Haven & Hearth: Difference between revisions

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(Import from TV Tropes TVT:Main.HavenAndHearth 2012-07-01, editor history TVTH:Main.HavenAndHearth, CC-BY-SA 3.0 Unported license)
 
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* [[Commonplace Rare]]: Metal is extremely valuable, and can be found [[Captain Obvious|underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
** Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
* [[EverythingsEverything's Worse With Bears]]: Bears are ''not'' kind. They're the toughest wild creatures in the game, will attack any players nearby regardless of aggro, can outrun most hearthlings, and ''will'' attack you when you're down and kill you.
* [[Defeat Means Friendship]]: You tame animals by, effectively, beating the crap out of them.
* [[Fridge Logic]]: Why does a wooden palisade wall held together by ropes need ''leather'' to construct?
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* [[Super Drowning Skills]]: By default, [[You Have Researched Breathing|you can't swim]]. This is for your own safety; rivers are the only things in this game [[Up to Eleven|worse than bears]].
* [[You Have Researched Breathing]]: Several of the higher-end skills include Rage (attacking other players), Trespassing (entering claimed territory), Theft, Vandalism (interacting with objects on claimed land) and Murder (killing other players). [[Justified Trope|Justified]] with the perma-death system; the only players able to perform crimes are the ones who have everything to lose by being hunted down and revenge-killed by rangers.
* [[They Changed It, Now It Sucks]]: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.
 
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