Have a Nice Death: Difference between revisions

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** [[The Hitchhiker's Guide to the Galaxy (video game)|A note that none of this matters to dead people.]]
* A picture of your character, with [[Chunky Salsa Rule|rather less bodily integrity than usual]].
* A [[Game Over Man|laughing villain, or the grim reaper.]]
* "Restore, Restart, Quit?"
* [[Nethack|"Do you want your possessions identified?"]]
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*** ''Maziacs have to eat as well.'' (Ditto.)
* Game overs in the ''[[Fear Effect]]'' series were accompanied by gruesome cutscenes, sometimes annoyingly long. Being overrun and eaten by a swarm of rats, getting shot in the head, accidentally killing your partner, getting a dose of nerve gas, and many others are disturbingly well documented on Youtube.
* Though certainly not as harsh as some of the other examples on here, if you die in ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' in wolf form, [[Deadpan Snarker|Midna]] appears beside your body and gives an irritated little sigh with the most "[[Nice Job Breaking It, Hero|Oh no not]] ''[[Nice Job Breaking It, Hero|again]]''" gesture you ever saw.
** Also, if Wolf Link falls into Quicksand, Midna hops off his back, and watches him sink, looking at him as if thinking "Should I or should I not help him?" while Link slowly sinks.
* In ''[[Brutal Legend]]'' it is possible to get Eddy to say something as he dies in a normal mission ("Hey, wanna make out before we hit the water?"). However, the good ones come from the RTS missions (ex: "What were they thinking? Didn't they see the giant fists?") and the 'protect the bus' missions (Ex: listening over your radio as Magnus gets burned alive or "All your friends were on that bus weren't they?") which have entire cutscenes for them.
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**** "And then, I died. No, wait."
*** ''Bastion'' gave the narrator a large variety of different lines he could use upon your death, and one which he used if you fell off the first stage (which doesn't actually kill you in that game - it causes an instant respawn - but the player might not know that at the time). He would say, "The kid falls to his death.. [respawn] ..just kidding."
*** In ''Spider And Web'', for most of the game the player character is trapped in a Virtual Reality machine, narrating their (already complete) infiltration of an enemy base to an unknown interrogator. If the player's actions result in death, the character is pulled out of the simulation, and the interrogator incredulously asks "... And then ..you DIED?"
** In ''[[Police Quest]]'', if you "drop gun" or "give gun", the message says "A police officer without a weapon is like being up a creek without a paddle!". Ironically, you don't actually ''need'' your gun except during two scenes, and you can safely leave it in your locker ''or in the jail locker'' for the rest of the game.
** One early game death is the moat in King's Quest 1. If you walk too quickly or don't stay close enough to the castle, you can easily fall into the moat, and get told "The moat monsters appreciate your good taste."
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*** [[Shout-Out|"Here's a lesson you've been taught / Guybrush Threepwood, you are not..."]] Sierra decided to literally elevate their nice deaths to an art-form, then.
* Getting yourself killed in ''[[Zork: Grand Inquisitor]]'' gives you a text screen similar to the original ''Zork'' games; a text command similar to what you just did to get yourself killed appears, followed by a text description of the result. Among the more colorful ways to die in the game are playing a losing "Old Scratch" lotto scratch ticket (the ticket is haunted and the devil steals your soul), falling down a [[Bottomless Pits|bottomless pit]] (you meet another hapless person falling endlessly, start a family, and die of old age), and all manner of combinations involving the settings on a Totemizer and a dimensional portal at the end (in one, you're effectively turned into a hubcap and are discarded on the side of the Jersey Turnpike).
** The best was after losing a game of "Strip Fire-Water-Grue" while time travelling, you become one of the characters you meet at the beginning of the game. Ah, [[Temporal Paradox|paradox]]...
** Its parody form on [[Uncyclopedia]] will give you Game Over screens involving everything up to and including ''[[Mario]]'' imitations. Of course, the entire point of the Uncyclopedia version is to kill you as often as possible...
** Of particular note is the Totemizer setting for "Mars". The area you are taken to is made up of real pictures of the Martian landscape. You then die of due to the lack of oxygen on Mars.
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** The first ''Journeyman Project'' game had each different death depicted with a rather graphic picture and a text box describing the death, sometimes mocking the player. Some particularly gruesome examples: getting run over by the maintenance transport on Mars, dying from prolonged exposure to radiation in the [[Sauna of Death]] Shield Generator Room, or getting crushed by the ore processor. Many of these were [[Trial and Error Gameplay|"learn by dying"]] situations, and unavoidable the first time through.
