Heroic Fantasy: Difference between revisions

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Tends to be distinguishable from [[High Fantasy]] by its scale—the problems are generally those of the hero, not the world—and moral standards—absolute evil and absolute good make fewer appearances. (Well, absolute good makes fewer. Absolute evil, in the form of a [[Religion of Evil]] or the like, makes a convenient foe.) Also by its tendency to be an endless series of adventures, partly because the smaller scale makes it more plausible, and partly because the heroes are very prone to ''love'' being [[In Harm's Way]].
 
Heavily influenced by [[Hero's Journey]], the [[King Arthur|Arthurian]] cycle, the ''[[Conan the Barbarian]]'' stories and movies, the game ''[[Dungeons and& Dragons]]'', and classical myth.
 
Sometimes set in a world that looks [[Medieval European Fantasy|an awful lot like medieval Europe]], although it can range all the way back to a "forgotten prehistory" such as in ''[[Conan the Barbarian]]'', or even the "classical" period (ancient Greece, Mesopotamia, etc.), as found in ''[[Xena: Warrior Princess]]'' (this variant is sometimes called "[[Sword and Sandal]]" and more burly versions are called "[[Thud and Blunder]]"). May involve [[Mythopoeia]].
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== Tabletop Games ==
* ''[[Dungeons and& Dragons]]''. Though the game system is flexible enough that the enterprising DM can apply it to almost any [[Fantasy]] subgenre, as printed it tends toward Heroic Fantasy.
* ''Barbarians of Lemuria'' emulates the whole Sword & Sorcery genre.
 
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[[Category:Show Genres]]
[[Category:Literature Genres]]
[[Category:Heroic Fantasy{{PAGENAME}}]]