Heroic RROD: Difference between revisions

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When a hero has pushed him/herself too hard physically and abruptly starts a physical breakdown. That one of these is coming may or may not be clear in advance, but when it starts, it will hit all at once.
 
Causes vary. It could simply be the hero wearing him/herself out after a good case of [[Heroic Resolve]] -- or—or [[Bottled Heroic Resolve]] -- or—or it could be the consequence of using a [[Dangerous Forbidden Technique]]. Some works even directly support this via [[Cast From Hit Points]]. Often caused by [[Phlebotinum Overload]] or [[Deadly Upgrade|Deadly Upgrades]]s, especially if the hero is a [[Flawed Prototype]]. It might be represented with burning [[Tron Lines]], [[Tainted Veins]], [[Volcanic Veins]] or actually [[Critical Status Buff|turning]] [[Turns Red|red]]. If it's done on purpose, it may be a [[Heroic Sacrifice]], but it is at least as likely to be [[Superpower Meltdown|accidental.]]
 
Injuries sustained during [[Heroic RROD|'''Heroic RRODs]]''' should range between serious and fatal if left untreated (although rarely crippling), possibly leading to a case of [[You Are Already Dead]]. Also a common cause of [[You Can Barely Stand]]. This is the Heroic Red Ring Of Death.
 
Named after a warning signal on Microsoft [[Xbox 360]] consoles.<ref>They normally have a green four-part ring when they power on; when one gets the red ring instead, it usually means that the system can no longer physically function. The red ring generally doesn't appear until it's too late to do anything about it, at which point it's usually time for a new console. Originally there were 4 red ring codes in total, three red lights being the classic RROD and indicating the dreaded hardware failure. One red light indicates another kind of hardware failure, and two red lights mean the console is overheating. Four red lights (the only actual *ring*) is known as the Fake-out Red Ring and appears when the console is turned on without plugging the AV cables into the TV. But that just confused people and led to a lot of unnecessary returns, so now the red ring always means something has [[Gone Horribly Wrong]].</ref>
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Compare [[Heroic BSOD]] (the mental and emotional counterpart), [[Power Degeneration]], [[Post Dramatic Stress Disorder]], [[Explosive Overclocking]] (the [[Phlebotinum]] version), [[Powerup Full-Color Change]] (often used as visual and literal indicator).
 
Contrast [[Superpower Meltdown]], which is equivalent to a failing Xbox 360 setting a house on fire. Normal [[Heroic RROD|'''Heroic RRODs]]''' only directly affect the person having them.
 
Not to be confused with [[Rings of Death]].
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== Anime and Manga ==
* In ''[[Armitage III|Armitage III: Dual-Matrix]]'', Armitage has a [[Super Mode]], complete with a glowing red circle on her back, that would have killed her if she [[Tim Taylor Technology|used it too much]]. Her daughter managed to stop her with the movie's [[Crowning Moment of Heartwarming]].
* ''[[The Prince of Tennis]]'' likes this one a lot -- thelot—the main character never suffers from it, but Tezuka does, and there's at least one minor character with a super special tennis move that will mess him up if he uses it too often. Then there's the character who winds up in the hospital for reasons unrelated to tennis, but even he works himself to the point of collapse on the courts before admitting (or finding out?) that there's anything wrong with him.
* Happened to {{spoiler|Nanoha}} of ''[[Magical Girl Lyrical Nanoha]]'', between the second and third series. The teachers in ''StrikerS'' spend quite a bit of energy convincing the kids that no, consistently overdoing it is ''not'' good for you.
** This doesn't, however, stop {{spoiler|Nanoha from upgrading her Device with the Blaster System, which [[Cast From HP|greatly increases h her power at the cost of damage both to her ander Device]] and is pretty much guaranteed to shorten her life.}} The other cast members are very, very adamant that under no circumstances must she use it. [[I Thought It Was Forbidden|Of course, as soon as she's out of their line of sight...]]
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** There's a specific example in the manga, where Rosette decides to release Chrono's seal (which eats away at her life force) ''and'' fight her brother at the same time. The stress of it is so great that her soul disconnects from her body and {{spoiler|she dies. She gets better, though.}}
* This is what seemed to have happened to Angelica in ''[[Gunslinger Girl]]'', until the second season set the record straight.
** Or just [[Retcon|retconnedretcon]]ned it away, depending on how you look at things.
* Lumiere goes through this late in ''[[Kiddy Grade]]'' but gets better.
* Chise from ''[[Saikano]]'' literally falls apart for the entire series duration.
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* Happens twice in ''[[Ashita no Joe]]''. {{spoiler|Both times are [[Casualty in the Ring|are fatal]].}}
* Abel Nightroad of ''[[Trinity Blood]]'' suffers an abrupt one during his fight with Dietrich's [[People Puppets|Radu-puppet]] at the climax of the "Night Lords/Queen of the Night" arc. He tries to [[Willfully Weak|step up to 80% power]]...and completely collapses. Dietrich implies that it's a result of [[Food Chain of Evil|not feeding properly]], [[Unreliable Expositor|but...]]
* In ''[[Getter Robo]] Armageddon'', the Shin Getter and Shin Dragon combine their Getter Energies to perform the powerful Final Getter Tomahawk attack, obliterating the Getter Sun (formerly Jupiter), Jupiter's moons and [[Big Bad|Big Bads]]s Cohen and Stinger. When the explosions die down, Shin Dragon is out of power and Shin Getter's missing its arms. Then, when the two machines are tossed into another dimension and the Shin Getter ejects them out of said dimension, Shin Dragon's left as a skeleton-like husk.
* All over the place in ''[[Rave Master]]''. Haru nearly kills himself in an early battle from using his explosion technique too many times, and again towards the halfway point when he tries to use the Sacrifar sword. Resha famously died from overusing her magic, and when Elie finally blasts the enemy with Etherion the combine stress of the choice to do so and the strain of her powers wipes her memory.
 
