Half-Life (series)/YMMV: Difference between revisions

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* [[Demonic Spiders]]: The Overwatch Shotgun Soldiers added with ''Episode Two'', then retroactively integrated into the previous two games. If they manage to close in on you, they can deal huge amounts of damage by using the shotgun's double-shell secondary fire. The game loves to put them right around corners where they'll gleefully exploit this.
** Episode One and Episode Two have the Combine Overwatch Zombie. At first, it doesn't seem so bad, just a regular zombie with twice as much health. But then you realize that they can sprint, do more damage per hit, and most importantly, can whip out a grenade and suicide bomb you. That attack is nearly always a [[One-Hit Kill]], and whenever you encounter a group of zombies at least one Zombine ''will'' use it, pulling out a grenade and sprinting at you.
*** On the other hand, holding a grenade prevents them from sprinting, meaning if you're careful not to knock it out of their hand, and exploit the zombies' movements, you can [[Hoist Byby His Own Petard|use them against the horde]], taking out a dozen zombies without ever firing a shot.
** From the original Half Life: Those goddamn Alien Grunts, 8 foot tall alien [[Elite Mooks]] encountered 2/3 through the game. For starters,[[Made of Iron|they were absurdly tough]]. Getting to close to them was nearly instant death due to their extremely powerful melee attack. They never, ''ever'' stopped firing their hive hands, even while absorbing an entire clip of 9mm rounds. There was absolutely no way to hide from them, hiding behind a piece of cover or around a corner was useless because their hive hands ''track you'', and do the same damage per shot as the HECU's MP5 submachine guns. They were immune to damage on the armored part of their bodies. Worst of all, they attacked in groups, and that damage adds up over time, meaning almost every encounter with them would end with you a dead and them barley scratched. The only real way to deal with them was to use an extremely powerful weapon with rare ammo (i.e. the Rocket Launcher, Gluon Gun, Magnum, or the grenade launcher), or circle strafe while firing your submachine gun or shotgun secondary fire, hoping that they miss enough shots so that they die before you do. Basically, they were HECU grunts with twice as much health and ''homing bullets''. Half Life: Source made a few changes to make them more manageable. The MP5 does more damage, they are briefly stunned upon getting hit, and they no longer completely deflect damage on their armored parts. They're still tough, just not as ridiculous as they were.
*** Actually these troper found it fairly easy to circle straft kill a alien grunt with a mp5. If you were running fast enough you could dodge the bees.
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** Also, DOG. Valve responded to his popularity by giving him a major role in the intro of Episode One.
** Barney, to an extent. People have shown to be really concerned about where he is in Episode Two.
** And, of course, the G-Man himself has gained quite a bit of popularity, especially through ''[[GarrysGarry's Mod]]''.
** The philosophical Vortigaunt and Nihilanth, simply because people love speculating about what they're telling you.
** Father Grigori. Appears in one level, yet is one of the most popular characters.
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* [[Narm]]: [http://starrysky01.blog.me/70102294966 This Korean dub] of the beginning of the original video game.
* [[Nausea Fuel]]: The barnacles in ''Half-Life 2''.
* [[Nightmare Fuel]]: [[Half-Life (Video Gameseries)/Nightmare Fuel|Gallons.]]
* [[Paranoia Fuel]]: Headcrabs are ''everywhere'', especially when they leap out at you from vents when you don't have your flashlight on. [[It Got Worse]] when the sequel added poison and fast varieties of headcrab. An unofficial design principle for custom maps runs thus: "A headcrab in every vent is boring; a headcrab in one-fifth of the vents is terrifying."
* [[Player Punch]]: