Guns in Church: Difference between revisions

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Imagine this scenario for a bit: You're at a bank, and someone walks in, wielding a sword, gun, axe, or any other matter of established weapon (not a chair leg). The implications are far from good, unless of course, it happens in a video game. Obviously, the hero has just come to withdraw money from his account so he can purchase even bigger swords to walk into banks with.
 
In short, [[Guns Inin Church]] is what occurs when a weapon is carried or brandished when not appropriate. When you have Guns In Church, the bank, the supermarket, the U.N, an airport, or anywhere else where the very mention of a weapon could be grounds for arrest, people in games are surprisingly aloof to the dangers it presents. As a result, everyone fantasizes about owning a sword/gun/etc that will never leave their side in all of life's journeys.
 
In [[Real Life]], however, throughout most of the civilized world, life is ''just'' peaceful enough that this is typically a bad idea. With an individual who normally is expected to carry a weapon (such as a knight, policeman, or soldier), if they have a means to store a weapon that can be easily drawn, this trope then is restricted to them actually ''carrying it'' (For example, a policeman who has a gun in his hand everywhere he goes, leaving his holster empty.)
 
Some weapons (such as rifles, large machine guns, and [[Arm Cannon|Arm Cannons]]s) can't be sheathed/holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the mine or the sword).
 
Compare [[Improbable Use of a Weapon]], when a weapon may be appropriate, but the one used is unlikely or impossible. Also, [[Ornamental Weapon]], where it is carried, but doesn't get used for other reasons. Compare also [[Brats with Slingshots]], which has a tendency to reflect this trope but with Childrenchildren.
 
For when a shootout actually does take place in a church, see [[Bloodstained-Glass Windows]].
 
'''ChurchesDespite the trope name, churches are only a minor example.'''
 
{{examples|Why do these examples have their weapons out?}}
== [[Anime]] and [[Manga]] ==
* One rather hilarious subversion comes in ''[[Lupin III]]''. Daisuke Jigen almost always has a weapon handy, but as bad luck would have it, violence breaks out during a wedding, one of the rare times he is not. He instinctively goes to for his holster, and is noticeably embarrassed to realize it isn't there.
* Premise of ''[[Tetragrammaton Labyrinth]]'' has the main characters fighting evil. ''They live in a church''. Some fight scenes take place in churches.
 
== [[Film]] ==
* Subverted In the ''K-9'' sequel ''K-9-11'', James Belushi's character gets into a discussion with his boss about the kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.
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* ''[[30 Rock|Thirty Rock]]'': Pete is justifiably alarmed when Kenneth turns in a gun as well along with his page's badge. For non-fans: they work on a television show, folks.
** When Liz visits a bad neighborhood nicknamed "Little Chechnya", she asks if she just saw a man walking down the street holding a gun. She is told, "Yeah, but don't worry, he's not a cop."
* On ''[[Garth Marenghi's Darkplace]]'', most of the characters, who work in a hospital, seem to have guns at all times. This comes in handy when they're attacked by [[Animate Inanimate Object|Animate Inanimate Objects]]s, undead warlocks, and Scotsmen.
 
== [[Manga]] ==
* Premise of ''[[Tetragrammaton Labyrinth]]'' has the main characters fighting evil. ''They live in a church''. Some fight scenes take place in churches.
 
== [[Newspaper Comics]] ==
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== [[Tabletop Games]] ==
* A common joke regarding [[Warhammer 4000040,000|the Imperial Guard]] involves Guardsmen obsessively taking their standard-issue lasrifles everywhere, including to the latrines and, presumably, mass (granted, said mass is conducted by an organization that employs flamethrower-equipped nuns). Since IG regulations proscribe ''execution'' for losing an issue weapon outside of combat, they have a solid reason not to let it out of sight.
** [[Truth in Television]] in actual armed forces; your personal weapon during a deployment does not leave your side. It accompanies you everywhere from the latrine to the chow hall to divine services. The only places you got without your weapon is the shower (if you can get one) or the grave.
*** This is in large part because the enemy is usually not polite enough to let you go fetch your weapon should they happen to attack while you have your pants down.
* Plenty of players in a wide range of RPG games will take for granted that they can carry their swords/bows/guns/staffs of power anywhere without hindrance, including bars, temples and audiences with the king. Just have an NPC ask them to leave their weapons behind, and they'll react with fear, suspicion and outrage. Then they'll usually try to conceal the weapons somehow, or develop elaborate tactics to reach their weapons just in case the pacifistic church where no one is allowed to carry a weapon happens to be full of armed soldiers.
* [[Dungeons and& Dragons]] traditionally doesn't even bother. In most settings you'll see palaces and places with [[Truce Zone]] rules having "check on entry" rule, but that's all. It doesn't help that few authors remember that there are differences between poleaxes and sidearms.
** [[Forgotten Realms]] has many political entities, from minor city-states to Cormyr, that exercise "peace bonding" tradition: carrying sidearms is allowed almost anywhere, but one must check each weapon on entry and have it tied to stay in the sheath (or wherever it's carried) with a ribbon using an elaborate knot. This doesn't hinder self-defense much, but gives the hot-headed a chance to remember where they are, or at least helps the local enforcement to see who had steel out and who didn't later (accurately tying a non-trivial knot properly is not veryeasy fastto anddo hardin toa rush and/or on the run).
*** Of course, ''practically'' both peace-bonding and "check at the door" rule are mostly about demonstration of peaceful intent and preventing violent escalations, so "[https://web.archive.org/web/20190927211402/http://forum.candlekeep.com/topic.asp?TOPIC_ID=3684&whichpage=72#107621 everyone hands over their largest, most awkward weapon, and openly goes on carrying other weaponry]". Full "no steel" policy only appears in few small high-security areas or as a temporary measure if there were too many brawls gone too bad. In part because there's magic anyway, in part because if things like belt knives count, [[Everyone Is Armed‎]], so it's too much of bother for everybody involved.
 
