Gundam vs. Series: Difference between revisions

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A series of hybrid [[Action Game|Action]]/[[Fighting Game|Fighting Games]]s based upon the wildly popular ''[[Gundam]]'' [[Anime]] franchise, developed first by [[Capcom]], then by [[Namco Bandai|Namco]] after it merged with Bandai. In a roundabout way, the series could be considered a [[Spin-Off]] of the [[Capcom vs. Whatever]] series. Each game in the series follows the same basic format: The player chooses a [[Humongous Mecha|Mobile Suit]] and a pilot, then engages in a series of third-person battles with the opposing forces. Both sides have a resource meter, representing their ability to wage war; to win, one must destroy enough enemy machines to deplete the enemy's resources, with the machines' value being determined by their overall power.
 
The series has gone through eight iterations so far (soon to be nine):
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* '''''Mobile Suit Gundam: Gundam vs Gundam NEXT''''' (2009): An overall improved version of ''Gundam vs Gundam'', boasting more new Mobile Suits, new stages, new music, re-balanced characters, and the NEXT Dash ability, allowing every character to dash-cancel their attacks for even faster action. After spending most of 2009 in arcades, a PSP port (''NEXT Plus'') was released in September, gaining [[Gundam Wing|Wing Zero Custom, Altron Custom]], [[Mobile Suit Gundam 00|the 00-Raiser and Reborns Gundam]], [[Mobile Suit Gundam|the Zeong]], [[Zeta Gundam|The O]], [[Gundam Seed|Providence Gundam]], and [[Gundam Unicorn|the Kshatriya]], along with a Mission Mode.
 
* '''''Mobile Suit Gundam Extreme Vs.''''' (2010): The newest game in the series, having been released in arcades in late 2010 and set for a December 2011 release for [[PlayStation 3]]. The game resembles ''Gundam vs Gundam'', but was rebuilt from the ground up with a few changes: Mobile Assists are only given to some characters, while every MS has a character-specific [[Super Mode]] dubbed an Extreme Burst, with several having [[Finishing Move|Finishing Moves]]s on top of that. It also uses a card system similar to ''[[Street Fighter]] IV'' that lets the player customize play options like the interface design and [[Mission Control]]. It is also the first game in the series to include mecha and characters from non-animated Gundam works, including ''[[Crossbone Gundam]]'', ''[[Gundam IGLOO]]'', and ''[[Gundam SEED Astray]]''. The home version was released December 2011 for [[PlayStation 3]] and gained several new units, including [[Gundam SEED Astray|Blue Frame Second L]] and [[Mobile Suit Gundam 00|Gundam Dynames]], not to mention [[Downloadable Content|DLC]], which introduced [[Mobile Suit Gundam Side Story The Blue Destiny|Blue Destiny 1]] among others.
 
* '''''Mobile Suit Gundam Extreme Vs. Full Boost''''' (2012): Announced shortly before the home release of the original ''Extreme Vs.''. The game will reportedly add a [[Combo Breaker]] feature, give two choices of [[Super Mode]], and give everybody a [[Super Move]]. Several new characters have been confirmed including [[Mobile Suit Gundam|Char's Zeong, M'Quve's Gyan]], [[Mobile Suit Gundam Side Story Blue Destiny|Nimbus' Efreet Kai]], [[Turn a Gundam|Corin's Kapool]], [[Gundam Seed|Yzak's Duel Gundam AS, Sven's Strike Noir and Selene's Stargazer]], [[Mobile Suit Gundam 00|Nena's Throne Drei and Ribbons' Reborns Gundam]] and [[Gundam Unicorn|Unicorn Banshee]] (in addition to everything from the home version of the original ''ExVs'').
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* [[Degraded Boss]]: In ''Extreme Vs'', the Divinidad [[Boss Fight]] will apparently come in two forms: one will be a standard boss battle against a single powerful machine, while the other will feature several weaker (and slightly smaller) Divinidads, mimicking the [[Final Battle]] of ''[[Crossbone Gundam]]''.
