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{{trope}}
[[File:playervsmonsterHP.jpg|link=Final Fantasy VI|
Generally seen in [[Role Playing Game|RPGs]]. When one compares the player's characters to the monsters (and bosses), they are essentially [[Glass Cannon|Glass Cannons]] to [[Stone Wall|Stone Walls]]. Player characters tend to be able to deal out huge amounts of damage, usually well above their own HP's worth in a single hit. Monsters deal very low damage relative to their own HP. If the game allows for [[Player Versus Player]] combat, expect the damage to be scaled down immensely to prevent all duels from being one-hit kills. If the game has a [[Cap|Damage or HP cap]], expect most late-game monsters to have HP above the player's damage cap, and well above the player's own HP cap.
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[[Category:Role Playing Game]]
[[Category:Health Damage Asymmetry]]
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