Gushing About Shows You Like (Sugar Wiki)/Video Games/Q to Z: Difference between revisions
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* Even though it has been years, [[Ragnarok Online]] is still my first love in MMORPGs. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, [[Sound Te MP]]'s soundtrack is thoroughly underrated.
*
** Hey hey hey! As the
* The ''[[
* Screw the segue about being disappointed that [[Ratchet and Clank]] isn’t here, yet—I’m glad to have the honor of adding it myself! The early games were awesome in their own rights, but the Future trilogy never fails to bring out the squealing fangirl in this troper. Tools of Destruction was an absolute joy when it first came out and hasn’t gotten old, yet. Quest for Booty was short, but it carried the fans over until A Crack In Time, which would have been worth the wait, even without QFB. It’s hard to decide what the best part is: characters or story. Tachyon, Sigmund, Orvus and Alister were all ''great'' characters, but if ACiT is, indeed, the last Ratchet and Clank game we’re going to get (barring spinoffs and crossovers) the series ended on a [[Crowning Moment of Heartwarming|perfect note]].
** Hey, at least we get the comic books!
** This has been one of [[This Troper|this tropers]] favorite series for as long as I can remember. The weapons are unparalelled, the sstory is epic and the characterization is amazing. All hail the R.Y.N.O (and II, 3, IV, V) weilding lombax.
** Here's the first poster back to add more to the pile: as someone who had been around the media block a few times, I was automatically suspicious of Azimuth, and expected him to pull a [[Face Heel Turn]] or die. Upon going through the game again, it's only ''just'' occurred to me how ''brilliantly'' {{spoiler|the predicted face heel turn}} was carried out. I was watching that lombax like a hawk the entire time, and {{spoiler|simply let my guard down after defeating Nefarious, assuming ''him'' to be the final boss and, by extension, expecting the game to end directly after his not-quite-death.}} The fact that they managed to surprise even a few of the (slightly) [[Genre Savvy]] players makes it even ''more'' awesome than it already was.
*
* ''[[Recettear:
* [[Red Dead Redemption]]. Rockstar did it. They made a game genre that was rapidly dying out and made an amazing, wonderful game out of it. The story, the characters, the dialogue, the gameplay, it's all been perfectly implemented into simply the best Western game ever made. It can be, in turns, [[Crowning Moment of Awesome|awesome,]] [[Crowning Moment of Funny|hilarious,]] [[Nightmare Fuel|terrifying,]] [[Crowning Moment of Heartwarming|heartwarming]] and [[Tear Jerker|incredibly sad.]] The dialogue is always witty and frequently poignant, and the music is unparalleled. Whether riding through Mexico listening to [http://www.youtube.com/watch?v=7IkvAb6THQY Far Away] and feeling like king of the Goddamn world or watching the end credits while [http://www.youtube.com/watch?v=HkAvVqjbUG8 Deadman's Gun] plays in the background and actually ''feeling'' for the main character, which so few games manage to do, what with silent protagonists and all. The gameplay is as smooth and elegant as activating Dead Eye, lining up a bunch of headshots and watching the fireworks, and to top it all off, {{spoiler|the most wonderful, beautiful [[Downer Ending
* [[Red Steel]] 2 can be best described as a roller coaster, while the ride is kinda short, it´s one of the most exciting and funtastical things on the planet, and after it´s over you´ll definitely want another ride,and another, and another...
* ''[[Repton]]'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)
* [[Robopon]]. A [[Mons]] series with robots that manages to be highly entertaining and playable. I still love my good ol' Golden Sunny from the first game. And it had an awesome villain in Dr. Zero!
* ''Rock Band'' advanced this troper's interest in and understanding of music a hundredfold. It showed me how the different instruments fit together, and it made me ''want'' to learn how music works. That, and it's the perfect stress reliever: it being a music-playing-simulator-thing (with music I'm actually ''familiar'' with, an attribute that most rhythm games cannot claim) makes it more engaging than any fun-but-insubstantial casual game, so it actually holds my interest, but quickplay mode requires no commitment to a larger goal, so there's no pressure. [[Arson, Murder, and Jaywalking|Also it has a nifty character creator.]]
