H.A.W.X.: Difference between revisions

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** The sequel has a straight example: In the last mission, you fly through a narrow tunnel into a bunker and detonate a bomb inside of it.
* [[And Now for Someone Completely Different]]: Operation Typhoon has you playing a random U.S. Navy pilot, err [[Insistent Terminology|aviator]], that was stationed in Tokyo. You still have all the skills and hardware of Crenshaw, though.
* [[Anti -Air]]: SAMs constantly fire missiles at your plane, and can deal a lot of damage, too. They become a lot more annoying during Operation Thunderbolt, when you're restricted to a small area to avoid being detected by enemy radar.
* [[Anticlimax]]: the [[Playable Epilogue]], gameplay-wise. It consist of an easy trench run around Adrian Dewinter's weakly defended hideout before destroying his residence (which takes only one missile to destroy). It's mostly meant to tie up the loose ends of the plot.
* [[Artistic License Geography]]: [[Averted Trope|Averted]]. Thanks to the GeoEye imaging, all of the locations are geographically correct.
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* [[Corrupt Corporate Executive]]: Adrian Dewinter and presumably the other Artemis executives.
* [[Crew of One]]: [[Averted Trope|Averted]] in the [[Justified Tutorial]], played straight in the rest.
* [[Damn You, Muscle Memory!]]: [[Ace Combat]] and HAWX on consoles have almost the exact same controls... except for the teensy fact that the missile and gun buttons are switched. The PC version, however, allows you to change controls.
** A few weapons also work differently between the two series, which can lead to wasted ammunition when switching between the two. The biggest example is possibly the radar-guided missiles - in ''Ace Combat'', they are not counted as "missed" until they either run out of propulsion or hit something, meaning you can do things like launch one early at a target out of the maximum lock-on range or redirect them to another target if a teammate steals your intended kill. In ''HAWX'', radar-guided missiles are counted as a miss as soon as you switch targets, or even as soon as you ''fire'' if you don't have a target in range.
* [[Death From Above]]: You become this for the enemy when fighting ground targets. However, many ground forces have plenty of [[Anti -Air]] to knock your bird outta the sky.
* [[Diegetic Interface]]: Multiple features within the game are actually directly mentioned in the story, from the ERS to OFF mode.
* [[Do a Barrel Roll]]: Thanks to the OFF Mode, the planes can perform so many cool maneuvers to the point that it [[You Fail Physics Forever|defies the laws of physics]]. These maneuvers are both [[Rule of Cool|cool to watch and perform]] (many [[YouTube]] videos consist of nothing but flying tricks), [[Awesome Yet Practical|and actually useful in outmaneuvering your enemy and dodging incoming missiles.]]
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* [[Dueling Games]]: With [[Ace Combat]].
* [[Eagle Land]]: Las Trinidad views America as Flavor 2.
* [[Early -Bird Cameo]]: The SLAM system prominently featured in ''[[End War]]'' make its debut in this game. The Ghost's XA-20 Razorback jet from the same game is also available as a VIP download.
* [[Easy Logistics]]: The only explanation for how Artemis managed to invade the US.
* EMP: The satellite control center and its generators are protected by EMPs. The EMP in the game avoids the "temporarily-disabled only" aspect of the trope, but still isn't completely realistic as it causes your plane to [[Made of Explodium|explode in a spectacular burst]] of [[You Fail Physics Forever|electricity]] instead of simply disabling your plane and causing it to crash.
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* [[Gameplay and Story Segregation]]: The game features many [[Cool Plane|cool planes]] to fly that would not make any sense story-wise. It's [[Handwaved]] when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that [[Hand Wave]] no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [[Mi G]] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the [[Hand Wave]] of the squadron being [[Elites Are More Glamorous|elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.
** The ''real'' explanation to this whole craziness is [[Rule of Fun]]. We have over 50 awesome airplanes to fly around with, and we'll use 'em anytime we damn well please.