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* In the ''[[Knightfall]]'' arc of the [[Batman]] comics, this was Bane's key strategy in handing Batman a rare and devastating defeat: Releasing all the inmates of Arkham Asylum at once and letting him wear himself out trying to recapture all of them, then easily crumpling the exhausted superhero.
* This in fact was exactly why [[Superman]] [[The Death of Superman|died fighting Doomsday]]. Of course, being [[Contractual Immortality|Superman]] (and a [[Death Is Cheap|comic book character]]), he got better.
* In ''[[Exiles]]'', Thunderbird (a version of John Proudstar who became Apocalypse's Horseman of War) [[Did You Just Punch Out Cthulhu?|rips a hole in Galactus's armour and shoves an anti-matter bomb inside]], saving the day - as Galactus then ''runs away''. As a consequence of his exertion, Thunderbird suffers a [[Heroic RROD]] that sends him into a coma.
* During [[Daredevil]]'s first encounter with the Kingpin, he broke into Kingpin's vault which had the weight of the vault door as it's only defense. It's worth noting that a teenage [[Spider-Man]] had previously struggled hard to open the very same vault and that this was back in the day when Kingpin was still a house-wrecking, Spider-Man-pummeling monster of a mobster. DD decided to give it a try and pulled beyond his breaking limit (much like the [[Real Life]] example below). Using sheer willpower to pull until his limbs were literally about to come off. He got it open and when cornered by Kingpin himself, still managed to put up enough of a fight to hurt the big man... before running out of breath and being one-punched into oblivion.
* [[The Flash]] can run faster than sound without too much difficulty. When he runs [[Up to Eleven|faster than faster than light]], he risks being permanently absorbed by the "Speed Force" that powers all DCU speedsters. A number of other speedsters, such as Johnny Quick and Savitar, have met with this fate (which isn't considered a bad way to go; sort of like reaching nirvana). Wally West is the only person to consistently be able to return; his [[The Power of Love|love for his wife Linda]] provides a sort of "tether" to the real world.
* In a classic [[Iron Man]] story, back when his armor was also life support, Tony overrides his suits [[Power Limiter|Power Limiters]]s to put all his power into one punch. A punch that knocks out the [[Incredible Hulk]]. He then proceeded to pass out from a heart attack.
** This trope is a regular thing for Tony, especially pre-[[Nanomachines|Extremis]].
 
