Hollywood Sailing: Difference between revisions

m
Mass update links
(clean up)
m (Mass update links)
Line 13:
* ''[[Waterworld]]'' manages to multiply the sins, by having a fore-and-aft rigged Trimaran that is powered by wind so reliable the main character felt it wise to build a giant wind turbine on his mast. Lord only knows what would happen if the wind ever went slack and the sail slumped back into the turbine.
* Some players of ''[[Pirates Of The Spanish Main]]'' build their models with the flag (properly called pennant) flowing backwards (although that would indicate that the ship is sailing directly into the wind) because they find it [[Coconut Effect|looks funny]] the other way around.
* Invoked in ''[[Munchkin (Tabletop Gamegame)|Munchkin]] Booty'' - several of the level up cards depict the characters entangled in ropes, with the card name describing what they are doing: "careen the futtock-shrouds," "splice the forecastle" and "belay the aft topgallants". None of these make any degree of sense.
* There was an illustration in a Robert Lawson book which pictured a 3-masted ship, all the sails full of wind, with flapping flags facing the wrong direction (i.e, flags were pointing to the stern). The flags and the sails are affected by the same wind, and so the flags should be pointing more or less toward the bow.
* ''[[H.R. Pufnstuf (TV)|H.R. Pufnstuf's]]'' intro includes an especially severe example. A sailboat is scudding along on a broad reach, sails properly filled and trimmed, then when Witchiepoo dispels her illusion, the boat turns sinister, the weather turns dark, and the boat is now "sailing" directly into the wind.
* ''[[The Hunting of the Snark]]'' had fun with this - see "[http://www.literature.org/authors/carroll-lewis/the-hunting-of-the-snark/chapter-02.html Fit the Second]".
* The 1997 French cartoon "Barbe-Rouge" averts this one very carefully.
* ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'' takes some care to play sailing realistically: Link can quarter by turning the sail at an angle to the boat so that it catches the wind fully, and goes faster when the wind is directly behind. However, Link doesn't need to turn the rudder while doing this, can quarter at a right angle to the wind, and, by picking up speed and making a sharp turn, can sail ''against'' the wind. Since lacking these abilities would make the game immensely tedious and frustrating, this can be filed under [[Acceptable Breaks From Reality]].
 
{{reflist}}