== [[Video Games]] ==
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** Interestingly enough, many gun shops in the US (which often contain an attached shooting range and offer gunsmith services so you can get your weapon fixed) will have a strict rule concerning concealed or holstered weapons: They STAY that way while you are in the store. If you want to have the gunsmith look at the weapon, or if you want to use the shooting range, you walk in with the weapon out where they can see it. And unloaded, until you actually ''step in'' to the shooting range.
*** This way you pulling the weapon out won't be misconstrued as you drawing a gun to rob the place or shoot someone. And yes, there ''have'' been cases where a guy walked into a gun store (with customers in there) [[Too Dumb to Live|and tried to rob it]]. One had to ''[[What an Idiot!|walk past a police car]]'' to get to the gun shop...
*** Gun shop carry rules are also often in place to prevent incidents of negligent discharge in the "trying out holsters" situation (holsters come in all manner of designs to accommodate differing body types and carry positions. Quality holsters can be expensive, and carrying a 4lb4 lb chunk of metal on your body in a poorly-fitting holster can be very uncomfortable, making "try before you buy" a good idea in holster selection if you're not independently wealthy).
** Depends highly on the state. Usually concealed carry states forbid bars and schools. The federal government also doesn't like it in most federal institutions, so Courthouses and such are off limits. The VA actively sends police officers to check on every admitted patient. Federal lands are a mixed bag, as hunting in national parks and national forests is a big debate.
*** A law was recently passed that applies all states' concealed carry licenses (or rather, the 49 for which such licenses exist) to be applicable in national parks. Since rifles and hunting-suitable large-caliber handguns are basically impossible to conceal, they can still only go through a national park while unloaded and locked away.
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* There are some places in [[Eagle Land|the States]] where guns are allowed in ''bars''.
* Despite being under Norwegian sovereignty, [[wikipedia:Svalbard|Svalbard]] allows everyone to carry rifles openly (although there are some rules on how to carry them in populated areas). Why? Because of [[Everything Is Worse With Bears|Polar Bears.]]
** To be fair, [[His Dark Materials|Svalbard polar bears are]] [[Proud Warrior Race Guy|Proud Warrior Race Guys]]s clad head to toe in [[Meteoric Iron]], so...
*** Note also, that if they are going out of the settlement, they are not ''allowed'' to carry a rifle, but instead ''required'' to do so.
* Averted in the UK, where handguns aren't allowed, at all. So when a French cop working in St Pancras station for the international customs office (they have French cops on the British side and vice-versa) forgot to take her gun out of her holster when she walked across to the non-international section of the station to buy lunch, she got in ''serious'' trouble.
* Swords served a dual purpose in Medieval Europe, especially during Crusades: In addition to weapons, they were also a makeshift crucifix. It was not that uncommon for a knight to enter a place of worship and use it as such, or in some other peaceful, humble way.
* In communities in the Canadian Arctic it isn't impossible to see someone walking into the local store with a slung rifle to pick up something before they head out on to the land, although it's generally considered to be rude. On the other hand, seeing people driving down the street on an ATV or a snowmobile carrying a rifle or shotgun is extremely common. It actually became a security issue when G8 Finance Ministers were meeting in Iqaluit and southern security personnel had to be briefed in advance to make sure that they didn't shoot an elder puttering along down the street heading out to his cabin.
* In Colonial New England the Church doubled not only as a political and social center but as the militia's ammunition dump. Naturally that made it hard on the congregation when they could not light a furnace in New England's infamous winters. Don't doubt it, anyone from there, your ancestors were [[HAD to Be Sharp|tough.]]
 
*Similarly Scottish Covenanters have long had a tradition of setting watch during Church service in case their religious(and clan) rivals wished to put on a surprise. The tradition remains in Covenator regiments though the probability of being interrupted at chapel by someone wanting to burn them at the stake has...somewhat decreased of late.
{{reflist}}
[[Category:This Index Means Trouble]]
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[[Category:Stupidity Tropes]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Guns in Church{{PAGENAME}}]]
[[Category:Carrying a Weapon in the Wrong Place]]