Gundam vs. Series: Difference between revisions

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A series of hybrid [[Action Game|Action]]/[[Fighting Game|Fighting Games]] based upon the wildly popular ''[[Gundam]]'' [[Anime]] franchise, developed first by [[Capcom]], then by [[Namco Bandai|Namco]] after it merged with Bandai. In a roundabout way, the series could be considered a [[Spin -Off]] of the [[Capcom vs. Whatever]] series. Each game in the series follows the same basic format: The player chooses a [[Humongous Mecha|Mobile Suit]] and a pilot, then engages in a series of third-person battles with the opposing forces. Both sides have a resource meter, representing their ability to wage war; to win, one must destroy enough enemy machines to deplete the enemy's resources, with the machines' value being determined by their overall power.
 
The series has gone through eight iterations so far (soon to be nine):
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*** The home version adds the [[Mobile Suit Gundam (Anime)|Zakrello]], [[Gundam IGLOO|Big-Rang]], [[The 08th MS Team|Apsaras II]], [[Crossbone Gundam|Divinidad]], [[Mobile Suit Victory Gundam (Anime)|Adrastea]], [[Mobile Suit Gundam SEED Destiny (Anime)|Destroy Gundam]], [[Mobile Suit Zeta Gundam (Anime)|Psycho Gundam Mk-II]] and [[Mobile Suit Gundam 00 (Anime)|GN Arms Type-D]]. ''Full Boost'' is slated to add more, but so far the only one known is the [[Gundam Unicorn|Shamblo]].
* [[Breakable Weapons]]: In the UC games and the original ''Gundam Vs Gundam'', shields only block damage if an attack happens to hit them, and can be destroyed if they take enough damage. If the shield has a weapon or special function linked to it, that disappears too. The Gundam X and Gyan suffer the worst from this, as their shields house important weapons (the former's beam rifle and the latter's missile and bomb launchers). Losing the shields reduces them to just melee (and, in the GX's case, vulcans).
** The Gundam and ZZ can benefit from this, as losing their shields gives them access to [[Dual -Wielding]] saber attacks.
** Some weapons are "breakable" in the sense that, when they run out of ammunition, the MS discards them and swaps over to another. The Gouf Custom does this, ditching the Gatling shield in favor of the much weaker triple Gatling, while the Turn X (in ''Next Plus'') starts with its beam rifle, swaps out for its bazooka, and then fires beams from its right hand.
* [[Character Select Forcing]]: Some of the mission mode stages will force you to use a certain machine. This is especially apparent in ''Next Plus''' Plus Mode, which features routes that loosely re-create the events of the different ''Gundam'' anime.
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* [[Dummied Out]]: In ''Gundam vs Gundam NEXT Plus'', hacking can be used to gain access to normally unplayable machines like the bosses or the MS added for Next Plus Mode. The Next Plus mecha are incomplete, with maybe one or two attacks...with a couple of exceptions. [[Gundam Seed|Buster, Blitz]], and [[Gundam Seed Destiny|Lunamaria's ZAKU]] were mostly copied over from ''Alliance vs. ZAFT'', while [[Gundam Wing|Sandrock Kai]] was included for a stage where you fight the entire Wing Team. Hacking these four as playables shows that they're already mostly complete, only really lacking voice clips<ref>All the more unfortunate for Sandrock, since Quatre's seiyuu [[Ai Orikasa]] is already in the game as [[Mobile Suit Victory Gundam (Anime)|Fara Griffon]].</ref>, assists and balanced stats.
* [[Early Bird Cameo]]: Banahger Links with the Unicorn Gundam and Marida Cruz with the Kshatriya appear in ''Gundam vs Gundam NEXT'' before the actual ''Gundam Unicorn'' anime.
* [[EverythingsEverything's Better With Spinning]]: The Gundam has a jumping spin slash, the Guncannon has various roundhouse kicks, and the Gelgoog can spin its beam naginata to deflect attacks; Double Zeta has a spinning piledriver; God Gundam's God Slash Typhoon; Wing Zero has its famous Rolling Buster Rifle attack, while Epyon has a spinning sword slice.
* [[Extremity Extremist]]: The Gouf, as well as the God and Master Gundams, have extremely few ranged moves, focusing almost entirely on melee combat; Gundam Epyon has absolutely none, fighting only with a heat whip and beam sword.
** This gets changed up a little in ''Extreme Vs'', where God and Master have more standard ranged attacks, but are still melee focused. This also applies to the Susanoo, which lacks a standard projectile, instead having a move which powers up its melee attacks (though it does still have the beam chakram and Tri-Punisher).
* [[Face Heel Turn]] and [[Heel Face Turn]]: Can happen in Universal Century Mode and P.L.U.S. Mode, depending on several factors.
** Rather prominently, ''Gundam vs Zeta Gundam'' has routes where the three main characters each end up with the Titans for various reasons. For Amuro, he and Lalah defected from the war and both ending up working willingly for the Newtype Labs. For Kamille, his parents were killed by the AEUG's attack on Green Noah, leading him to join the Titans for revenge. For Quattro, his story is an extension of the Project Zeta storyline, and he defects to the Titans after causing Garma's death as per the original series.
