactical light or silencer for a pistol, or an optional bayonet on the AK. It also featured the OICW, with an absurdly complex system for using the computerized scope that made it [[Awesome but Impractical|practically unusable]]. ([[Truth in Television]], allegedly.)
* Dante's guns [[I Call It Vera|Ebony and Ivory]] in ''[[Devil May Cry]]'' are heavily customized Colt M1911 pistols with massive top-ported compensators, wood grips, customised slides with side exterior ejectors, and extended magazines with slam pads. The rifle "Spiral" in the third game is a customized Lahti L-39 anti-tank rifle with a shortened barrel, overhead grip and added wooden handguard instead of the usual ski-equipped bipod.
* One of the preorder DLC bonuses in ''[[Just Cause (
** However, they at least didn't go completely crazy: the grenade launcher is a 10mm variant, which, while still ridiculous since it doesn't exist, is at least semi-plausible.
* ''[[First Encounter Assault Recon|FEAR]]'' has a few tacticool fictional guns, including one that's a Heckler & Koch SL8 with altered sights and a tiny C-Mag. The crowning glory is ''FEAR 2's'' pistol, however; in the standard ''Black'' tradition, this has a big accessory rail mount covering the whole front of the gun, with top, side and lower mount points. What's on it, you ask? Um, a second set of iron sights and nothing else.
* ''[[Fallout: New Vegas]]'' introduces weapon attachments like scopes or extended magazines, although ''[[Fallout 2]]'' had a simpler version of the game mechanic.
* ''[[
* ''[[Mass Effect]]'' has a VERY extensive system. All weapons are modular and collapsible for easier transport. Additionally, all but one can accommodate one or two "mods": small packages that contain stuff like extra heatsinks, stronger accelerator rails, stronger scopes for sniper rifles, etc. Even bullets have mods like polonium rounds (poisons target and stops regeneration), [[Kill It
** ''[[
* ''[[Medal of Honor]]: Airborne'' features an experience system where unlocks in the form of weapon modifications are earned by using the weapon in question; these include such addons as scopes, bayonets and extended magazines.
* ''[[Jagged Alliance]]'' series has these, especially ''Jagged Alliance 2'' 1.13 mod, where almost every accessory listed above is present in the game.
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** I'd be more concerned with the fact that the pistol would be impossible to load. Due to the way that the action of the pistol works, when the slide is pulled back to chamber a round, the barrel, and hence the silencer, tilt upwards by a few degrees. This is clearly impossible with the scope flush against the silencer, so to load (and to fire) the pistol one of them would have to be removed.
* [http://www.laserlyte.com/Pistol_Bayonet/PB-1/PB-1.html Yup, they went there].
* The [http://www.gunaccessories.com/mwg/index.asp Muzzelite bullpup stock] is an accessory stock that you actually shove the entire gun inside; after throwing in a compatible Ruger or Marlin action, you can pretend you have a proper bullpup rifle. One made of cheap plastic with a hideous trigger pull, but that's tacticool for you. These formed the basis of the Morita assault rifles in the ''[[Starship Troopers (
* Trench warfare gave the world the [[wikipedia:Periscope rifle|Periscope Rifle]], a way to lean up and fire over a trench without the annoying part where the dastardly Huns blow your head off your shoulders.
** How could you insert the Periscope Rifle without mentioning the equally goofy [[wikipedia:Krummlauf|Krummlauf Device]]? Invented by the dastardly Huns for use against the Britischer pigs, Amerikaners, et.al...
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