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** The proliferation of 3.5 sourcebooks brings quite a few of these. There's the Frenzied Berserker, who is capable of ignoring any amount of negative hit points while raging - but the full effects are applied immediately when the rage ends. The Corrupt and Sanctified spells, which are extremely evil and good respectively, take a toll on the caster; the most powerful ones cost the caster's life, in more or less painful ways - generally "more" for the evil ones. Then there are the Epic spells; creating one is a fairly involved process that includes determining the difficulty for the spell. The difficulty can be lowered significantly by including a "backlash" that hurts the caster.
* In ''[[Talislanta]]'', this is almost guaranteed to happen to a [[Our Dwarves Are All the Same|Vajra]] who [[Unstoppable Rage|unleashes the Dark Fire]].
* [[BattleTech]], being the basis for the [[Mechwarrior]] video games, also has alpha striking as a powerful attack with dangerous drawbacks, but features a few other systems and weapons that also fall into the same category. [[Kill It with Fire|Inferno missiles]] dish out a consistent 6 levels of heat (20% of the maximum heat scale in the game) for 3 turns with just a single hit on a target 'Mech, and are death to vehicles and infantry. They also come loaded in numbers large enough to afford using them liberally. Unfortunately, any pilot using Inferno rounds has to be extra aware of their heat; Infernos have an unfortunate tendency to [[Made of Explodium|explode with even less provocation than normal ammo]] when heated up, which causes both the napalm and the rocket fuel to cook off, instantly overheating the 'Mech and often [[Stuff Blowing Up|blowing off a good chunk of its chassis]]. Jump jets grant extra movement options and agility, but they also allow a 'Mech to pull off the infamous [[Death From Above]] maneuver, dropping anywhere from 20 to 100 tons of bipedal war machine onto another. It's every bit as devastating as it sounds, but the attacker risks incurring a lot of damage to their legs and is almost certainly going to be helpless on the ground afterwards, until they can make it back to their feet--andfeet—and jumping onto an enemy usually means that 'Mech is near the enemy's line. The enemy might be feeling a bit vindictive towards the flying collection of armor and weapons that just landed on one of their own. Finally, triple strength myomers actually gain strength and speed when heated up, ultimately allowing 'Mechs to cause [[Quad Damage|double damage with physical attacks]]. That same heat causes the 'Mech's targeting computers to suffer, lowering weapon accuracy, and if the 'Mech overheats too much, the speed bonus is lost entirely. If the heat can be kept in a certain range and the 'Mech comes equipped with a dedicated melee weapon, [[Lightning Bruiser|however...]]
* The ''[[Pathfinder]] Advanced Player's Guide'' gives us the Monk of the Healing Hand variant class. At max level, such a character can resurrect all nearby dead allies...by [[Heroic Sacrifice|completely obliterating not only himself, but essentially all memory of his existence]]. [[Fridge Logic|Which seems more than a bit counter-intuitive, if you think about it]].
* In the backstory of ''[[Magic: The Gathering|Magic the Gathering]]'' this seems to happen with some regularity, especially with the Planeswalkers. One of the most prominent examples is {{spoiler|1=Barrin, who during the Phyrexian invasion loses the last of his family, his daughter Hanna. Grief-stricken, he draws in enough magical power to completely destroys the Phyrexian-infested island of Tolaria, killing himself in the process. See http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=23098}}.
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* Limiter Release mode from ''[[Armored Core]] 2''. When activated, your AC is provided with unlimited energy for about 50 seconds. But once those 50 seconds are up the generator goes into low power mode for about a minute to a minute and a half, which prevents you from being able to dodge effectively or use energy weaponry. Death usually follows if your enemies were not wiped from the field during your assault.
* D-Dive mode in ''[[Breath of Fire]]: Dragon Quarter''. Keep this going too long, and your game automatically ends.
* Gulcasa from ''[[Yggdra Union]]'' gets a [[Deadly Upgrade]] halfway through the game that closely resembles Dragon Quarter's D-Dive mode. He RRODs twice from using it--theit—the first time, his little sister saves him, but {{spoiler|the second, the entire ''intent'' is [[Heroic Sacrifice|for him to die]], and he does no matter what the player's actions are}}.
