Hint System: Difference between revisions

Klax and Thwaite
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(Klax and Thwaite)
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* ''[[The Seventh Guest]]'' included a hint book in the library, which would give increasing hints to the current puzzle when read for the first and second time. The third time you read it, the puzzle is solved for you. (Which is [[Nintendo Hard|a necessity for some of them...]]) On a similar note, its sequel, ''The 11th Hour'', had Carl's [[Gamebook]] that you could consult for hints or, in AI-opposing games, ask her to make the next move.
* In [http://www.searchamateur.com/Play-Free-Online-Games/Mummy-Maze-Online.htm Mummy Maze], you can choose to see the solution to a puzzle that's stumped you, but then you have to restart the game.
* In ''[[Klax]]'', a screen before each wave displays the wave's objective and a hint. Hints are reused in later waves.
 
== [[Roguelike]] ==
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* In ''[[Tales of the Abyss]]'', dying to a boss gives you the option of watching a skit between two of the party characters, in which they discuss potential strategies for winning on the next try.
* ''[[Demon's Souls]]'' and ''[[Dark Souls]]'' allow players to be this for each other, by using a special item to write and rate messages from a template. Though, there's nothing stopping them from putting down downright lies.
 
== Shoot Em Up ==
* In ''[[Thwaite]]'', a two-line hint is displayed for the first five seconds of early levels.
 
== [[Stealth Based Game]] ==