Health Damage Asymmetry: Difference between revisions

no edit summary
(update links)
No edit summary
Line 80:
* In ''[[Dark Souls]]'' both you and the standard enemies go down fast.
* The online game ''[[Ginormo Sword]]'' usually plays the trope straight but at one point throws out a duplicate of the player with identical stats. If the player isn't careful both sides will end up with a screen-filling sword that can kill the opponent with one hit, and [[Computers Are Fast]]...
* ''[[Monster Girl Quest]]'' has this, though it's not so much that the player characters have low HP and high damage as it is Luka, specifically, having low HP and high damage. Alice and the Four Heavenly Knights have HP in the tens of thousands, while doing comparatively little damage to Luka when fought as enemies. Luka's maximum HP reaches a cap in the two thousand range, at which point he can dish out twice that amount of damage with normal attacks. When Alice and the Knights become allies, they actually keep the exact same maximum HP and start doing damage comparable to Luka. However, enemies will become capable of doing thousands of points worth of damage to them, to balance this out. This leads to the strange situation where the enemy uses an AoE attack, causing many times more damage to Luka's allies than to Luka himself.
 
{{reflist}}