** Not all of these are deaths, though. For example, in Chichen-Itza, if the player chooses to walk down the steps towards the natives, the game cuts to the "Game Over" screen, describing how you showing up in a big metal suit has caused them to assume you're a god and build a statue in your honor, thus having a major effect on history.
* In the game adaptation of ''[[Monty Python and Thethe Holy Grail]]'', any of the myriad ways to die would produce a game over screen with the question "Start again (y/n)?" Answering positively would yield "From the same point (y/n)?" Agreeing to this would lead to the game starting again ''from the exact same time you died''. Game over. The correct course of action was of course to reject starting again from the same point and acknowledging that you wanted to start again "from not quite the same point".
** The game over screen was accompanied by mocking voiceovers from Eric Idle. "You're dead, and I'm alive!" (It's only a matter of time before that becomes a [[Funny Aneurysm Moment]].)
* The ''[[Homestar Runner]]'' flash game ''Peasant's Quest'' had this, with a twist - not only are your normal death messages like this, but {{spoiler|so is your [[Plotline Death]] at the end}}.
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* ''[[Dynamite Cop]]'' has all of the [[Mooks]] and boss mocking you while you're lying on the floor, most often calling you a loser or a poor baby. If you have any continues left, when you hit start you jump up and sucker punch the nearest foe.
* The arcade version of ''The Combatribes'' barks "You coward! Get out! Game Over" if you choose not to continue.
* ''Street Fighter 2'' started the tradition of fighting games displaying a different line on the Continue/Game Over screen depending on the character that defeated you.
 
== [[Collectible Card Game]] ==
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* In [[Marvel vs. Capcom 3]], {{spoiler|[[Planet Eater|Galactus]] is the Final Boss. Fail to beat him? Well, enjoy watching [[The End of the World as We Know It|the worlds of Marvel]] ''[[The End of the World as We Know It|and]]'' [[The End of the World as We Know It|Capcom getting destroyed!]]}}
** And in the [[Updated Rerelease|Ultimate follow-up]], [[Ghost Rider]] uses this exact phrase after subjecting his opponent to the [[Death Glare|Penance Stare]].
* In ''[[The King of Fighters]] 2000'', each character had a defeat quote to say at the continue screen.
 
== [[First-Person Shooter]] ==
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* An accidental example exists in ''[[Counter-Strike]]''. When you are killed, a message shows in the upper, right-hand corner of the screen saying, "<killer><icon of weapon used to kill><victim>." The flashbang does approximate one hit-point of damage (or less), and if you are killed by one, the icon in the message is reasonably larger than any other weapon icon, as if it was to mock the victim. Truthfully, because the flashbang was never meant to actually ''kill'' anyone, the people who made the game never actually made a smaller icon for the kill messages.
* ''[[Descent]]'': "Ship Destroyed, X Hostages Lost!" "You died in the mine. Your ship and its contents were incinerated", if you die or run out of time after destroying the [[Reactor Boss]].
* ''[[Doom]]'' source port ''[[Z Doom]]'' (and ''[[Skulltag]]'') introduce ''[[Quake]]''-style one-liners for each kind of death.
** Most of them are ripped directly from ''Quake''; [[Game Mods]] can have custom obituaries. [http://cutstuff.net/blog/?page_id=424 "Creeper was patient enough to kill PunyHuman with his balls."]
* ''Faceball 2000'' for the Game Boy was a proto-[[First-Person Shooter]], in which all the enemies (and other players) were some variety of smiley face. When you were taken out, the offending party would appear on screen, and it would say "(One who killed you) says, 'Have a nice day!'" This could maddening, but the Super Nintendo version of the same game made it worse by giving them synthesized voices (all of which simply said "Have a nice day!" in different pitches). In later levels, this could include being hunted by a pack of enemies and hearing "Have a nice day!" repeated every 15-30 seconds, depending on how long it took for them to hone in on the next spawn point.
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== [[MMORPG|MMORPGs]] ==
* The ''[[World of Warcraft]]'' add-on "Cartographer" has the option to turn on insulting messages directing you to your corpse.
** Blizzard themselves have given us Zaricotl, an elite carrion bird in Badlands. Whenever it kills a player, it will eat their remains and calm down. Congratulations, your death has just made the area a bit safer for other players! Adding assault to injury, Zaricotl is ludicrously overpowered for the zone in which he is, and also he patrols, which means that he likes to gank unsuspecting newbies, a lot. He's a rare spawn, so generally if you deliberately try to hunt him down you won't find him. He will be there to eat your newbie character, though.