* [[
* ''[[Sailor Moon
** I played this on a SNES emulator. It made me interested in the anime. Really well-made game.
* Any game Tim Schafer has made:
** ''[[Grim Fandango]]'': a film noir/black comedy set in the Mexican afterlife, and a puzzle adventure game to boot? Kickass! Wonderfully scripted,challenging puzzles, masterly atmospheric, and beautiful graphics... this troper could go on and on.
*** ''Grim Fandango'' wins off the cuff by having what is probably the single most creative premise in the history of video games; a travel agency in the 1950's Aztec afterlife and all the insane corruption that surrounds it. And to stack all the great plotlines, memorable characters, funny lines, top-notch voice acting, and inventive puzzles on top of that is almost disquieting.
** ''[[
*** The thing this troper finds most impressive about it? It's one of the most irreverent, darkly-humored, hilarious, not-a-moment-of-it-too-serious-for-its-own-good games ever... and it manages to pull off one of the most genuinely moving and [[Crowning Moment of Heartwarming|heartwarming]] game endings this troper's ever seen. It beautifully subverts one of the [[Dead Horse Trope|more overused]] plots (and itself!), and does so in a way that perfectly fits both Raz's character and doesn't break the tone of the game. It's kind of funny that it's not a kid's game, because its [[An Aesop|aesop]] wouldn't be out of place in one. {{spoiler|Y'know, even when your parents punish you and "stop you having fun," and even if they make mistakes, they still love you to death. They're probably ''not'' evil.}}
** Where to begin with ''[[Brutal Legend]]''? You play as a Heavy Metal Roadie who uses [[The Power of Rock]] to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and [[Jack Black]], and all sorts of Metal Gods including ''[[Black Sabbath
** Seconded. Tim Schafer is a genius. Every single one of his games is gold. (well, I haven't played the Monkey Island series or Full Throttle, but I know they're good) Psychonauts, Grim Fandango, and Brutal Legend are my favorites though. My least favorite would have to be Costume Quest, but I still enjoyed it nonetheless.
* [[Shadow of the Colossus]]. Where to start. Epic Boss Battles, Epic [[Crowning Music of Awesome|Soundtrack]], insanely well done [[Scenery Porn|Scenery]] that one could get lost in, a very well developed world, a hero given a sword at the beginning and, for once ''isn't'' an [[Instant Expert]] with it upon acquiring it, well done bosses that make her quiver in both being in the shadow of pure awesome, and seeing a creature so massive, that it could possibly knock over the [[Hub Level|starting shrine]] with ease, 'victory' music that makes the players think 'Dear God what have I done?', a plot that runs deeper than the game itself... [[Arson, Murder, and Jaywalking|Oh, and a loyal horse]]. [[
** * Whistles* Agro!
** [[Shadow of the Colossus]] will always be
** Am I the only one who HASN'T played Shadow of the Colossus? I just can't find that game ANYWHERE! AAAAAGGGGHHHH!!!
* [[Shadow of Rome]], an underappreciated gem of the 128 bit generation. Sooo many people bashed it for the stealth segments in between the gladitorial matches. Never mind that the stealth segments were very short and easy, (dumbest guards in history, knock a guard out and he's out forever) and the ratio was something like "3-4 arena stages, 1 stealth stage." And SHOCK...I actually liked them. Having Agrippa rip apart gladiators for a few missions and then sneakily guide his friend Octavanius around to help uncover the conspiracy was a satisfying way to do things, like The Hardy Boys with decapitations. And the arena missions were incredibly fun, with a scoring system not based on combos but on the myriad horrible ways to maim and kill enemies (something like 150 different ways) it's one of the ONLY action games I've ever bothered to go back and get a pefect rating on every stage, it is just that fun. AND the story is damned good, with some great twists and epic boss fights. What more can I say about a game where there's a score bonus for killing an enemy while he's pissing himself with terror?
