H.A.W.X.: Difference between revisions

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* [[Camera Screw]]: All damage on your vehicle causes a fuzz on your screen, even the weak anti-aircraft guns (it's pretty much the only thing keeping them from being simple annoyances). This fuzzing could cause you do crash or get hit again if you're in the middle of a heated battle.
** The OFF mode transition can also be jarring at times, due to the game wanting to be "dynamic" and thus causing your camera to focus on your plane first before panning over to your targeted enemy. This causes a delay between when you switch and when you can actually fire, which can be pretty jarring when you're trying to attack something. This also makes switching targets a bit harder. However, the game is smart enough to realize that if you switch in the middle of a heated battle, the view will just immediately change.
* [[Canon Immigrant]]: ''H.A.W.X.'' contains a handful of references to other games in the Tom Clancy brand, including ''[[Ghost Recon]]'', ''[[Splinter Cell]]'', and ''[[End WarEndWar]]''.
** The [[Continuity Nod]] to ''[[End WarEndWar]]'' also helps make the plot stretch the [[Suspension of Disbelief]] less. Read the discussion in the Fridge section for more details.
** The second installment even has this on its box: Fight in the same conflict depicted in Tom Clancy's [[Ghost Recon]] Future Soldier
* [[The Capital of Brazil Is Buenos Aires]]: Pretty bad in this case. Colonel Bruce warns the squadron in the Rio mission that they are the only ones standing between the invaders and Brazil's leaders. Good if it were not for the fact that [[You Fail Geography Forever|Brasilia is the capital of Brazil]].
* [[Cavalry Betrayal]]: The Artemis Battle Group that was supposed to help the U.S. defeat the remaining remnants of Las Trinidad's Navy arrives and promptly betrays the U.S., attacking the James Lawrence Battle Group and causing the HAWX squadron to defect back to the U.S.
* [[Chasing Your Tail]]: The ERS actively moves you in this sort of maneuver to attack your enemy. Of course, if an enemy tries to do this to you, you can easily switch to OFF mode, spin around mid air, and nail 'em.
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* [[Dueling Games]]: With [[Ace Combat]].
* [[Eagle Land]]: Las Trinidad views America as Flavor 2.
* [[Early-Bird Cameo]]: The SLAM system prominently featured in ''[[End WarEndWar]]'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.
* [[Easy Logistics]]: The only explanation for how Artemis managed to invade the US.
* EMP: The satellite control center and its generators are protected by EMPs. The EMP in the game avoids the "temporarily-disabled only" aspect of the trope, but still isn't completely realistic as it causes your plane to [[Made of Explodium|explode in a spectacular burst]] of [[You Fail Physics Forever|electricity]] instead of simply disabling your plane and causing it to crash.
* [[Enemy -Detecting Radar]]: It's even "advanced" enough to [[Color Coded for Your Convenience|differentiate color]] for you. However, there are numerous instances in the game where the enemy show up with radar jammers, which fuzzes up your radar and even causes your targeting system to malfunction.
* [[Escort Mission]]: There are a few missions that have these, though none of them are extremely bad. The fact that enemies will ignore your target and attack you if you manage to get within their "target circle" helps.
* [[Fog of War]]: If your opponent is using radar jammers, your radar and Tac-Map will be obscured in an effect that's very similar to this trope in [[Real Time Strategy]] games. This is especially apparent during Operation Iron Arrow, where the only area that's visible (and defensible, as your missiles don't work in the "fog") is the area surrounding your AWACs plane. Luckily, this area gets progressively bigger the more jammers you destroy.
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* [[Justified Tutorial]]: The mission that teaches the player OFF mode is worked into the story.
* [[Kaizo Trap]]: It is still possible to crash your plane and die after you completed all the objectives in a mission. The sequel has landing sequences, which makes this trope happen even more often.
* [[Kill Sat]]: Different in most respects as the particular [[Kill Sat]] in question is actually on the side of the good guys (for [[Continuity Porn|more information]], play [[End WarEndWar]]), and must be repaired and reactivated after Artemis used an [[Electro Magnetic Pulse]] to disable it for their invasion.
** The Ultranationalist Russians in the sequel have access to a [[Kill Sat]] as well, and kill many of your allies with it.
* [[Lightning Bruiser]]: The best planes (like the [[Cool Plane|F-22 Raptor]] and the [[Rare Vehicles|Su-47 Berkut]]) are like this.
* [[Made of Iron]]: Enemy bombers and transport planes are like this. Planes that you can fly that are like this include the A-10 Thunderbolt II and the Su-25 Frogfoot.
