H.A.W.X.: Difference between revisions

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Well, who are we kidding? Life in fiction never stays good.
 
After a war in Brazil breaks out between U.S.-friendly Brazil and "Las Trinidad" (an anti-American alliance of South American countries), U.S. involvement within the conflict hurt Artemis's bottom line, causing them to [[Face Heel Turn|backstab]] the U.S, side with Las Trinidad, and [[Invaded States of America|launch a full scale invasion of the U.S]]. This, of course, didn't bode well with the patriotic ex-Air Force pilots, who defect back to the U.S. and have their old HAWX squadron [[Un CancelledUncancelled|reactivated]], as a result. Now they must work together with U.S. military forces to beat back the invading PMC military.
 
The game has the player flying various real-world aircraft on their missions and employs a semi-realistic simulation of aerial combat. Under normal conditions, the game prevents the plane from stalling and limits its maneuverability but this limiter can be disengaged to allow the player to perform all sorts of funky post-stall maneuvers. The other aspects of the game are more arcade-like; planes carry mountains upon mountains of missiles, even on the highest difficulty levels, and there is no need to keep track of fuel or the effects of physics on the human body. If this is all starting to sound familiar to you, chances are you have played ''[[Ace Combat]]'' before, and you would be right. The gameplay is almost identical to that of the ''Ace Combat'' games and there is a degree of overlap between the fanbases of the two. On the other hand, ''H.A.W.X.'' has been ported to the PC whereas ''Ace Combat'' remains a console-exclusive.