* ''[[
** [[This Troper]] couldn't agree more; for those who want visuals, the buildings have very realistic designs to them, plus you must not forget being able to see them at night. For those who want to know about the challenge, there's plenty. Also, with the help of Rush Hour, the expansion pack, you can do more to enhance your cities and even drive in them.
*** Don't even get started on all the building mods you can find out there; there's just simply some amazing work...
* [[The Sims]] = Pure crack in video game form, and it's so fun in the process. Sure, the constant line of expansion packs are annoyingly expensive and the game's glitches can drive you crazy, but there's something just so fun about guiding a pack of computer people into a happy life (or ruining it, if that's your thing...). You really get attached to these guys, even when they do the most phenomenally stupid stuff.
* [http://www.pastelgames.com/ Any adventure/escape game] made by Mateusz Skutnik is made of awesome. I just re-played the [https://web.archive.org/web/20130816040648/http://www.pastelportal.com/stories/dmt/ Daymare Town]series again for the umpteenth time and the the dreary, disturbing and downright claustrophobic atmosphere still gets to me. There's at least one moment in both games guaranteed to make you jump. The [https://web.archive.org/web/20130815032842/http://www.pastelportal.com/stories/the-submachines/ Submachine] games are a masterclass of atmosphere, storytelling and puzzle design.
* Proud to complete the triad of Sony mascots (the others being [[Jak and Daxter]] and [[Ratchett And Clank]]), the ''[[Sly Cooper]]'' games are amazing. The characterization is deep and complex, the heists are a joy to pull off, and I love the the intro and outro scenes for every level. Add it all up and you get my most favorite game series. The only problem is the fact that development on ''Sly 4'' is indefinitely postponed.
* I don't care how stupid, clunky, simplistic, cheesy and eye-searing it is, I love and will always love ''[[
* [[Spelunky]]. Beautifully 8-bit graphics, the randomiser, and some of the ''catchiest music ever''. Awesome.
** Hell yes. It's amazing how coherent the level design manages to be while still being randomly generated. Not to mention getting to {{spoiler|The City of Gold}} makes for an awesome challenge while never feeling too frustrating... well, unless you get really close and then die, but that's to be expected. The sheer number of things to do and choices to make is awesome, too, and never feels artificial.
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** Its spinoff, ''Darkspore'', is pretty decent too. You can even turn off the blood in the settings so that the kiddies can play. Even though the creature designs are preset, you can still use paint and detail parts to make them more or less unrecognizable. And it has the [[Catharsis Factor]]!
* This troper's first game was the original ''[[Spyro the Dragon]]'', and after all these years it's still fun. That has to count for something.
* How did [[
** I always thought that Blizzard could never make a game better than Starcraft. Enter [[
* ''[[Star Trek Starfleet Command]]'' is a brilliant game that makes [[Space Is an Ocean]] ''awesome''. There's an absolutely [[Crowning Music of Awesome|teriffic soundtrack]], too.
** ''[[Star Trek: Voyager|Star Trek: Voyager - Elite Force]]'' deserves special mention. Despite being based on the underdog of the [[Star Trek]] verse, it manages to include a compelling plot, top-tier graphics for its era (which are still visually impressive even today), and was very well received. All this, and it was a Star Trek ''FPS''.
* The ''[[Suikoden]]'' series. Sure, it's not as graphically flashy as the ''[[Final Fantasy]]'' series, and when its bad it tends to ''really'' suck, but when it's good, it's like [[Shakespeare]]. Rarely is there a game that let's you invest so much into your characters or which lets you feel just how high the stakes are when you're fighting a war. This game does ''not'' pull its [[Player Punch|Player Punches...]]
