Hollywood CB: Difference between revisions

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* ''[[Smokey and the Bandit]]''
* Everybody in ''[[The Cannonball Run]]'' seems to have their CB radio tuned to the same frequency. Possibly the racers had agreed to a specific frequency before the race started, but also they have no trouble communicating with plenty of random truck drivers during the race.
** Relatively justified since in the CB heydey channel 19 was a ''de facto'' standard for truckers on the interstate; there were exceptions for specific routes but they were pretty well known. Maybe they simply stayed on 19, or changed to 19 when they wanted to talk to a trucker.
* In the first ''[[Tremors]]'' movie, the people of Perfection use a CB radio to warn the Gummers of impending Bad Things possibly coming their way. Actually justified in this case, since it's made clear that they can't reach anyone outside their valley with their [[CBS]], and it would make sense for everyone to use the same frequency.
 
== [[Live Action TV]] ==
* ''[[The Dukes of Hazzard]]'' -- Anybody could pick up his CB and call anyone, and that person was on that frequency.
* ''BJ and the Bear''
* The ''[[Charlie's Angels]]'' episode "Angels Go Truckin'".
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== [[Video Games]] ==
* Your radio in ''[[BioshockBioShock (series)]]'' is automatically tuned to Atlas' radio frequency the second you pick it up, and other people (Like Sander Cohen or Andrew Ryan) can easily tune in, jam your connection and talk to you.
* Dialed [[Up to Eleven]] in [[Metal Gear Solid]] - The "Codec" supposedly puts the sound straight into your earbones so only you hear the person talking to you (with ample opportunity for [[Fridge Logic]], considering the speaker's own voice should still be very audible to their surroundings - this becomes particularly ridiculous in [[Metal Gear Solid 2: Sons of Liberty]], where characters standing barely two feet away from one another will decide to switch to nanocommunications for privacy). Plus, despite supposedly being an audio-only device, the HUD displays it almost like a videophone. On top of that, you have a number of people whose frequencies you have to find.
** The "speaker's own voice" issue could probably be [[Handwaved]] by invoking [[wikipedia:Subvocalization|subvocalization]] -- methods of turning it into audible speech have appeared in science fiction at least as far back as [[Neuromancer]].
** ''[[Metal Gear Solid 3: Snake Eater]]'''s radio was essentially the same as the above Codec, though it also worked around the "speaker's own voice" issue by having Snake communicating back to [[Mission Control]] via a [[wikipedia:Throat microphone|throat mike]].
 
== Music ==