** Dungeon bosses also yell if they manage to kill a player in the group, usually commenting on how the player is weak and they're getting bored.
*** By far the most entertaining example of this is [[Large Ham|Kologarn]] in the Ulduar raid, who also has a tendency to throw out [[Monty Python]] quotes.
{{quote|'''Kologarn:''' YOU FAIL!}}
*** And can't forget many other things too,
{{quote|'''Blackheart The Inciter:''' YOU FAIL! HUHUHAHAHAHA!
'''Talon King Ikiss:''' Mmmmmmmmmmmmm!
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** In the sequel, this will be combined with [[Easy Mode Mockery]] if you manage to die in the first level. The goddess who resurrects you when you lose a Viking will mock you for dying on the ''first flippin' level'' and grant you some new powers to help you along the way. Of course, the objective of the first level is "cross a small valley between two hills" and the valley is so shallow that it requires a collaboration between Eric and Olaf to even achieve a single point of falling damage, so it's more like an [[Easter Egg]] than anything else.
* The DOS game ''[[Xargon]] 3: Xargon's Fury'' has a room in the final castle with a '''"Prepare to die!"''' banner hanging from the ceiling; upon entering the room, you immediately plummet into instant-death blades. The door to this room is in a row of 5 identical doors (3 of which eventually lead to required switches or items, & the other leads to a room full of bonus points), making memorization the name of the game in this part of the level.
* ''[[Jak and Daxter]]'' manages to do this and make you hate snarky sidekick Daxter all at the same time. When Jak dies, Daxter climbs atop his body and looks into his eyes, only to make some sarcastic remark at Jak's expense. Must be great for Jak to have the last thing he sees be his alleged best friend making light of his death.
** And then, when it's removed in ''Jak II'', you actually miss it. Of course, ''Jak X'' gives you a lovingly detailed image of your car's burning wreckage sliding around a racetrack, so mocking your failure lives on.
*** It makes a return in ''Jak 3'', but only if Jak dies in the exact same manner as in the first game (which is rare for some reason). Given the series' tone up to that point, it's somewhat fitting that Daxter's comments are somewhat more insulting this time around (though still funny).
* In the DS version of ''[[N]]+'', death results in only a single, two word message. "NICE ONE". [[Death Is a Slap on The Wrist]], but it's still harsh.
* ''[[Rosenkreuzstilette]]'', the doujin soft ''Mega Man'' clone, features a specific game over screen for every level. Each one is a [[Shout-Out]] to another video game.
** In Story Mode, the bosses have their own monologues when your last life is lost. For example:
{{quote|'''Trauare:''' You're much better off forgetting what you can't change.
'''Freudia:''' I expected no less.
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* Flash/iPhone [[Platform Game]] ''[[Canabalt]]'' announces how far you ran and your cause of death with each [[Game Over]].
* ''[[Jumper (video game)|Jumper]] 2'' has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this [[Nintendo Hard]] game likely means dying hundreds of times, and striving for One [[Hundred-Percent Completion]] may involve dying ''thousands'' of times.
* ''[[ConkersConker's Bad Fur Day]]'' has an extended cutscene upon the player's first death explaining the extra life system and introducing Greg, the Grim Reaper.
* In ''[[Battletoads]]'', Professor T. Bird will make fun of you or say something mocking or condescending every time you continue, and if you get a game over, the Dark Queen will mock you and, in one instance, ''eat you.''
* ''[[Kid Icarus]]'': "I'M FINISHED!"
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== [[Real Time Strategy]] ==
* The first three ''[[Command and& Conquer]]'' games (''Tiberian Dawn'', ''Red Alert'' and ''Tiberian Sun'') had around 20-30 short videos per side. Some of them applied to the mission, such as blowing up a bridge (video shows a convoy driving over it as it explodes) while some are more/less generic, such as the scorpion being killed by an Eagle, or an APC barging into a base, knocking over the enemy flag, then soldiers jump out and raise theirs.
** One of the most chilling examples in ''Red Alert'' (which shows up whenever you get Tanya killed on a commando mission and thus fail the mission) is a simple shot of a cross gravestone marked with her name, then a slow pullback to reveal it's part of one of those giant [[WW 1]]-style cementeries.
