Heal Thyself: Difference between revisions

→‎[[Real Time Strategy]]: replaced: [[Lord of the Rings → [[The Lord of the Rings
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See also [[Heart Container]] and [[Healing Potion]], and beware of the [[Poison Mushroom]]. Compare [[The Medic]].
 
{{examples}}
=== [[Anime]] and [[Manga]] ===
* In the ''[[Dragon Ball]]'' series, the magic Senzu Beans can cure any injury instantly, with the side-effect of making you full for three days straight from the energy it infuses into you. However, the beans cannot cure diseases and such, which ends up being a plot point in ''[[Dragon Ball]] Z''.
 
=== [[Machinima]] ===
* ''[[Red vs. Blue]]'' lampshades this with the fight sequence in ''Revelation'', Chapter 10. After Tucker slices open a giant crate hurtling towards the gang, its contents (dozens of med packs) spill out on Sarge and bury him.
{{quote|'''Sarge''': Rrr, what happened? I feel defeated, yet inexplicably rejuvenated!}}
** In the next episode, Grif can be seen applying one of these kits directly to his balls after a series of repeated [[Groin Attack]]s.
 
== Video Games ==
=== [[Action Adventure]] ===
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** What's really weird is that the Prince can heal from ''any'' source of water. In the beginning of ''Warrior Within'' the Prince can drink right out of the ocean and in the beginning of ''The Two Thrones'', the prince can drink raw sewage! It heals you in both cases...
** In his alternate forms in ''Warrior Within'' and ''The Two Thrones'', the Prince is healed by absorbing sand. To be fair, he is a sand creature at those times.
* The [[Life Meter]]-enabled ''[[Sly Cooper]]'' games hadhave not normal white boxes with the red plus sign, but actual red crosses that scattered around, spinning on the lower leg. Not sure if that'd run afoul of the Red Cross trademark or not.
* Like the ''[[Ocarina of Time]]'' example above, in the later ''[[Mega Man (video game)|Mega Man]]'', ''[[Mega Man X|X]]'' and ''[[Mega Man Zero|Zero]]'' series, when your character is low on health, he will grab an arm and pant heavily (wait, [[Ridiculously-Human Robots|pant?]]) when standing still, though he'll still play the same. One game even has an item that ''increases'' your power when you're in this "desperate" state.
** In ''[[Super Mario 64]]'' the titular character would begin breathing heavily whenever he stood still and had his health in the red. Given that ''Ocarina'' was created on a heavily-modified version of the ''Mario 64'' engine, it's not surprising that there is a similarity.
* The [[Life Meter]]-enabled ''[[Sly Cooper]]'' games had not normal white boxes with the red plus sign, but actual red crosses that scattered around, spinning on the lower leg. Not sure if that'd run afoul of the Red Cross trademark or not.
* The medipacks in ''[[Tomb Raider]]'' had the Red Cross symbol on them, up until Tomb Raider 2 Gold, at which point they were changed to green crosses. This stuck until Legend, and all games following it, in which the medipacks have red asterisks on them.
* InAcorns are the healing items in ''[[Chip 'n Dale Rescue Rangers (video game)|Chip 'n Dale Rescue Rangers]]'', acorns were the healing items.
* In ''[[Ecco the Dolphin]]'', you healedheal by eating fish, or by finding a healing clam. (You just hadhave to watch that you didndon't accidentally hit an evil clam that'd drain you more).
* ''[[Kirby]]'' has his Maxim Tomato, which fully heals him. According to ''[[Kirby's Epic Yarn]]'', tomatoes are his favourite food.
 
=== [[Real Time Strategy]] ===
* A somewhat odd (but explainable) example of the corollary is found in the ''[[Battle For Middle-Earth]]'' games, in which Ents and Trolls actually become ''better'' as they receive more damage. Ents move faster, as being damaged makes them "hasty", while Trolls go berserk and do lots of damage to all nearby units - including allies.
** Of course, when Ents and Trolls reach this point, they're pretty much about to die, so it's more of a last "screw you" to your opponents than a sound tactical choice.
* Similar to the ''[[The Lord of the Rings]]'' topic above, in ''[[Super Robot Wars]]'' there are various skills that only kick in when a character's health hits the red. The most common is "Prevail", which raises a character's hit and dodge rates.
 
