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Rather than using actual wounds and damage, players have a number attributed to their health that clearly indicates how close to death they are. It's like a time-irrelevant take on [[Exact Time to Failure]] in that [[Critical Existence Failure|only losing the last one]] causes any real harm. It should be noted, however, that HP in many games (especially [[Tabletop RPG|Tabletop RPGs]]) is supposedly a statistically concealed conceit of both [[Plot Armor]] and actual health. As your HP drops, it's ostensibly your talent/luck at dodging, deflecting and absorbing blows dropping as you get more tired and desperate until you actually get hurt (This explanation raises [[Fridge Logic|problems of its own]] all too often.)
This trope can be directly traced from the original ''[[Dungeons and Dragons]]'', right down to the name. Since then, it's been used in genres as diverse as [[First
In [[First
In [[Role Playing Game|Role Playing Games]] with levels, you usually get a higher maximum number of Hit Points with each [[Character Level]].
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* The ''[[Bushido Blade]]'' fighting series used aversion of this trope as a selling point. Unlike most fighting games that use HP bars, Bushido Blade lets you fight just until you receive a lethal injury. A solid hit to the head or body ends the match right there. Hitting an arm or leg would disable that limb--if both your legs are crippled, you can't even stand up.
== [[First
* Pretty much any [[First
* ''[[Left 4 Dead]]'' has the survivors with the standard 100 hit points. However, once they hit 40 hit points and below, they start to show the signs of their injuries, moving slower and slower, until they hobble along painfully at 1 hit point.
** Pain pills will give survivors a temporary health boost and it wears down over time. When someone is down, their health for being down starts at 300 points and drains by 3 points per second and more if attacked. Survivors die if the incap health reaches zero.
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== [[Platform Game]] ==
* ''[[Sonic the Hedgehog]]'' is something that manages to fall into the gap between the two health systems: a [[One
** In ''[[Shadow the Hedgehog]]'', the ring counter functions more like a typical life bar: You lose 10 rings instead of all of them when struck.
** In ''[[Sonic Generations (Video Game)|Sonic Generations]]'', if Sonic has more than a certain number of rings in his possession, he will lose a considerable percentage of them. Less than that, and he will lose all of them.
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[[Category:Video Game Tropes]]
[[Category:Hit Points]]
[[Category:Trope]][[Category:Pages with comment tags]]
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