Heroic Mime: Difference between revisions

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How well you take this trope can often depend on how you approach video games in general. If you like to imagine you "are" the character, as the developers seem to expect, it could arguably increase immersion. On the other hand, many players prefer to imagine themselves in a role similar to that of a movie director; controlling the action without being a part of it. To them, having a Heroic Mime is like being saddled with a boring, wooden actor in the lead role.
 
Will often be paired with an [[Exposition Fairy]] who talks [[Stop Helping Me!|far, far too much]]. Is not the [[I Thought It Meant|opposite]] of [[Monster Clown]] or [[Enemy Mime]].
 
This trope occasionally crops up in other media, but it may be more difficult to pull off, unless done comedically.
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== Real Time Strategy ==
* In the single-player component of ''World in Conflict'', the player takes on the role of [[Non -Entity General|Lieutenant Parker]], who never speaks and in cutscenes is seen mostly from behind, hiding his face. Or something else prevents a clear view of his face.
** It's actually strongly implied that it is Parker who provides the [[Narrator|Narration]] between missions, but as far as gameplay itself is concerned, he's a Mime through and through.
** Taken slightly further with the ''Soviet Assault'' counterpart Lieutenant Romanov, who never even is present for the cutscenes.
* The [[Blood Ravens]] Force Commander in ''[[Warhammer 40000]]: [[Dawn of War]] II'' is both voiceless ''and'' [[Non -Entity General|nameless]], referred to only as "Commander" by the other [[Space Marine|Space Marines]].
** While the first campaign was ambiguous on the matter, ''Chaos Rising'' made certain that he was a "talks but isn't heard by the player" variation, as he makes frequent inquiries during the mission briefings. ''Retribution'' moved away completely from the trope however, as every character except The Ancient speaks and this is due to a vow of silence he made.
* The original commanders in ''[[Starcraft]]'' are all silent and nameless ([[Non -Entity General|only referred to by their title]]: Magistrate/Commander, Cerebrate and Executor), and hence don't really have much say in their comrades' actions. {{spoiler|Although the Protoss Executor was retconned to be Artanis.}}
* In ''[[Pikmin]]'', Captain Olimar provides exposition and comments on the Pikmin and their properties. In ''Pikmin 2'', this role was taken over by the Hocotate Ship's AI, leaving Olimar (and his new sidekick Louie) silent.
 
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* The main heroes in the ''[[Suikoden]]'' series tend to be mute. Kinda weird given they command large armies in their games.
** The Prince in the [[Suikoden V|fifth game]] has a lot of personality for a [[Heroic Mime]], though. Like the other characters, he has a very detailed character model, so while he never says a word, his body language and facial expressions speak volumes.
** The player character in ''[[Suikoden Tierkreis]]'' talks A LOT, and has a very hyper, gung-ho, [[Hot -Blooded]] and almost-[[Keet|keetish]] personality. "We won't know until we try!!"
** [[Suikoden Tactics|Kyril]] also talks. In Kyril's game, if certain conditions are fulfilled, {{spoiler|1=''[[Suikoden IV]]'''s protagonist Lazlo appears, and suddenly talks.}}
** {{spoiler|1=Tir McDohl (the hero from original Suikoden) also talks in Suikoden II.}}
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[[Category:Video Game Characters]]
[[Category:Heroic Mime]]
[[Category:Trope]]