Hollywood Darkness: Difference between revisions

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* In ''[[Silent Scope]]'''s nighttime level, the sniper scope's night vision is activated (which ironically makes it harder to see through the scope), but you can still see enemies clearly with the naked eye, if the brightness isn't too low.
* The visual effect provided by darkvision in ''[[Neverwinter Nights 2]]''.
* In the ''[[Splinter Cell]]'' series, Sam is effectively invisible if he's far enough into the dark. Even if he's standing between a guard and a lit area, as long as he's in the dark, they won't see him. Due to system limitations, especially on the [[Play StationPlayStation 2]], there were occasionally areas that were "pitch black" yet Sam is still visible to the player.
** Even more ridiculous in ''Splinter Cell'' is that Sam comes equipped with a wrist-mounted PDA, a walkie-talkie on his shoulder and night-vision goggles (which are specifically ''built for stealth'') ''that all glow bright green''. Despite this, if you're in darkness, no enemies will see you unless they already know where you are. This is all of course so that the player can see where he is.
*** In the later games that feature online play, it's revealed that it is solely for the player benefit, since those lights are invisible to enemy players (and presumably any enemy guards).
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** ''[[Silent Hill 2]]'', while mostly averting this trope, also plays it straight in some areas, such as the alternate hotel at the end of the game, where your flashlight no longer works.
* Averted in ''[[The Witcher]]'' where you need a special potion in order to see in dungeons and other underground spaces.
* There are two temples in ''[[Tales of Symphonia]]'' which avert this. In one area of the Lightning Temple, the player must wait for lightning to strike to see the pathways, lest they fall in the gaping abyss. Another is the Shadow temple, where the player is stopped at the entrance when it is realized it is too dark to see. The player then must fetch the blue candle as the only way to get through the temple. Although with the Lightning Temple you can still clearly see the pathway without waiting for the lightning. They corrected this in the [[Play StationPlayStation 2]] version.
* ''[[Resident Evil 4]]'' and ''[[Resident Evil 5|5]]'' avert this in different ways. In ''4'' Leon has a light clipped to his belt. It covers most of the screen and activates in dark areas. In ''5'' there's [[That One Level]] where you must navigate a pitch-black cave using a bulky electric lantern.
* The ''[[Penumbra (video game series)|Penumbra]]'' and ''[[Thief]]'' series, both for atmospheric and game play purposes (unless you cheat by turning the gamma way up). ''Penumbra'' also plays with this trope, since the protagonist can see in the dark if he crouches and waits a little [[Justified Trope|(his vision apparently adjusting to the dark]] [[Truth in Television|after a few seconds)]] . In ''Thief'', you can sometimes use portable light sources (like flares or small lanterns).