Hit Scan: Difference between revisions

update links
m (clean up)
(update links)
 
Line 70:
** ''[[Star Wars: Dark Forces|Dark Forces]]'' even lowers the damage of blasters the farther the bolt has to travel.
** In ''[[Star Wars: Dark Forces|Jedi Knight]]'', using Force Speed and [[Not the Fall That Kills You|running into a shot]] from a blaster weapon would result in more damage than if you'd been hit while standing still. It seems like a decent amount of the damage caused by rockets (especially noticeable with the ones that latch onto you and wait for a few seconds before detonating) was purely from the impact.
* ''[[Marathon Trilogy|Marathon]]''. All bullets, including those fired from rapid-fire weapons like the assault rifle, are tracked as regular projectiles, showing up on the player's [[Enemy -Detecting Radar|motion sensor]] in the process. Especially remarkable due to this game being released in freaking 1994. Of course, running this on a single core Pentium MMX at 0.05 [[G Hz]] with 0.015 GB of RAM was ''difficult''.
** They generally weren't affected by gravity, although grenades were. Also, the speeds Bungie set for most bullets were quite a bit slower than is realistic.
* In ''[[Silent Scope]]'' your bullet's trajectories are affected by gravity, by movement while on a vehicle, the wind, etc., requiring you to [[Lead the Target]]. One of the few arcade lightgun games to do this.
Line 81:
[[Category:Video Game Tropes]]
[[Category:Guns Do Not Work That Way]]
[[Category:Hit Scan{{PAGENAME}}]]