H.A.W.X.: Difference between revisions

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* [[Diegetic Interface]]: Multiple features within the game are actually directly mentioned in the story, from the ERS to OFF mode.
* [[Do a Barrel Roll]]: Thanks to the OFF Mode, the planes can perform so many cool maneuvers to the point that it [[You Fail Physics Forever|defies the laws of physics]]. These maneuvers are both [[Rule of Cool|cool to watch and perform]] (many [[YouTube]] videos consist of nothing but flying tricks), [[Awesome Yet Practical|and actually useful in outmaneuvering your enemy and dodging incoming missiles.]]
* [[Dodge Byby Braking]]: You can do this in OFF mode.
* [[Drill Sergeant Nasty]]: Colonel Bruce has shades of this. He becomes nastier after the HAWX squadron disobeys direct orders and refuse to abandon their allies during Operation Backfire, before finally {{spoiler|betraying you in Operation Ulysses}}.
* [[Dueling Games]]: With [[Ace Combat]].
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* [[Freelook Button]]: You can use the right stick to control the camera, even during the Replay mode.
* [[Friendly Fireproof]]: Bombs, missiles, machine guns and other forms of damage will not affect allies.
* [[Fun Withwith Acronyms]]: The titular squadron.
* [[Gameplay and Story Segregation]]: The game features many [[Cool Plane|cool planes]] to fly that would not make any sense story-wise. It's [[Handwaved]] when you're employed by Artemis by saying that they can buy any aircraft from anyone, but when you defect back to the US, that [[Hand Wave]] no longer works. The Air Force and Navy missions still give you the same options as the Artemis missions (and possibly more due to the missions taking place later in the game), which leads to the odd sight of the US Military using planes from different branches (like flying Navy missions with the F-15, or Air Force missions with the F/A-18), retired planes (like the F-14 and F-117), foreign planes (like the Eurofighter and all the different [[Mi G]] and Sukhoi aircraft), armed versions of tech demos (like the Su-47, also foreign, and the F-15 ACTIVE), and concept planes (like the A-12, which was cancelled before any prototype was developed). Even the [[Hand Wave]] of the squadron being [[Elites Are More Glamorous|elite]], and could possibly have access to planes that would be unavailable to the average pilot would still be a weak explanation story-wise.
** The ''real'' explanation to this whole craziness is [[Rule of Fun]]. We have over 50 awesome airplanes to fly around with, and we'll use 'em anytime we damn well please.
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* [[Operation Blank]]: All the missions are like this.
* [[Pass Through the Rings]]: The ERS in this game is possibly the only [[Justified Trope|justified]] use of this trope. Not only is it actually helpful and not very frustrating to use (and there are only a few instances in the game where you ''have'' to use it), this sort of technology is actually in development right now.
* [[Rare Vehicles]]: Many. There's the typical ones like the Su-47 Berkut (which is just [[Rule of Cool|too]] [[Cool Plane|cool]] to pass up) and the YF-23 Black Widow II/Grey Ghost ([[Rule of Cool|like]][[Cool Plane|wise]]), but it's the most ridiculous with the A-12 Avenger II. Although it's just a [[Preorder Bonus]], the A-12 Avenger II in [[Real Life]] never had a working prototype before it was [[Screwed Byby the Network|cancelled]] by the government due to [[Awesome but Impractical|cost overruns and delays]].
* [[Real Life]]: One of the main things that HAWX had differently from [[Ace Combat]] was the fact that HAWX took place in the real world, albeit [[Twenty Minutes in The Future]]. It seems like [[Ace Combat]] has [[Follow the Leader|followed]] with [[Ace Combat Joint Assault]] and [[Ace Combat Assault Horizon]].
* [[Scenery Porn]]: The GeoEye imaging looks absolutely ''gorgeous'' in this game (that is, until you get too close to the ground).
* [[Screw the Rules, I Have Aa Nuke]]: Artemis manages to control ''all'' of America's nukes, actually, and naturally uses that to blackmail the U.S. into complying with its demands. The final mission involves you trying to prevent them from carrying out their threat.
* [[Sequel Escalation]]: Surprisingly [[Averted Trope|averted]]. There are actually less planes and less memorable missions in the second installment.
** Less memorable? Are you trying to say that shooting down nukes while dodging a [[Kill Sat]]'s [[Frickin' Laser Beams]] is ''less memorable''?
* [[Squad Controls]]: There's in extremely simple one in this game, with the only two controls being attack and defend. Attack causes your wingmen to attack your highlighted target, and defend means your wingmen return and fly behind you.
* [[Short-Range Long-Range Weapon]]: Missile ranges aren't as bad as in [[Ace Combat]], but they are still much shorter than in [[Real Life]]. Of course, sniping at each other over long distances is much less [[Rule of Fun|fun]] than dogfighting, so [[Tropes Are Not Bad]].
* [[Spiritual Successor]]: To ''[[Blazing Angels (Video Game)|Blazing Angels]]'', another series of flight games by Ubisoft Romania.
* [[The Cavalry]]: A flight of F-16s fly in just in time to save Washington D.C from falling to enemy forces.
* [[Timed Mission]]: Some missions force you to complete a series of objectives in a certain amount of time. However, since you're flying a faster-than-sound aircraft, there's usually enough time to finish the mission.