Heal Thyself: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
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A corollary to this trope is that no matter how hurt your character gets, even if he's an inch from death, [[Critical Existence Failure|he can still run around killing things with as much vigor as ever]]. This often applies to the enemies, as well. This can be interesting in strategy games, where a large unit is still doing 100% damage at one HP, and smaller units that collectively cost the same are losing effectiveness one by one as they die. Some titles reduce speed and damage linearly with HP, but this is equally unrealistic.
 
As a side note, the International Red Cross Society has been raising some legal issues over the repeated use of their trademarked Red Cross logo on health items in video games. See this [https://web.archive.org/web/20120502225748/http://www.redcross.ca/article.asp?id=016637&tid=001 article from the Canadian Red Cross.] The generic logo for commercially available "First Aid" products in reality is a white cross on a green field for businesses not directly affiliated with the Red Cross Society, to conform with the Geneva Convention (the Red Cross logo is protected). It's a [[Serious Business|serious issue]].
 
An extreme, but common, subset of this trope is [[Hyperactive Metabolism]], where you are instantly healed simply by eating.