Halo (series)/Nightmare Fuel: Difference between revisions

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** Or when the Elites (especially camouflaged Zealots) roar, or when they're right next to you and you bump into them (in Halo 2 they give a shriek of surprise as well!). To be fair, all the aliens look pretty frightening in some way, whether they actually look scary like the Jackals, or are just scary to fight against, like the Hunters. It's made even worse in the first game by the fact that half the time you're in dim corridors and it's incredibly quiet, because of the suspense.
*** The Hunters have no actual limbs. They're comprised of a bunch of worm-like things (1.4 meters) called Lekgolo that come together under their armor. They also make up the Scarabs.
*** You haven't seen a Hunter in action until you've seen a pair use those damn Assault Cannons (essentially, ''semi-auto'' high-explosive rocket launchers with [[Bottomless Magazines]]) to wipe out more than 15 friendly Marines in [[Curb Stomp Battle|less than 10 seconds]] during "Tip of the Spear" in ''[[Halo: Reach]]'' <ref>If you take out the AA gun before killing the hunters, they're still around when a Pelican airdrops reinforcements.</ref>. You duck behind a rock, reload your assault rifle, and when you come back into action, ''every last Marine'' which just got dropped from that Pelican is gone in a horrible subversion of [[The Cavalry]].
* When you kill a Brute, [[Jump Scare|you may see his eyes twitch]].
* Halo Reach is introducing a new piece of wildlife called the Gueta that could give the Flood a run for its money. For those not in the know, think a [[Fallout|Deathclaw]] but with elongated features, and are actually capable of killing entire ''squads'' of Elites, which are still feared at this point. The kicker? You encounter these things at [[Darkness Equals Death|night]].