Halo: Reach/YMMV: Difference between revisions

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** Long Night of Solace: {{spoiler|Opens up with you fighting through Covenant forces on a beach to get to your [[Space Fighter|Sabre]], letting you take the fight to space. You board a Covenant spaceship and have to put down the entire crew, and then protect a warp drive your team smuggled in to wreck the whole boat. The areas are huge and you have the almost the whole menu of weaponry to mow down the increasingly pissed off Covenant with.}}
** Exodus: {{spoiler|After jumping from orbit back on to Reach, Noble Six spends nine days walking}} to a city under siege. It starts out slow - [[It's Quiet... Too Quiet|eerily so]] - where the only enemies you face are a handful of skirmishers and [[Goddamned Bats|several suicide Grunts.]] Then, all at once, you're placed in the middle of the action, fighting Skirmishers, Jackals, Grunts and ''Brutes'' left and right , while you get to [[Big Damn Heroes|save civilians and soldiers]] who were amazed at Six coming out of absolutly nowhere to save their asses. You'll get to use several awesome Armor Abilities and weapons here. You can find Gravity Hammers, Fuel Rod Guns, countless [[Took a Level In Badass|Spikers]], Sniper Rifles, Shotguns, Rocket Launchers, as well as [[Jet Pack|Jetpacks]], Drop Shields, Cloaking, Armor Locks, turrets and Falcons, all ending with you saving the entire city's remaining population to be evacuated safely. Oh, and there are no Elites in this level, either.
** New Alexandria: Six of the seven Armor Abilities to be found<ref>the seventh, Evade, is not available in the campaign at all</ref>, flying around in falcons or easily hijacked banshees, an open level with a variety of missions that can happen in any order, this level will never have the same events twice. You fight every enemy race of the Covenant in this game here, both in the sky and on the ground, you can again find a variety of weapons, and if you do this right with two or more people on your team, you can easily get events to be beyond simplistic to complete.
** The Package: {{spoiler|Sneak back to the location of the game's second level, now a blasted wasteland rather than an ice shelf. Drive a tank right up to Sword Base's front door, fight your way inside for the second time, and, after some plot exposition, fend off wave upon wave of forces with a huge stockpile of weapons and ammunition. And/or Banshees if you can nab them.}}
** The last level, {{spoiler|The Pillar of Autumn: Bring the fragment of Cortana through canyons and caves with Emile, at one point driving a Mongoose right past dozens of enemies, until you reach the ship-breaking yard. Fight some more in close quarters to a landing pad, where you need to fight off the Covenant, until handing over Cortana to Captain Keyes and taking control of a huge mass driver cannon to destroy Phantoms, Banshees, and the overhead Covenant Cruiser so the ''Pillar'' can take off... [[Heroic Sacrifice|leaving you behind]].}}
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** The Mythic skull practically turns every Leader-class enemy into this, because it doubles shield strength as well as health now.
** Elites with Energy Swords. Like in the first ''Halo'' game, they run faster than you do and have enhanced shields and health, making it extremely tough to gun them down before they reach you and one-hit-kill you. It gets even better in Score Attack when multiple cloaked Elites bumrush you with swords drawn on the final wave.
** Elite Generals and Zealots obviously qualify in campaign, but their worst incarnation is without a doubt, Heretics in Firefight. They can randomly spawn as any one wave in each of the three rounds of Arcadefight or FF Limited, they appear in some of the largest numbers of any wave in the game, and they wield ''human weapons''.
*** The different waves of Heretics are practically the definition of [[It Got Worse]]:
**** The first one is a assortment of Minors with ARs and pistols, with the odd Major or Ultra with a DMR or shotgun thrown into the mix. Not that bad unless you're out in the open when they spawn... but just wait.
**** The second round will have a precision loadout: the Minors all have DMRs, and they're backed up by Majors with Sniper Rifles, who instantly explain [[The Computer Is a Cheating Bastard|why Bungie cut the Beam Rifle from this game]]. Oh, and this round has the aforementioned Mythic Skull turned on. Good luck dealing with the sniper who keeps Tough Lucking away from your shots after you take his shields down to half.
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** Skirmishers. They're the same species as Jackals, but most don't use shields. Why? Because they don't need them; they're faster than even Drones. The ones that do, have a pair of medium-sized shields on their elbows and will strafe wildly around the room with their faces covered while plasma-spamming you. Did we mention that it's nearly impossible to kill these things without a headshot if they're running?
