Gundam vs. Series/YMMV: Difference between revisions

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* [[And the Fandom Rejoiced]]: ''Extreme Vs'' did a good job at winning fans over not only by bringing in the insanely popular Crossbone Gundam and Astray Red Frame, but by '''finally''' updating the game's graphics beyond [[Dreamcast]] levels, where they've been since the series began a decade ago.
** The later addition of [[Ensemble Darkhorse|Harry Ord's]] [[Turn A Gundam (Anime)|Gold SUMO]] certainly generated a pop.
** Or how about the confirmation of a console port coming in December 2011 for the Playstation 3?
* [[Character Tiers]]: Built into the game automatically thanks to the resource meter. The earlier games had a larger system, ranging from four stars to a half star (590 points to 200, out of 1000 per battle). Computer-controlled machines are always worth half their normal value. Of course, the actual tier rankings take a lot of different factors into consideration, including cost effectiveness.
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* [[That One Boss]]: The [[Chars Counterattack|Alpha Azieru]], thanks to the fact that it has two different rapid-fire all-range weapons, and absolutely LOVES using both of them on you at the same time (made all the worse by the fact that you have to listen to [[Most Annoying Sound|Quess giggling and whining about Char]] as she spams you to death). The [[Mobile Suit Gundam: The 08th MS Team|Apsaras III]] as well, thanks to its hard-to-dodge, highly damaging beam sweep and the infinite Gouf Flight Type assists that keep you from simply getting in its blind spot and hacking it to death with melee.
** Extreme Gundam Tachyon Phase. This is the Extreme's close-combat form, so you are probably not going to outperform it with melee, especially with its habit of spamming stun shockwaves. The problem? It is really hard to keep your distance and bombard it, because it has ''insane'' dashing abilities and plenty of mid-range attacks, such as sword beams, sword bits, increasing its sword's<ref>Tachyon Phase likes its swords</ref> range by a factor of ten... Its melee combos can also take a 3000-tier suit down to a quarter health in one go.
* [[That One Level]]: ''Next Plus'''s Mission Mode has a stage where you only have one hit point and are forced to fight Kamille's Mk-II and the Hyaku-Shiki (both possessing [[Back Fromfrom the Dead|Revival]] abilities) and on top of this, you're on a tiny platform in the middle of a volcano; one misstep and you're dead.
** In ''Federation vs. Zeon'''s Mission Mode, the Federation has a stage where you have to prevent Zeon from stealing a Gundam. In this mode, however, the Gundam is absurdly powerful, meaning that one or two beam rifle shots is probably enough to kill you (unless you're also in a Gundam, which [[Too Awesome to Use|you probably aren't]]). In ''AEUG vs. Titans'' [[Serial Escalation|it gets even worse]] with a similar stage, except that this time you're facing off against '''two''' Zeta Gundams at the same time (one with the beam rifle, one with the mega launcher).
** ''Federation vs. Zeon'' also has the opening battle for Operation Odessa on the Federation side. You have to defend a Big Tray from waves of Zeon mobile suits. The Big Tray is seriously unprotected - so much as one hit from a Zaku's Magellan cannon takes a fifth of its health away. Even worse if you brought a beam rifle, as it will pierce through the Goufs trying to slice it up and deal friendly fire.
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[[Category:Gundam Vs Series]]
[[Category:YMMV]]
[[Category:Gundam vs. Series{{TOPLEVELPAGE}}]]