** Several Soviet missions have their own version with your own gravestone and some type of Russian funeral dirge.
** ''[[Command and& Conquer: Red Alert 3]]'' is somewhat in between but is at least better than a standard "game over" mission; you get a propaganda poster reflecting either your success or defeat. [[Funny Moments|Nothing else is quite like seeing Gemma Atkinson in a 40's-ish cheesecake uniform with a bandaged forehead, frowning, and holding singed Allied flags, with a facial expression akin to a 6-year-old who just lost a little league match]].
* The somewhat obscure RTS ''Dark Colony'' had also a different cut-scene for mission accomplished and mission failed.
* The expansion pack of ''[[Age of Empires I (Video Game)|Age of Empires I]]'', ''Rise of Rome'', includes texts about the consequences of your defeat in campaign scenarios. These often include requests by the superiors full of [[Bond One-Liner|Bond One Liners]], such as "report to Catapult Unit XIV where you'll get another chance to have an impact on the Carthaginians".
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== [[Role Playing Game]] ==
* ''[[Betrayal at Krondor]]'', sort of. There are book-style text screens for every major and minor occurrence, and each different way to die yields different descriptions - whether you were killed by a trap, defeated by enemies, fell into a pit, tried to light a torch in a mine heavy with naptha fumes, starved in the Sleeping Glades, or annoyed the half-dead gods of Timiranya by repeatedly trying to walk into a restricted area.
* In the online Flash RPG, ''[[Adventure Quest]]'', sometimes you go to Death, who will return you for reasons other than having a filled quota. Your death also varies based on your armor equiped.
* Dying in the action/adventure game ''[[Nox]]'' leads to a stylized picture of your death and the [[Big Bad]] mocking you.
* If you die in ''[[Dungeon Siege]]'', the game will display random messages like "X would probably love to be resurrected", or "X bought the farmhouse".
* In ''[[Tales of the Abyss]]'', you'll get a skit at the game over screen telling you what you should do the next time you try to fight the boss that killed you.
** ''[[Tales of Vesperia]]'' usually has the standard Tales game over message, but the deviation comes from the person who was the last to die in your party who will be the one voicing the line. A special case is the last battle - if you die during the battle, it's the last boss who voices the line.
* ''[[Dragon Quest]]'': "[[Ye Olde Butcherede Englishe|Thou art dead]]". Although, [[Death Is a Slap on The Wrist]] here, for it only boots you back to the castle [[Continuing Is Painful|minus half your gold]].
* Bioware's ''[[Jade Empire]]'' usually gives you a helpful tip after the following message: "You have died." At some point, the game runs out of tips, and just says "You have died." in the tip box.
* ''[[Fallout]]'' talks of your demise over your dead corpse as the narrator speaks of your impending doom and how the village and humanity is doomed. ''[[Fallout 3]]'' is not as bad but still shows how your character dies before respawning moments before your demise.
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* ''[[Wasteland (video game)|Wasteland]]'' is well known for having colorful descriptions of deaths in combat, though those apply for enemies too. These include "exploding like a blood sausage" and "reduced into an undertaker's nightmare".
* ''[[Secret of Mana]]'': "Sadly, no trace of them was ever found." It's always the same game over message, but it's still rather depressing.
* Lose any fight against Lavos in ''[[Chrono Trigger]]'' (except during the Ocean Palace), and you get to see said monster burrowing out of the earth and unleashing the [[End of the World]]. "But the future refused to change."
** ''[[Chrono Cross]]'' manages to top this by erasing Serge from existence entirely every time you game over.
* In the ''[[MOTHER]]'' series, losing a battle sends your [[Game Over Man|character]] to [[The Nothing After Death]], under a spotlight (The ''Earthbound'' version is particularly [[Nightmare Fuel|eerie]]). The narrator then asks if you want to try again (In ''Mother'' and ''Earthbound'', he's very optimistic, but in ''Mother 3'', he just says "Retry?"). Saying yes in ''Mother 3'' has your character stand up and do a pose.
* ''[[Planescape: Torment]]'': Since the Nameless One can't die for good, his death leads to Morte being sarcastic about the circumstances. "Great... ''another'' trip to the Mortuary."
 
== [[Rhythm Game]] ==
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* The original ''[[Warhawk (1995 video game)]]'' (for the original PlayStation) featured some rather descriptive (and very long-winded) accounts of your death, depending on what mission you happen to die on. These ranged from dying slowly in the burning wreckage of your craft to actually indirectly taking down the [[Big Bad]] by causing him to laugh so hard at your failure that he chokes to death.
* ''[[Trauma Center]]'': "The Medical Board will be notified. '''Operation Failed.'''"