* [[Macross Missile Massacre]]: Some points in the game has you constantly dodging missiles. Thank God the game gives you the ERS and OFF mode. Of course, due to the exorbitant amount of missiles you can carry, it's easy to return the favor.
* [[Mighty Glacier]]: The ground support planes, particularly the A-10 Thunderbolt II, tend to be like this.
* [[Misguided Missile]]: The point behind the Target Override Pod. The missile is redirected from another plane to yours.
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* [[NGO Superpower]]: Artemis Global Security apparently has the resources to maintain its own air force and navy, complete with a state-of-the-art battlecruiser and cutting edge cyber weapons.
** They also manage to have enough resources to ''invade America''.
* [[No Endor Holocaust]]: The final "true" mission has you blowing up a nuke in Los Angeles. The General acknowledges the inevitable radiations but then say they managed to evacuate everyone in time.
** [[Fridge Brilliance]]: One way to disable a nuke is to [[Cutting the Knot|shoot it]], because nukes require precisely timed explosions to go critical, with only a small fraction of a second of error. Thus, blowing it up will still cause radiation to blanket a rather large area, but it will not destroy a whole city.
* [[No, I Am Behind You]]: This is one of the things you can do with the supermanuverability granted in OFF mode.
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* [[Pass Through the Rings]]: The ERS in this game is possibly the only [[Justified Trope|justified]] use of this trope. Not only is it actually helpful and not very frustrating to use (and there are only a few instances in the game where you ''have'' to use it), this sort of technology is actually in development right now.
* [[Rare Vehicles]]: Many. There's the typical ones like the Su-47 Berkut (which is just [[Rule of Cool|too]] [[Cool Plane|cool]] to pass up) and the YF-23 Black Widow II/Grey Ghost ([[Rule of Cool|like]][[Cool Plane|wise]]), but it's the most ridiculous with the A-12 Avenger II. Although it's just a [[Preorder Bonus]], the A-12 Avenger II in [[Real Life]] never had a working prototype before it was [[Screwed by the Network|cancelled]] by the government due to [[Awesome but Impractical|cost overruns and delays]].
* [[Real Life]]: One of the main things that HAWX had differently from [[Ace Combat]] was the fact that HAWX took place in the real world, albeit [[Twenty Minutes in The Future]]. It seems like [[Ace Combat]] has [[Follow the Leader|followed]] with [[Ace Combat Joint Assault]] and [[Ace Combat: Assault Horizon]].
* [[Scenery Porn]]: The GeoEye imaging looks absolutely ''gorgeous'' in this game (that is, until you get too close to the ground).
* [[Screw the Rules, I Have a Nuke]]: Artemis manages to control ''all'' of America's nukes, actually, and naturally uses that to blackmail the U.S. into complying with its demands. The final mission involves you trying to prevent them from carrying out their threat.
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* [[Squad Controls]]: There's in extremely simple one in this game, with the only two controls being attack and defend. Attack causes your wingmen to attack your highlighted target, and defend means your wingmen return and fly behind you.
* [[Short-Range Long-Range Weapon]]: Missile ranges aren't as bad as in [[Ace Combat]], but they are still much shorter than in [[Real Life]]. Of course, sniping at each other over long distances is much less [[Rule of Fun|fun]] than dogfighting, so [[Tropes Are Not Bad]].
* [[Spiritual Successor]]: To ''[[Blazing Angels]]'', another series of flight games by Ubisoft Romania.
* [[The Cavalry]]: A flight of F-16s fly in just in time to save Washington D.C from falling to enemy forces.
* [[Timed Mission]]: Some missions force you to complete a series of objectives in a certain amount of time. However, since you're flying a faster-than-sound aircraft, there's usually enough time to finish the mission.
* [[Training Dummy]]: The OFF Mode Certification mission has no actual enemies, with targets mainly being flying drones to teach you how to fly in OFF Mode. Even the armed drones fire dummy missiles that do not do any real damage (the effects of damaging, like the fuzzing screen, however, is simulated).
* [[Universal Driver's License]]: [[Handwaved]] by you being in an "elite", experimental squadron, but it's still pretty ridiculous to be able to fly many different planes (including [[Rare Vehicles|rare or non-existent ones]]) with ease.
* [[Washington, DCD.C. Invasion]]: One of the [[Awesome Moments|highlights]] of the game.
* [[Wing Man]]: Who somehow manage to fly faster than you when needed, [[The Computer Is a Cheating Bastard|even if they have an inferior plane]]. [[Artificial Stupidity|And then they refuse to actually do anything useful unless explicitly ordered to.]]
* [[With This Herring]]: You start with dinky planes and have to work your way up. [[New Game+|Planes that are unlocked, however, stay unlocked, allowing you to refly old missions with the best hardware.]]