* [[Good Guns, Bad Guns|Good Planes Bad Planes]]: Mostly [[Averted Trope|averted]]. Enemies, being [[Private Military Contractors]] that bought aircraft from all over the world, can fly any country's plane to attack you. Likewise, you can choose any plane you want, too, regardless of nationality. The enemy does seem to send a lot of Mikoyan and Sukhoi jets after you, though.
* [[Guy in Back]]: The instructor who teaches you how to use OFF mode in the [[Justified Tutorial]] sits in the back of your plane. He even tells you that since he's sitting in the back, it is advised that [[Try Not to Die|you don't crash the plane]].
* [[Heroic Mime]]: Crenshaw never talks in the first game. He finally gets a face and a [[Suddenly Voiced|voice]] in the second.
* [[High Altitude Battle]]: It's an airplane game, [[Captain Obvious|after all]]. Special points go to the Rio De Janeiro and Washington D.C missions, where the sheer amount of planes to dogfight with puts this as one of the most triumphant examples of this trope.
* [[High -Speed Missile Dodge]]: The OFF mode that this game uses makes this pathetically easy, which is good considering [[Macross Missile Massacre|how many enemies you have to fight]] sometimes.
* [[Hold the Line]]: One of the mission types is to protect a fixed location for a certain amount of time, until [[The Cavalry]] can arrive. These missions typically end up the most frantic, as the enemy will barrage the area with planes, tanks, and other sorts of military equipment.
* [[Hyperspace Arsenal]]: Just like [[Ace Combat]] before it, the planes in HAWX can carry over 100 missiles. Even the supposed "Low Payload" trait still grants the player a whopping 140 JSM's.
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* [[Missile Lock On]]
* [[Monumental Battle]]: Due to the amount of famous locales that you fly in, this is a given.
* [[Multi -Track Drifting]]: You can drift with ''airplanes'' in OFF mode. It's actually very useful as it allows you to basically spin on an axis instead of turning in a circle in mid-air, reducing the amount of time needed to do a 180° turn and allowing you to lock on to an enemy plane much quicker. Drifting ability varies between planes, from the incredibly slow and sluggish A-10 Thunderbolt II to the extremely maneuverable Su-47 Berkut.
* [[NGO Superpower]]: Artemis Global Security apparently has the resources to maintain its own air force and navy, complete with a state-of-the-art battlecruiser and cutting edge cyber weapons.
** They also manage to have enough resources to ''invade America''.
* [[No Endor Holocaust]]: The final "true" mission has you blowing up a nuke in Los Angeles. The General acknowledges the inevitable radiations but then say they managed to evacuate everyone in time.
** [[Fridge Brilliance]]: One way to disable a nuke is to [[Cutting the Knot|shoot it]], because nukes require precisely timed explosions to go critical, with only a small fraction of a second of error. Thus, blowing it up will still cause radiation to blanket a rather large area, but it will not destroy a whole city.
* [[No, I Am Behind You]]: This is one of the things you can do with the supermanuverability granted in OFF mode.
* [[Nose Art]]: Some planes, like the A-10 Thunderbolt II, has nose art. Nose art and wing art are quite common in downloadable mod skins.
* [[Operation Blank]]: All the missions are like this.
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* [[Washington DC Invasion]]: One of the [[Awesome Moments|highlights]] of the game.
* [[Wing Man]]: Who somehow manage to fly faster than you when needed, [[The Computer Is a Cheating Bastard|even if they have an inferior plane]]. [[Artificial Stupidity|And then they refuse to actually do anything useful unless explicitly ordered to.]]
* [[With This Herring]]: You start with dinky planes and have to work your way up. [[New Game Plus+|Planes that are unlocked, however, stay unlocked, allowing you to refly old missions with the best hardware.]]
* [[Xtreme Kool Letterz]]: The "Xperimental" in H.A.W.X.