High Altitude Battle: Difference between revisions

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* ''[[Ace Combat]]'', [[Captain Obvious|obviously]]--
** ''[[Ace Combat 2]]'' and its remake ''[[Ace Combat Assault Horizon Legacy]]'' both have a high-altitude mission, "Rising High," that takes place at the upper limits of the player's operational ceiling--meaningceiling—meaning there's going to be a ''lot'' of stall warnings.
** ''[[Ace Combat 3 Electrosphere|Ace Combat 3: Electrosphere]]'' took the trope to its logical conclusion, involving a mission in Earth orbit. There's also a high-altitude mission in a [[Cool Plane|SR-71]] (or rather, a RF-12A).
* The ''[[Final Fantasy]]'' series seems to love this:
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** ''[[Final Fantasy IV]]'' has two groups of flying enemies ambush the Red Wings (specifically, Cecil's command ship) as they return to Baron in the introduction.
*** Not to mention the Tower of Zot, which isn't on the world map and involves airships flying higher than their normal level to reach it.
** ''[[Final Fantasy V]]'' has the party board the airship to invade the flying Ronka ruins --butruins—but first, they must contend with the automated defense systems. The boss battle is against the citadel's main gun.
** ''[[Final Fantasy VI]]'' had two particularly memorable iterations of this trope. The first {{spoiler|when the party goes to attack the Floating Continent, and has to contend with the Imperial Air Force (which is explicitly given the acronym IAF which is ''never used again'', probably because they're slaughtered about two hours later) culminating in a battle while ''falling'' against a boss. Then, later, the party must fight Doomgaze as a randomly encountered enemy on the airship in the World of Ruin to get the Bahamut esper.}}
*** There's also the time Sabin and Cyan are falling down a waterfall and piranhas attack them mid-fall.
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* [[Sly Cooper]] does this in the third game, fighting against General Tsao atop bamboo stalks midway through the stage, then at the end of the level {{spoiler|against a flying, animated dragon statue.}}
** In the second game near the end when you fight {{spoiler|Neila in Clockwerks body, you [[Stepping Stones in the Sky|run across debris falling from a destroyed airship]] to rescue the rest of the gang. Eventually you fight her while crawling around on her back.}}
* In ''[[Chrono Trigger]]'' there is a boss battle that clearly fits this trope. In the battle, your party is fighting against the pilot of a small flying craft -- whilecraft—while your party is on top of the craft, and the craft is flying over the clouds.
* Pretty much every level in the ''[[Star Fox (series)|Star FOX]]'' series, except ''Adventures'' and the on-foot/tank/underwater sections.
** And while ''[[Star Fox Adventures]]'' is an adventure game, the last boss is fought in ships like any other [[Star Fox (series)|Star FOX]] game.
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** ''[[Twilight Princess]]'' had the City in the Sky, and a slightly less ludicrous boss battle involving a [[Colossus Climb]] on a flying dragon.
* In ''Wild9'' you have 2 free falling stages where you slam the enemy into the walls or signs/debris that you pass
* And then there is ''[[Skies of Arcadia]]'' - which is sort of 'all of the above', considering that all the ship battles are battles between flying pirate ships. Cruising around [[Floating Continent|Floating Continents]]s. And towards the end there surely is a climactic face-off with a flying fortress, too!
* ''[[Phantasy Star]] 1'' and ''4'' had this. In ''1'' and ''4'', you had to fight an evil king and {{spoiler|the same evil king 2000 or so years later.}} Inside of his castle. On a ''flying island''. In order to even get to the island in ''1'', you had to ride your [[Team Pet]] and fight a dragon in mid-air.
* ''[[Tales of Phantasia]]'' featured a special series of battles culminating in a boss fight that takes place in the air. Only Cless (riding on a <s>Sleipnir</s> Pegasus) and Arche (who normally flies anyway) could participate.
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* ''[[Power Stone]]'' 2 had a level which started on an airship, the ship explodes, and you free fall until you reach the ground where you can continue the battle, grabbing the umbrella during the free falling segment is necessary since if you don't grab it, you take damage when you reach ground level.
* ''[[Yoshi's Island]]'' had a battle with Raphael the Raven on the moon, while ''Yoshi's Island DS'' has a literal battle in free fall against a boss where both you and the boss are constantly falling with no ground.
* While the ''[[Another Century's Episode]]'' series did feature a lot of air and space based combat, one [['''High Altitude Battle]]''' stands out in particular: The [[Final Boss]] of ACE 3 is {{spoiler|the Shin Dragon from ''[[Getter Robo]] Armageddon'', piloted by the game's [[Big Bad]] Berkt, in the combined skies of two Earths, each one caught in the other's gravity well. Both the Earths are rather easy to see, and the stage really is the ultimate expression of atmosphere (pun intended) that the series has.}}
* Seen several times in ''[[Sonic the Hedgehog]]'', especially with bosses fought as Super Sonic.
** Although many bosses take place on levels set on airships, very few of these are technically a [['''High Altitude Battle]]'''. ''Sonic 2'' does feature a level where you pilot the Tornado chasing after the Winged Fortress Zone, but there's no actual combat against a boss. ''[[Sonic 3 and Knuckles|Sonic 3]]'' however includes an actual airborne boss fight in the Marble Garden Zone. It's also [[That One Boss]] when done as Tails.
* Pretty much all of ''[[Crimson Skies]]''.
* The first half of the final level in ''[[Metal Slug]] 3'', as well as the [[Final Boss]], which actually happens as you're both falling to Earth.
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** In the first game, he learned flight from Peter Pan (though why he only ever uses it in certain areas is never explained). In the second... well, technically, he's just falling. And never hitting the ground.
** The very last part of the [[Final Boss]] of ''358/2 Days'' is fought somewhere around 50 meters above the ground. You're not flying or on any sort of contraption, the game just acts like the ground is considerably higher than it actually is. The visuals suggest some sort of barrier has been set up by the boss.
* The final battle of ''[[Touhou]] Scarlet Weather Rhapsody'' has you fighting a [[Light Is Not Good|Celestial]] on the top of several stone pillars that ''spike beyond the atmosphere''. How the human characters -- orcharacters—or youkai, for that matter -- couldmatter—could still breathe is never addressed.
** For that matter, the [[True Final Boss|true final stage]] of ''Imperishable Night'' takes place ''halfway between the Earth and the True Moon''.
** ''Hisoutensoku'' also has you fighting against a Goddess of the Earth while falling down from the skies of Gensokyo. Although that doesn't stop her from throwing pillars of rocks at you.
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== [[Real Life]] ==
* Almost from the beginning of military aviation, pilots have engaged in high-altitude battles. Even the comparatively primitive aircraft of WWI could operate at altitudes above 10,000ft000&nbsp;ft. And of course there's the strategic high-altitude bombing campaign against Germany and Japan. Even today, air-to-air combat frequently occurs at high altitudes, and the importance of fighting from a perch is emphasized with the fighter pilot's saying: Altitude is Life.
 
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