Hitbox Dissonance: Difference between revisions

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* The ''Robot Ninja Haggleman'' games from ''[[Retro Game Challenge]]'' gives enemies a slightly larger hitbox than the size of the enemy. This means that if you approach from the wrong angle, you will get hit without actually touching the enemy. This is particularly bad for Dark Hagglemen, who have an animation where they laugh after deflecting your attack - but which doesn't turn off their hitboxes.
 
== [[MM OsMMOs]] ==
 
* ''[[World of Warcraft]]'' has some examples of both. Many bosses have very large hitboxes to make it easier for melee classes to attack them. Kologarn for example has a hitbox that is so large that you can stand near his right arm and use an area-of-effect attack to hit both of his arms and his body (his body and arms have separate hitboxes). Some bosses on the other hand have very small hitboxes. Saphiron for example has a hitbox that's about the size of his body, with his head and tail extending outside of the hitbox, meaning melee classes pretty much have to stand right under him.