** Indeed sir indeed! Seconded most emphatically! The fact that every game is set in the same continuity with a plethora of little easter eggs for the committed fan is merely icing on the cake! It's the closest thing to an interactive fantasy book, which in my mind is a strength of the series. The story telling is refreshing as well, no saving the world from evil gods here, its plots are grittier and more down-to-earth then the surface appearance would have you think.
* ''[[Super Robot Wars OG]]'' is the most amazing and badass strategy game [[This Troper]] has ever seen, every playable character does something awesome, every playable character gets developed, you have romance, you have drama, you have comedy, you have a character who wants to make love to two robots! The plot is deep, the enemies characters don't all meld together, the plotting makes sense, the character designs are varied so even with a huge cast its easy to tell characters apart. That's not even getting started on mechas, even the grunt suits are badass, the Gespenst Mk II M is more badass than most protype mechas in other series. Then we have the music, the sheer amount of music you get is amazing, I love the themes for the characters like Sanger, and Lune, and with each new game they just keep adding them.
** Best of all... between the good guys, there are no [[The Scrappy|Scrappies]]! Those who are obnoxious usually mends their way in the end (most of the time), or just join the bad guys. How can a cast of [[Loads and Loads of Characters]] be so lovable while delivering an epic cliche done right?
** And then, of course, there is the main series. Each game is an expertly crafted [[Massive Multiplayer Crossover]] with well done [[Fix Fic]] pieces. Good shows are cherished, bad shows are [[Rescued
* ''[[System Shock|System Shock 2]]''. I played this before [[Half-Life
* The ''[[
** The Game Boy versions too. I've owned Tetris DX for over a decade and it still gets playtime. And then you've got Tetris DS's Catch, Mission and Touch variations on the formula that open up even more possibilities.
* I will maintain until my death that ''[[Thief]]'' - the whole series - has the greatest stealth gameplay there has ever been, and that Looking Glass Studios were geniuses [[Too Good to Last|gone far too soon]]. Nothing else captures both the tension and the exhilaration that are vital to a stealth experience so perfectly, the sound and lighting are both wonderful and ''necessary'', and the whole thing is brought together by the dark fantasy/steampunk twist, portrayed with storytelling devices unique to games. And Robbing the Cradle is, bar nothing, the greatest level design and horror storytelling in a single game level - nearly equaled by House of the Widow, a mission based around grief that [[Tear Jerker|succeeds almost too well]] in evoking it.
* There are no words to do justice to the old-school awesomesauce that is ''[[TIE Fighter]]'', so I will merely point out that [[Magnificent Bastard|Thrawn]] is your boss, and ''DARTH VADER'' is your ''wingman''.
* ''[[Time Splitters]] 2'': Everything you love about ''[[
* The [[Total War]] series is one of the finest PC game series around. The strategy involved in real time battles with thousands of units is fantastic and the campaigns are seriously addictive with a lot of options, not to mention the graphics for both have been pretty darn impressive in the later installments. And the latest installment will finally allow naval battles as well. It is going to be awesome, even though the earlier games are already awesome. The development of your faction characters through your actions is great as well, with a hugely diverse bunch of traits, negative and positive, that can occur through inaction as well as action.
* ''[[Touhou Project]]'' is a great series, especially considering that nearly everything is made by just a single man. The gameplay is simple to learn, yet takes immense skill to master. The multitude of characters are all charming in their unique ways, the spellcard patterns and backgrounds are gorgeous (if distracting) to look at, and the music is simply fantastic. The fandom is bustling with vitality and creativity, and the many unofficial Touhou spin-off games like Megamari and Touhoumon are a treat to play as well. So, despite the countless times I've been frustrated on my 1CC attempts, this troper can't help but gush about Touhou.