* [[Fandom Nod]]: In ''Extreme Vs'', the SEED intro video shows the Strike Gundam [[Dual -Wielding]] beam rifles, a nod to the fact that it sometimes did this in the original anime during [[Off -Model]] moments (which eventually became [[Memetic Mutation]]).
* [[Fan Service]]: Non-sexual variety: Allowing the player to go to town with their favorite Mobile Suits is a pretty big draw for ''[[Gundam]]'' fans.
* [[Fastball Special]]: The [[Downloadable Content|DLC]], The Blue Destiny Unit 1 involves this to his [[Assist Character|assist charcter]], [[Mobile Suit Gundam|GM]], in [[Red Eyes Take Warning|EXAM]] [[Super Mode|System Mode]].
* [[Finishing Move]]: ''Extreme Vs'' adds these, usable only when the player is in Extreme Burst Mode. Examples include the 00 Gundam's [[BFS|Raiser Sword]] and Strike Freedom's [[Beam Spam|METEOR Full Burst]].
* [[Fire, Ice, Lightning]]: Extreme Gundam's armor phases are in this trope. [http://www.youtube.com/watch?v=A9xQlowTla0 And it's order of sortie even arranged perfectly as the trope in Trial Mission Mode's Final Mission.]
* [[For Want of a Nail]]: The Project Zeta storyline in ''Gundam vs Zeta'', where Garma Zabi doesn't die, which leads to Ramba Ral and the Black Tri-Stars surviving as well and eventually to Zeon conquering the Federation at Jaburo.
** [[In Spite of a Nail]]: The outcome of this storyline is the Federation rebelling against Zeon during the Zeta era, which is literally just the original Gundam series' events played out with more powerful MS; see also [[The Same but More]].
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* [[Lethal Joke Character]]: Fan-favorite Acguy in ''Gundam vs Gundam NEXT''.
* [[Lightning Bruiser]]: The Strike Noir in ''Alliance vs ZAFT II'' and Turn A and Unicorn Gundams in ''Gundam vs Gundam NEXT''; the Noir is actually banned from tournament play in Japan, while the Turn A and Unicorn have their own balancing factors.
* [[Luckily, My Shield Will Protect Me]]: In the Universal Century games and the first ''Gundam vs Gundam'', some MS carry shields which absorb hits if they just so happen to be in the path of the attack, but will "break" if it takes too much damage (and you lose any weapons it carries. In the ''SEED''-based games, ''Next Plus'' and ''Extreme Vs'', shields are used by tapping Back then Forward, never break, and can completely block '''anything''' that hits them from the front, no matter whether it's simple vulcan bullets or a [[BFG]] that completely washes over your machine and should, by all rights, obliterate it. In a recent update, ''Extreme Vs'' gave every single MS the ability to Shield Guard whether or not it actually has a shield (if it doesn't, it just blocks with its arms).
* [[Meta Mecha]]: Extreme Gundam has three power suit-like "Phases" (so far): [[Beam Spam|Carnage Phase]], [[BFS|Tachion Phase]] & [[Attack Drone|Ignis]] [[An Ice Person|Phase]].
* [[Mighty Glacier]]: The Power Awakening turns your character into this, beefing up the damage you deal and granting resistance to hitstun (unless you take a big enough hit to knock you down).
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* [[Palette Swap]]: Subverted; the various custom-colored machines (such as Char's Zaku II and Heine's GOUF Ignited) all play differently from their baseline counterparts and each other.
* [[Patchwork Map]]: ''Gundam Vs. Gundam'', emphasizing its [[Crisis Crossover]] nature, gave each series a map that was thrown together from random locations and plot elements. ''[[Gundam Wing]]'' gets off relatively light, its map being the Sanc Kingdom with Libra visible in the sky; meanwhile, ''[[G Gundam]]'' gets a map that throws together landmarks from all over the world on a [[Floating Island]] colony surrounded by beam ringposts.
* [[Poor MansMan's Substitute]]: One route in Universal Century Mode allows you to recreate ''[[Chars Counterattack]]'', only without any of the machines or characters exclusive to it. This results in Char running around in Puru-Two's Qubeley Mk-II, and Amuro using whatever the player chooses (though this route does unlock a ZZ Gundam for him).
* [[Popularity Power]]: All over the place. The most popular shows get the most MS (''[[Mobile Suit Gundam|First Gundam]]'' and ''[[Gundam Wing|Wing]]'' each have seven in ''NEXT Plus''), while popular characters get all or most of their MS, like Char<ref>gets his Zaku, Zeong, Hyaku-Shiki and Sazabi in ''NEXT Plus''</ref> and Kira<ref>gets the Strike, Freedom, and S-Freedom</ref>, and even things like the Acguy, which was a complete and total joke in the original series, gets a loving treatment because fans adore the [[Ugly Cute]] little bugger.