** In ''New Blood'': "Your skills were not up to the task. '''Operation Failed.'''" In operations where you're up against Stigma or {{spoiler|GUILT}}, this makes more sense than being subject to disciplinary action just because you didn't know how to deal with a biological weapon that neither you nor your superiors have much knowledge about.
* ''[[The Sims]]'' can get snarky when all the sims on a lot die. One reminds the players that The Sims is a ''life'' simulator, not a ''[[Video Game Cruelty Potential|death]]'' simulator.
 
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** So did ''[[Resident Evil 4|RE 4]]'' and the others.
** In ''[[Resident Evil 5]]'', dying during the Public Assembly fight would give you a brief first-person perspective of the Majini hacking Chris and Sheva's bodies apart.
* ''[[Robinsons Requiem|Robinson's Requiem]]'' gives you a rather [[Nightmare Fuel|scary]] death screen whenever you die of Violent Traumatism or just about ''anything''.
* The various Wrong Ends of ''[[Corpse Party]]'' usually involve your [[And Now for Someone Completely Different|currently controlled character]] meeting some gruesome end, with the game thoughtfully providing the last thoughts going through their head along with a detailed description of just ''how'' they're dying. For instance, one of the Wrong Ends found in the first chapter of ''Corpse Party: Blood Covered'' has Naomi {{spoiler|forced by ghostly children to slash open her mouth and throat from the inside with a pair of scissors}}. Or there's also the Chapter 2 Wrong End where Yoshiki {{spoiler|is slowly [[Buried Alive]]}}. It's... rather [[Nightmare Fuel|unsettling]].
* ''[[Dead Space (video game)|Dead Space]]'' and ''[[Dead Space 2]]'' have long drawn out death animations for whenever an enemy grabs Isaac and the quicktime event fails. Most of them involve slicing and/or smashing Isaac into chunks. Some of the animations can last almost up to a minute.
 
== [[Third-Person Shooter]] ==
* The seminal ''[[wikipedia:Zarch|Zarch!]]'' (''Virus'' on the Amiga), a notoriously difficult game, can actually award the player negative scores. If you die while your score is still negative, you might end up unfavorably compared to a slug or a dried up piece of lichen.
* ''[[Metroid]]: [[Metroid: Other M|Other M]]'' has Adam Malkovich shout worriedly at Samus as her suit disappears and she collapses to the ground. When the plot made it so Adam wasn't available, this was removed.
** "Samus! What's going on?! Respond! RESPOOOND-!"
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== [[Visual Novel]] ==
* Both ''[[Tsukihime]]'' and ''[[Fate/stay night]]'' have a cheerful hint corner that you can view after meeting a bad end. "Teach Me Ciel-Sensei" in Tsukihime, with Ciel and Neko-Arc giving advice, and in [[Fate/stay night]] the "Tiger Dojo" with Tiga and Illya giving the advice. They're actually helpful in telling you how you screwed up, but the comedic nature of them can create [[Mood Whiplash]] (which the Tiger Dojo, oddly, actually ''warns'' about).
* [[Monster Girl Quest]] not only shows you what the opponent is going to do to you afterwards, you also have the option of asking Ilias for an evaluation afterwards. She soon starts accusing you of losing on purpose.
 
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== [[Anime]] and [[Manga]] ==
* In ''[[Mahou Sensei Negima]]'', a parody of the one used in games like ''[[Tsukihime]]'' is drawn by Haruna when Negi's group {{spoiler|gets sent by Chao [[Time Travel|one week into a future]] [[Broken Masquerade|where the Masquerade is broken]] and Negi is imprisoned by the mage teachers}}
{{quote|'''BAD END'''
'''"School Festival {{spoiler|Chao Lingshen}} Arc"'''
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== [[Live-Action TV]] ==
* [[Game Show]] example: ''[[Wipeout 2008|Wipeout]]'' commentators John Anderson and John Henson remark on every time a contestant wipes out, usually with some kind of a pun connected to either the obstacle that the contestant wiped out on, or the occupation or some personality quirk of the contestant. Oftentimes both. Sometimes, [[Lovely Assistant|Jill Wagner]] joins in as well.
 
== [[Parlor Games]] ==
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== [[Web Comics]] ==
* In ''[[Level 30 Psychiatry]]'' poor Roger Wilco still falls vitim to this even when he's not playable.
* [[Homestuck]]: In the {{spoiler|Pre-Scratch}} troll's session, the Tumor displays a message rather than a countdown. "BETTER LUCK NEXT TIME."