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** ''[[Star Wars: Dark Forces|Dark Forces]]'' even lowers the damage of blasters the farther the bolt has to travel.
** In ''[[Star Wars: Dark Forces|Jedi Knight]]'', using Force Speed and [[Not the Fall That Kills You|running into a shot]] from a blaster weapon would result in more damage than if you'd been hit while standing still. It seems like a decent amount of the damage caused by rockets (especially noticeable with the ones that latch onto you and wait for a few seconds before detonating) was purely from the impact.
* ''[[Marathon Trilogy|Marathon]]''. All bullets, including those fired from rapid-fire weapons like the assault rifle, are tracked as regular projectiles, showing up on the player's [[Enemy
** They generally weren't affected by gravity, although grenades were. Also, the speeds Bungie set for most bullets were quite a bit slower than is realistic.
* In ''[[Silent Scope]]'' your bullet's trajectories are affected by gravity, by movement while on a vehicle, the wind, etc., requiring you to [[Lead the Target]]. One of the few arcade lightgun games to do this.
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[[Category:Video Game Tropes]]
[[Category:Guns Do Not Work That Way]]
[[Category:
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