* [[Demoted to Extra]]: Anyone who went from playable to [[Assist Character]] in the transition from the old games to ''Gundam Vs. Gundam'' or from ''GvG'' to ''Extreme Vs.''. Furthermore, ''ExVs'' removes most of the playable females, turning quite a few of them (like Puru and Cecily) into [[Mission Control]].
* [[Downer Ending]]: ''Gundam vs Zeta Gundam'' has a route that results in the events of [[Chars Counterattack]] happening early, and boy is it depressing. It starts when both Lalah and Sayla are killed during the One Year War; jump ahead to the Zeta era, where Char and Haman lead the Axis Zeons against the Federation; Haman and Kamille are killed at Luna 2.<ref>An assumption, since both get special dialog if shot down on this stage and don't show up in later stages whether or not they lived</ref>. The game doesn't give an out-and-out ending for this, but [[Fridge Logic]] suggests that [[It Got Worse]], since without Nu Gundam and the psychoframes, there's no way Amuro can stop Axis...
* [[Downloadable Content]]: ''Extreme Vs.'' has [[Mobile Suit Gundam Side Story Blue Destiny|Blue Destiny 1]], [[Mobile Suit Zeta Gundam|The-O]], [[Mobile Suit Victory Gundam|Gottrlatan]], [[Mobile Suit Gundam SEED|Freedom Gundam]] and [[Mobile Suit Gundam 00|Arche Gundam]].
** The first press run of the game included a code to unlock the [[Chars Counterattack|Hi-Nu Gundam]]; it was later made available as free DLC (everything else is paid).
* [[Dualvertisement]]: Between ''Extreme Vs.'' and ''Gundam EXA'', the manga [[Milestone Celebration|celebrating]] ''Gundam Ace'' Magazine's 10th anniversary. The [[Final Boss]] of both games is ''EXA'''s villainous ex- and his Extreme Gundam, while ''Full Boost'' makes protagonist Leos Arroi playable with his own custom version of Extreme, and his partner Cecia Avea joins as a navigator.
* [[Duel to the Death]]: In ''Alliance vs ZAFT II Plus'', one of the Enemy missions with Andrew Waltfeld is this; you're dropped into the map back-to-back with a single hit point, meaning first blood wins.
* [[Dummied Out]]: In ''Gundam vs Gundam NEXT Plus'', hacking can be used to gain access to normally unplayable machines like the bosses or the MS added for Next Plus Mode. The Next Plus mecha are incomplete, with maybe one or two attacks...with a couple of exceptions. [[Gundam Seed|Buster, Blitz]], and [[Gundam Seed Destiny|Lunamaria's ZAKU]] were mostly copied over from ''Alliance vs. ZAFT'', while [[Gundam Wing|Sandrock Kai]] was included for a stage where you fight the entire Wing Team. Hacking these four as playables shows that they're already mostly complete, only really lacking voice clips,<ref>All the more unfortunate for Sandrock, since Quatre's seiyuu [[Ai Orikasa]] is already in the game as [[Mobile Suit Victory Gundam|Fara Griffon]].</ref>, assists and balanced stats.
* [[Early-Bird Cameo]]: Banahger Links with the Unicorn Gundam and Marida Cruz with the Kshatriya appear in ''Gundam vs Gundam NEXT'' before the actual ''Gundam Unicorn'' anime.
* [[Everything's Better with Spinning]]: The Gundam has a jumping spin slash, the Guncannon has various roundhouse kicks, and the Gelgoog can spin its beam naginata to deflect attacks; Double Zeta has a spinning piledriver; God Gundam's God Slash Typhoon; Wing Zero has its famous Rolling Buster Rifle attack, while Epyon has a spinning sword slice.
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* [[Patchwork Map]]: ''Gundam Vs. Gundam'', emphasizing its [[Crisis Crossover]] nature, gave each series a map that was thrown together from random locations and plot elements. ''[[Gundam Wing]]'' gets off relatively light, its map being the Sanc Kingdom with Libra visible in the sky; meanwhile, ''[[G Gundam]]'' gets a map that throws together landmarks from all over the world on a [[Floating Island]] colony surrounded by beam ringposts.
* [[Poor Man's Substitute]]: One route in Universal Century Mode allows you to recreate ''[[Chars Counterattack]]'', only without any of the machines or characters exclusive to it. This results in Char running around in Puru-Two's Qubeley Mk-II, and Amuro using whatever the player chooses (though this route does unlock a ZZ Gundam for him).
* [[Popularity Power]]: All over the place. The most popular shows get the most MS (''[[Mobile Suit Gundam|First Gundam]]'' and ''[[Gundam Wing|Wing]]'' each have seven in ''NEXT Plus''), while popular characters get all or most of their MS, like Char<ref>gets his Zaku, Zeong, Hyaku-Shiki and Sazabi in ''NEXT Plus''</ref> and Kira,<ref>gets the Strike, Freedom, and S-Freedom</ref>, and even things like the Acguy, which was a complete and total joke in the original series, gets a loving treatment because fans adore the [[Ugly Cute]] little bugger.
** There's also what might be called Shilling Power, as ''[[Mobile Suit Gundam 00]]'' and ''[[Gundam Unicorn]]'', the shows Sunrise is really trying to push at the moment, get a lot of attention. In ''Extreme Vs.'', ''00'' gets eight MS,<ref>00-Raiser, Cherudim, Susanoo, Exia, 00-Qan[T], and Raphael, with Dynames joining in the home version and Arche being DLC</ref>, and all four Unicorn MS (Unicorn, Kshatriya, Sinanju, and Delta Plus) get Super Moves, making it the only series that can make that claim. Not to mention that both series get three operators apiece, including some questionable choices like Nena and Micott.
** A more literal expression from ''Extreme Vs.'', where Bandai-Namco held special events to determine what would be added to the game first. The first event was [[Gundam Wing|Deathscythe Hell and Relena]] versus [[Crossbone Gundam|Crossbone X2 Kai]] and [[Mobile Suit Gundam F91|Cecily]] (Winner: The ''Wing'' cast), the second was [[Mobile Suit Gundam|Ghiren Zabi]] versus [[Gundam Seed|Lacus Clyne]] (Winner: Gihren), and the third and final pitted [[Crossbone Gundam|Crossbone Full Cloth]] against [[Gundam 00: Awakening of the Trailblazer|Raphael Gundam]] (Winner: Full Cloth). Of course, everything ended up being in the game after all, the winners just got in a week or two earlier than the losers.
* [[Power Creep, Power Seep]]: Can you really say, with a straight face, that Amuro Ray's Gundam is as good a machine as things like the Gundam F91 and the Akatsuki?
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* [[Set Right What Once Went Wrong]]: The sure-fire method of getting the happiest ending in ''Gundam vs Zeta Gundam'' Universal Century Mode is to avert as much tragedy and death as possible.
* [[Shout-Out]]: Several attacks from ''[[Street Fighter]]'' snuck their way into the game, including the Shoryuken, Spinning Piledriver, and Spinning Bird Kick. Since [[Capcom]] made this series, this should come as no surprise.
** Interestingly, God Gundam has a nod to [[SNK]], as one of its melee combo strings ends with [[Dragon Punch|Dragon Punches]]es thrown with alternating arms, like [[Art of Fighting|Yuri Sakazaki's]] Yuri Chou Reppa.
* [[Soundtrack Dissonance]]: The theme for ''[[Mobile Suit Gundam 0080: War in the Pocket|Gundam 0080]]'' is the cheerful, upbeat "Reach Out to the Sky Someday", which doesn't quite fit the pitched battles going on around it. Then again, considering this is ''[[Downer Ending|Gundam 0080]]'' we're talking about here, it may be an [[Invoked Trope]].
** Through [[Lyrical Dissonance]] (or just plain not knowing Japanese), the usual theme that plays while fighting in Jaburo, "Soldiers of Sorrow", is this.