* [[Fan Dumb]] / [[Hate Dumb]]: If you look around any message boards, the derision leveled towards [[They Changed It, Now It Sucks|any change]] and/or [[It Is the Same Now It Sucks|any lack of change]] is nearly endless. [http://www.bungie.net/Forums/posts.aspx?postID=52922901 This post pretty much sums it up.]
* [[Game Breaker]]: Some consider the [[Glass Cannon|Banshee]] to be this. As well as Armor Lock before (and, for some, still after) the Title Update.
* [[Genius Bonus]]: Just how many players noticed that "Nightfall" starts at 2'''6''':30 Hours?<ref>If you still don't get it, days only have 2'''4''' hours on Earth.</ref> Reach's days are [http://www.bungie.net/projects/reach/article.aspx?ucc=intel&cid=24020 twenty-seven] hours long.
* [[Goddamned Bats]]: Practically every enemy in the game counts as one. This is not the Halo you once knew.
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** Jackals with Focus Rifles. Especially on Waterfront, where they camp at the top of a cliff. Considering you play on Heroic by default on Matchmaking, getting shot by one of these guys usually means you're going to die if you don't kill them quick.
*** The ones with Needle Rifles, too; Firefight seems to be the only mode where they actually aim for your head.
** Skirmishers, the Jackals' bastard cousins, move around at hyperspeed and can only be reliably put down with headshots. Some even have two deflector shields on their elbows to protect them from said headshots.
*** What do you get when you cross Gruntpocalypse with Skirmishers? [[Up to Eleven|Skirmi-fucking-geddon]]. Good luck if you missed your first shot on that one who was holding the Focus Rifle...
* [[Good Bad Bugs]]: If your footing is uneven in multiplayer, the game will sometimes cancel your Assassination animation while awarding you the medal and kill. Sucks if you wanted the bragging rights, but it could also save your hide from nearby enemies.
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* [[Harsher in Hindsight]]: {{spoiler|"That lone wolf stuff stays behind."}}
* [[Lady Mondegreen]]: When Noble Team talks to Dr. Halsey, Jorge addresses her as "ma'am". But his thick accent makes it sound more like "mum", confusing some players into thinking Dr. Halsey is Jorge's mother (which wouldn't even make sense since [[Laser Guided Tykebomb|all SPARTAN-IIs were taken away from their parents in secrecy]] [[Grey and Gray Morality|when they were chosen for the program]]).
** [[Fridge Brilliance]]: She WAS the closest thing to a mother figure the SPARTAN [[I Is]]IIs had...
* [[Memetic Badass]]: Dr. Halsey does this with a simple quote.
{{quote|'''Dr. Halsey:''' Six has made entire militia groups disappear. Curious..."hyper lethal". There's only [[Halo: Combat Evolved|one other Spartan with that rating]].}}
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* [[Player Punch]]: Sure, it could be said that the entire game is one big Player Punch, what with Reach falling and {{spoiler|all of Noble Team dying}}, but the strongest punch is arguably {{spoiler|Kat's death}}.
** Or the [[Interface Screw]] in the [[Playable Epilogue]]. [[Beauty Is Never Tarnished]] where [[Player Character|Player Characters]] are concerned. When it is, you know things are [[It Got Worse|about to go south]].
* [[Ruined FOREVER]]: The [[Fan Dumb]]'s reaction to the addition of reticle bloom and the various Armor Abilities in the Beta. Wild accusations were leveled at Bungie for trying to copy [[Modern Warfare]]. Ironically, those same accusations are now once again flying regarding the release of Halo 4.
* [["Stop Having Fun!" Guys]]: Since ''[[Modern Warfare 2]]'' was [[Serious Business]], and ''Reach'' is now very popular, many of the [["Stop Having Fun!" Guys]] from the former have now migrated to the latter, much to the chagrin of veteran ''Halo'' players.
** [[Scrub|Scrubs]]: Like with any popular game, they always appear. Complaining about things they never take the time to learn the weaknesses of (Example: Taking three steps back and ''not moving'' as they stare at another in player Armor Lock as though they were hypnotized by it, dying that way (be it an Armor Locker's teammate or an opportunistic enemy or even the Armor Locker popping out and killing his opponent himself.), and then complaining about it on the Bungie forums.