=== [[Roguelike]] ===
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* The ''[[X-COM]]'' series (Sold as ''UFO Defense'' in Europe) simulates a realistic injury system very well. Injured characters have their speed, accuracy and morale reduced, and may have bleeding wounds that deal further damage each round and can only be cured using a medkit. Doing so also recovers a handful of HP, while painkillers can reduce the morale penalties. Otherwise the wounded character is stuck until the end of the battle, at which point they become unavailable for anything from a few days to a few months depending on the degree of injury. Many players prefer to transfer the injured soldier out of X-Com and hire a new recruit rather than pay their salary while they recover.
** The "realism" aspect goes out the window in the second game, where all the same rules apply - ''but underwater''. For example, apparently having your ''skull'' ruptured does not, in fact, mean your ''diving helmet'' is no longer air-tight - [[Batman Can Breathe in Space|or does it?]]
** In the original and TFTD medi-kits can only be used on another, standing over those who are stunned (who will be displaced to a random adjacent tile when standing up), or next to and facing those who didn't. Also [[No Biochemical Barriers|work on aliens]], which sometimes is a good idea: for one, there's no way to finish stunned ones except explosives (often undesirable or still needed), so e.g. stunned chryssalids become time bombs; an injection of stimulant followed with point-blank burst fixes this. In ''Apocalypse'' medi-kit can only be used on oneself, and as long as the agent isn't moving or flying. And then there are bugs (like working through the walls).
* The game ''[[Jagged Alliance]] 2'' features a fairly realistic injury system. Characters will take hits first to their armor, reducing its effectiveness in future battles. They will then take the hit to their health. This will show up on the health bar as a yellow area. When they are healed in the field, this will be covered up in pink, to show that it is bandaged, but will be lost more quickly next time they are hit, potentially causing them to start bleeding. Characters must be healed on the world map to remove the pink and turn it to the default red, a process which takes time. In addition, characters have a stamina bar, making it possible for characters to faint or collapse in the field, requiring immediate medical attention and stamina-recovering water. Furthermore, being hit drains not only health but also stamina, so even if a character survives with only minor injuries, the stamina drain will give them an action point penalty, significantly reducing their combat effectiveness, if not knock them out outright.
 
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* ''[[Terraria]]'' has standard healing potions in varying strengths. [[Hyperactive Metabolism]] is also at play in the forms of mushrooms and goldfish. However, all healing items (except goldfish) come with a 60 second "Potion Sickness" debuff that prevents you from using another in that time. Goldfish do not cause this debuff, but their healing is inefficient and they are difficult to obtain.
 
== Non-video[[Web game examplesOriginal]] ==
 
=== [[Anime]] and [[Manga]] ===
* In the ''[[Dragon Ball]]'' series, the magic Senzu Beans can cure any injury instantly, with the side-effect of making you full for three days straight from the energy it infuses into you. However, the beans cannot cure diseases and such, which ends up being a plot point in ''[[Dragon Ball]] Z''.
 
=== [[Machinima]] ===
* ''[[Red vs. Blue]]'' lampshades this with the fight sequence in ''Revelation'', Chapter 10. After Tucker slices open a giant crate hurtling towards the gang, its contents (dozens of med packs) spill out on Sarge and bury him.
{{quote|'''Sarge''': Rrr, what happened? I feel defeated, yet inexplicably rejuvenated!}}
** In the next episode, Grif can be seen applying one of these kits directly to his balls after a series of repeated [[Groin Attack]]s.
 
=== [[Web Original]] ===
* In ''[[Cracked.com]]'':
** Discussed in [http://www.cracked.com/blog/7-bullshit-video-game-healing-methods/ 7 Video Game Healing Methods Least Likely to Actually Work]
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** One of [http://www.cracked.com/photoplasty_586_31-life-lessons-you-can-only-learn-from-video-games/ 31 Life Lessons You Can Only Learn From Video Games] is that "first aid kits are absorbed through osmosis".
 
=== [[Western Animation]] ===
* In the ''[[Phineas and Ferb]], in the'' episode ''"Gaming The System''", the game Phineas and Ferb makes has no health drops, but you're granted full health if you can defeat three enemies simultaneously.
 
{{reflist}}
[[Category:Acceptable Breaks From Reality]]
[[Category:Heal Thyself]]
[[Category:Video Game Tropes]]