** And after the first incident, Gulcasa is out of commission for ''two entire chapters.''
** In ''[[Blaze Union]]'', he is revealed to suffer from similar, albeit less severe, collapses and illnesses due to his constant use of [[Dangerous Forbidden Technique|Genocide]] putting too much stress on his body. One onscreen incident has him become so sick that {{spoiler|if he does not [[Human Sacrifice|kill a human with Genocide]] ''immediately''}}, he will die. Further upgrading his demonic powers in ''[[Yggdra Union]]'' seems to push this beyond what Gulcasa and the Imperial Army can handle, which is even worse because [[The Caretaker]] isn't there to nurse him back to health anymore.
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* The Spirit-Eater curse in ''[[Neverwinter Nights 2]]: Mask of the Betrayer'' starts draining the user's soul. [[Horror Hunger|If you keep using it to consume spirits]], it drains your soul faster. You become slowly more inhumanly powerful as your hunger level grows, though it causes your energy meter to deplete faster as well.
* ''[[Kingdom Hearts]]'': Riku during his fight with Roxas. {{spoiler|Throughout the entire time between Chain of Memories and the final fight in Days Riku had been holding Ansem's Darkness deep within his Heart to prevent another bout of [[Demonic Possession]]. After a fairly even match Riku acts defeated before striking Roxas down. Feeling victorious he then drops his weapon (which is actually one of Roxas's Keyblades). Roxas then picks it up and attacks, summoning his second. After getting his ass handed to him Riku decided the only option is to stop suppressing his Darkness. When this happens he takes the physical form of Ansem and can't turn back of his own free will. It isn't until the end of ''[[Kingdom Hearts II]]'' that he returns to his real form.}}
** Would Sora's anti-form in ''[[Kingdom Hearts II]]'' qualify for this trope? Sora always runs the risk of going into this form whenever he goes into a drive form (With the lone exception being Final Form, where the chance to turn into Anti-Form is decreased for the next several Non-Final drive forms),<ref> According to the Brady Games Strategy Guide, you get one invisible point to an Anti-Form probability counter every time you "Drive", the counter resets to zero whenever you earn a new drive, and Final form drops these invisible points by ten, though there aren't any negative points. The chances, however, don't ever increase higher than 25% chance, with the exception being against Xemnas, where there is a 10x greater chance of getting Anti</ref>, he doesn't have his keyblade in this form (nor can he use magic or items), and while he's not gradually losing HP or anything while in anti-form, he takes double the damage that he takes in any other form making him easier to kill, if you can catch him that is.
* ''[[Mechwarrior]]'' games have [[Overheating]]: you can easily alpha-strike<ref>A.K.A. use all your weapons in a single salvo</ref> a single target and take him out in one hit, but you'll shut down and be a sitting duck. Some mechs are also set up specifically to do this, only popping out of cover to fire everything they've got.
** Generally, this trope applies to every powerful energy weapons: they deal nice damage, has a long range but generate so much heat that excessive use in combat is dangerous, regardless if you escheved armor for extra heatsinks or not. Not to mention that while flushing coolant can help, you only have access to a very limited supply; once that runs out, you have to go easy on the heat.
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* In ''[[Heavenly Sword]]'' the opening scene depicts Nariko's death at the hands of a sword so powerful it kills the user. Throughout the course of the game it is revealed that the sword slowly drains the life of anybody who uses it for extended periods of time.
* The Berserk status in ''[[Parasite Eve II|Parasite Eve 2]]'', which grants Aya more strength in her powers and guns, but every attack she makes is [[Cast From Hit Points]], which can cripple her extremely fast and lead to swift death from enemies if you are reckless in attacking.
* Torque's monster form in ''[[The Suffering]]'' depletes a special "Insanity" bar. However, he will only return to human form when the player explicitly switches back--ifback—if the bar empties completely, the monster simply starts to drain his [[Life Meter]] instead, and this ''will'' kill him if not manually disengaged.
* Hisao from ''[[Katawa Shoujo]]'' suffers more than one of these, due to [[Heart Trauma|having severe heart arrhytmia]]. The majority of these are relatively light, but some specially severe ones happen in: the Prologue (setting the plot), in Act 1 (if he has very high points with {{spoiler|Emi}}) and in {{spoiler|Lilly}}'s route (one comes up when {{spoiler|he's having sex with her}} and the other when {{spoiler|he's trying to catch her and Akira in the airport}}).
* In ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', {{spoiler|Pit decides to fly beyond the five-minute limit to save Dark Pit from Chaos Kin. In the process, his wings burn up, leaving the bones behind.}}
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