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* [[Uncharted]] whats not to like about gorgeous jungles, tall mountains, deep caves, paradise on earth, and exploding your way through it? Seriously, train level=best game level ever, better then my long time favorite Stone Tower Temple in Majora's Mask. It combines gorgeous visuals, incredible soundtrack, and a fight to the death with an attack helicopter over a Himalayan valley. Incredible.
** Hopping around Tibetan mountains to search for a lost city with a couple of intelligent and insanely hot ladies, solving ancient riddles, gunning down evil mercenaries, and cracking hilarious jokes throughout? Hell yes.
* In a world where most first-person shooters are realistic and tactical, ''[[
* Why isn't [[Valkyria Chronicles]] on here? The game is incredible! Awesome plot, quirky characters, and unique gameplay are an understatement.
* [[Vampire: The Masquerade Bloodlines]] is another gem, one of very few games where you can take a role of the Vampire, drink blood, lurk in the dark and kill other vampires. It has amazing story too. I wish there were more games about vampires.
* If we can list online games here, let me say that ''[http://neutralxe.net/esc/vision_play.html Vision]'' is the absolute best "escape the room" game on the Internet. It's got beautiful graphics, puzzles that are actually ''logical'' and solvable without a walkthrough and make you feel like you've actually accomplished something when you've worked them out, a satisfyingly long playing time that throws [[Chekhov's Boomerang|Chekhovs Boomerangs]] at you very effectively, and almost no [[Pixel Hunt|Pixel Hunting]] (you just have to remember to search the tops of furniture and the gaps between them). Even if you don't like the escape-the-room genre, this one is well worth playing through, and has [http://jayisgames.com/archives/2008/02/vision.php a lovely hint-through at Jay Is Games for those who need help but don't want to be completely spoiled].
** I played through Vision almost a year ago with a couple friends. Best. Night. Ever. (okay maybe not quite) Every puzzle presented is completely legitimate and engrossing, and when I finished I could only stare at the final image contemplating the game I'd just played.
* ''[[
* ''[[World of Warcraft]]''. No other game has kept me entertained for four years. Especially the expansion pack worlds are so incredibly varied and beautiful that sometimes I just want to move permanently to Nagrand or Terokkar Forest.
** And, say what you will about MMORPGs, it's just an excellently built rpg. The one to entertain the most players ever. The one to achieve an unprecedented level of immersion. Just. Plain. Fun.
*** Over the past 8 or so years, I've played 3 [[Massively Multiplayer Online Role Playing Game|Massively Multiplayer Online Role Playing Games]], Guild Wars, [[WoW]] and City of Heroes, and [[WoW]] is by far my favorite. I started almost exactly 5 years ago and I'm still going strong, a core raider in my 25 man guild in ICC, and I just love everything about the game (well, most of it). The thing I love best is how Blizzard really does listen to its player base.
*** I liked Warcraft itself, and when i found out about the [[WoW]] i was more than happy. But what takes the cake is that you can jump in this game XD
** Say what you will about it. Say that something missing, a class is messed up, the system is outdated, the graphics are bad, etc.
* ''[[Wild
* [[The Witcher]]. It was one of the few games when I really had to think about my decisions as the main character. I literally spent 5 minutes thinking about who might be right at the end of the first arc, leading to a very satisfying scene when I learned that the decision was right (but others can find the other choice to be equally satisfying...). Also the [[Big Bad]] had the most convincing arguments I've ever heard in a video game.
* [[X-COM]] UFO Defense (or Enemy Unknown, depending on where you're from) is one of the greatest games of all time. It was released in 1993, and it is still regarded as one of the best PC games ever. Everything about it is ahead of its time: fully destructible terrain, complex stats for your soldiers, awesome base building, etc. Also the research system is impressive and it is very fun to see what cool new weapon or device your scientists have unlocked now. The best part is that X-Com delivers an incredibly enjoyable challenge, and is very difficult at times, but it manages to be fun enough to prevent you from smashing your computer in frustration, and instead to keep trying different tactics until you win. It's a shame that there have been no remakes of this game that fully capture its glory.
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