Half-Life (series)/YMMV: Difference between revisions

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(Import from TV Tropes TVT:YMMV.HalfLife 2012-07-01, editor history TVTH:YMMV.HalfLife, CC-BY-SA 3.0 Unported license)
 
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* [[Complete Monster|Complete Monsters]]: The Combine.
* [[Demonic Spiders]]: The Overwatch Shotgun Soldiers added with ''Episode Two'', then retroactively integrated into the previous two games. If they manage to close in on you, they can deal huge amounts of damage by using the shotgun's double-shell secondary fire. The game loves to put them right around corners where they'll gleefully exploit this.
** Episode One and Episode Two have the Combine Overwatch Zombie. At first, it doesn't seem so bad, just a regular zombie with twice as much health. But then you realize that they can sprint, do more damage per hit, and most importantly, can whip out a grenade and suicide bomb you. That attack is nearly always a [[One -Hit Kill]], and whenever you encounter a group of zombies at least one Zombine ''will'' use it, pulling out a grenade and sprinting at you.
*** On the other hand, holding a grenade prevents them from sprinting, meaning if you're careful not to knock it out of their hand, and exploit the zombies' movements, you can [[Hoist By His Own Petard|use them against the horde]], taking out a dozen zombies without ever firing a shot.
** From the original Half Life: Those goddamn Alien Grunts, 8 foot tall alien [[Elite Mooks]] encountered 2/3 through the game. For starters,[[Made of Iron|they were absurdly tough]]. Getting to close to them was nearly instant death due to their extremely powerful melee attack. They never, ''ever'' stopped firing their hive hands, even while absorbing an entire clip of 9mm rounds. There was absolutely no way to hide from them, hiding behind a piece of cover or around a corner was useless because their hive hands ''track you'', and do the same damage per shot as the HECU's MP5 submachine guns. They were immune to damage on the armored part of their bodies. Worst of all, they attacked in groups, and that damage adds up over time, meaning almost every encounter with them would end with you a dead and them barley scratched. The only real way to deal with them was to use an extremely powerful weapon with rare ammo (i.e. the Rocket Launcher, Gluon Gun, Magnum, or the grenade launcher), or circle strafe while firing your submachine gun or shotgun secondary fire, hoping that they miss enough shots so that they die before you do. Basically, they were HECU grunts with twice as much health and ''homing bullets''. Half Life: Source made a few changes to make them more manageable. The MP5 does more damage, they are briefly stunned upon getting hit, and they no longer completely deflect damage on their armored parts. They're still tough, just not as ridiculous as they were.
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*** The problem with that is there is ALWAYS more than one, which will shoot you while you try to circle strafe their teammates.
*** You can also encounter them, die, reload a save, creep up to a corner or platform where they can't see you, [[Save Scumming|aim near where you already know they are]], and spend five minutes chipping away at their health [[Mega Manning|with their own Hivehand]].
* [[Dude, Not Funny]]: According to Machinanima's History Of Valve, when the original HL2 source code was stolen, Gabe Newell was actually more upset at finding the subsequent nude mods of the female characters having sex with the scientists.
* [[Ensemble Darkhorse]]: People really like Adrian Shephard.
** To the point where Valve may bring him back, most fans seem to believe he's always behind Freeman.
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** The Antlions, who often push you onto sand, causing ''more'' of the buggers to come!
*** Doubles as [[Fridge Brilliance]]. Think about bees. A single antlion spotting a threat attempts to force said threat to cause more to come to its aid in case it is more than it can handle on its own.
** The first game had the Alien Controllers, [[Mini -Mook]] versions of the Nihilanth with small bodies and big heads who would fly around throwing balls of lightning at you while screeching creepily.
* [[Good Bad Bugs]]: In the beginning of the chapter Route Kanal, Gordon has to use a moving train as a bridge across the tracks. Since said train is also going under a tunnel, getting hit by the roof of said tunnel, a la Looney Tunes, will send you hurtling across the map, an even past the invisible barriers on the rooftops. There may not be much to see back there, due to those parts not being textured, but it IS pretty funny.
* [[Hell Is That Noise]]: Players will learn to dread the hiss of the poison headcrab, as well as the whalecry of its zombie host.