** There's also what might be called Shilling Power, as ''[[Gundam 00]]'' and ''[[Gundam Unicorn]]'', the shows Sunrise is really trying to push at the moment, get a lot of attention. In ''Extreme Vs.'', ''00'' gets eight MS<ref>00-Raiser, Cherudim, Susanoo, Exia, 00-Qan[T], and Raphael, with Dynames joining in the home version and Arche being DLC</ref>, and all four Unicorn MS (Unicorn, Kshatriya, Sinanju, and Delta Plus) get Super Moves, making it the only series that can make that claim. Not to mention that both series get three operators apiece, including some questionable choices like Nena and Micott.
** A more literal expression from ''Extreme Vs.'', where Bandai-Namco held special events to determine what would be added to the game first. The first event was [[Gundam Wing|Deathscythe Hell and Relena]] versus [[Crossbone Gundam|Crossbone X2 Kai]] and [[Gundam F 91|Cecily]] (Winner: The ''Wing'' cast), the second was [[Mobile Suit Gundam|Ghiren Zabi]] versus [[Gundam Seed|Lacus Clyne]] (Winner: Gihren), and the third and final pitted [[Crossbone Gundam|Crossbone Full Cloth]] against [[Gundam 00 a Wakening of The Trailblazer (Film)|Raphael Gundam]] (Winner: Full Cloth). Of course, everything ended up being in the game after all, the winners just got in a week or two earlier than the losers.
* [[Power Creep, Power Seep]]: Can you really say, with a straight face, that Amuro Ray's Gundam is as good a machine as things like the Gundam F91 and the Akatsuki?
* [[Promoted From Extra]]: The GM series finally gets it's long awaited arrival after two games as [[Assist Characters]]
* [[Ramming Always Works]]: In ''NEXT'' the Zeta Gundam can perform its famous "Waverider Crash" on command; when in [[Unstoppable Rage|Biosensor Rage Mode]] the attack becomes even more powerful.
* [[Relationship Values]]: In P.L.U.S. Mode of ''Alliance vs ZAFT II Plus'', each character's attitude towards Shinn determines how the AI handles them; if they like you, they'll defect to fight alongside you, but if you've pissed them off they'll jump ship and try to kill you. Get a character's friendship to max, and you can opt to play as them rather than Shinn.
* [[Scoring Points]]: The Universal Century games were notoriously strict with their scoring system, due to ranking Accuracy and Evasion. The Cosmic Era games lightened things by restricting the score to number of enemies shot down, damage taken, and time remaining. Scoring high enough in any game in the series earns [[Nintendo Hard]] bonus stages.
* [[Self -Destruct Mechanism]]: In ''Alliance vs ZAFT II Plus''' P.L.U.S. Mode, an AI-controlled Athrun can attempt to perform the Aegis Gundam's self destruct grapple from the famous deathmatch between himself and Kira. In ''Gundam vs Gundam'', the player can perform the move on command. And of course, Wing Zero self destructs as part of its [[Victory Pose|Defeat Pose]].
* [[Set Right What Once Went Wrong]]: The sure-fire method of getting the happiest ending in ''Gundam vs Zeta Gundam'' Universal Century Mode is to avert as much tragedy and death as possible.
* [[Shout Out]]: Several attacks from ''[[Street Fighter]]'' snuck their way into the game, including the Shoryuken, Spinning Piledriver, and Spinning Bird Kick. Since [[Capcom]] made this series, this should come as no surprise.
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* [[SNK Boss]]: The Devil Gundam in ''Gundam vs Gundam''; Strike Freedom in ''NEXT Plus''.
** The Extreme Gundam. Sweet buttery Jesus, the Extreme Gundam. Especially in Tachyon Phase, where it seems to be even more aggressive.
* [[Spiritual Successor]]: [[Gotcha Force]], also by Capcom, has [http://www.youtube.com/watch?v=vGyQGRxD8XE more than a couple gameplay similarities]. Unfortunately, despite being a stellar game in its own right, it was promptly ignored [[Animation Age Ghetto|for]] [[Eight Point Eight8.8|several]] [[Invisible Advertising|reasons]].
* [[Sphere of Destruction]]: ''Alliance vs ZAFT II'' included the Windam Missile Type, whose entire draw was being able to fire nuclear missiles. Several weapons in ''Gundam vs Gundam'' have similar effects, including the Zaku Kai's hand grenade traps, Gundam Physalis's atomic bazooka, Zanneck's mega beam cannon, Gundam Spiegel's explosive kunai, Wing Zero's twin buster rifle, and Gundam Double X's twin satellite cannon, and Turn A's hand-thrown nuke. ''Extreme Vs'' brings most of these back while adding in a couple more, like Crossbone X-1 Kai's atomic shell.
* [[Super Mode]]: In the Universal Century and Cosmic Era, there are Awakenings: Assault (increased damage and super armor), Mobility (increased speed and boost), and Revival ([[Back From the Dead]]). The ''SEED'' games rename the former two to Power and Speed, and replace Revival with Combo (infinite ammo and the ability to combo pretty much anything into anything else).
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[[Category:Play Station 3]]
[[Category:Gundam Vs Series]]
[[Category:Trope]]