Hand Cannon: Difference between revisions

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* The ''[[Star Wars]]: Empire at War'' [[Expansion Pack]], ''Forces of Corruption'', features Tyber Zann, leader of the corrupt fraction, who has a handgun that can blow away a whole squad of infantry.
** Implied to be the blaster equivalent of a [[Sawed-Off Shotgun]].
* ''[[Arcanum: ofOf Steamworks and Magick Obscura]]'' has a weapon that the player can construct from parts called the [[Hand Cannon]]. It's a wooden grip, a trigger, and what looks to be at least an inch-wide barrel.
* In ''[[Metal Gear Solid]]'', Meryl stated that she picked up a [[Small Girl, Big Gun|Desert Eagle]] with the long barrel over the only fractionally more reasonable .45 SOCOM that Snake himself uses. Snake [[Lampshade Hanging|remarked]] that "It's an awfully big gun for a girl," and offered to trade guns. In ''[[Metal Gear Solid 4 Guns of the Patriots]]'', Liquid Ocelot has a .45-75 hand rifle that needs reloading after one shot, but when obtained as a [[Infinity+1 Sword|bonus weapon for completing an emblem challenge]], it one shots most PMC [[Mooks]]. Same on multiplayer.
* ''[[Advent Rising]]'' introduces what is described as a handgun that fires ".90 calibre armour-piercing concussive rounds" and can be [[Guns Akimbo|dual-wielded]]. Obtaining a good level of handgun skills allows protagonist Gideon to fire the weapon in rapid three-round bursts that can match the rate of fire of any machinegun in the game. This is trumped by an energy pistol powered by a miniature fusion generator which hits significantly harder and can still be [[Guns Akimbo|dual-wielded]]. Better skill in with this handgun allows Gideon to fire grenades at the cost of more ammo. This is then matched by a Seeker energy pistol which, while it starts off weaker, can become stronger when Gideon learns the skill needed to fire hideously powerful rounds which can bounce between upwards of four enemies at the cost of extra ammo. This, too, can be [[Guns Akimbo|dual wielded]]. About the only thing limiting total arm cannon carnage is ammo consumption.
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* Any and all guns in ''[[Final Fantasy XII]]'''s [[The Verse|Ivalice]], which more accurately resemble shotguns in size but are wielded and fired one-handed. Particularly noticeable in ''[[Final Fantasy Tactics]]: [[Updated Rerelease|War of the Lions]]'', where [[Cameo|Balthier's]] Ras Algheti is the size of his torso.
** [[Infinity+1 Sword|Fomalhaut]]'s barrel in ''FFXII'' is roughly as thick as Vaan's arm.
** Interestingly, ''[[Final Fantasy Tactics Advance]]'' has smaller guns, but also smaller wielders--they're used by a class only available to Moogles, the smallest playable species. ''[[Final Fantasy Tactics a 2A2]]'' reintroduces hand cannons as a separate weapon type from the small guns, making them available both to Moogles and to [[Proud Warrior Race|Bangaa]].
* The Culverin weapon in ''[[Final Fantasy XI]]'', which actually looks more like a modern-day shotgun ingame, is unique in that it does not accept regular ammunition of any sort, instead opting for ''cannon shells'' that are significantly less efficient inventory-wise.
* Vincent Valentine's Cerberus in ''[[Final Fantasy VII]]: [[Dirge of Cerberus]]'' is a gigantic, aggressively ridiculously designed revolver with three cylinders, three hammers linked to one trigger and three barrels. Even with the normal barrel the weapon is the size of his own leg, and it can be fitted with an even sillier three-foot "sniper" barrel. His [[Infinity+1 Sword|InfinityPlusOneGun]] is the Death Penalty. In his earlier appearance in ''Final Fantasy VII'', it looked like [http://images1.wikia.nocookie.net/finalfantasy/images/3/3b/FF7_Death_penalty.jpg this], which is not quite a Hand Cannon. Come ''Dirge of Cerberus'', and it looks like [http://images2.wikia.nocookie.net/finalfantasy/images/b/bf/DoC_Death_Penalty_Artwork.png this].