Hopeless War: Difference between revisions

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{{quote|''"A hundred thousand worlds, ten hundred thousand wars. There is no escape, no respite, no hope for victory."''|''[[Warhammer 40000 (Tabletop Game)|Warhammer 40000]]''}}
 
It's either the near future, the far future, or even the present, where there's a hopeless bleak war being fought between human and [[Bug War|some non-human enemy]]. Be it [[Robot War|sentient robots]], [[All Myths Are True|mythical creatures]], [[Beneath the Earth|subterranean]] [[Mutants]], or [[Alien Invasion|alien invaders]], [[Humans Are Bastards|or even other humans]]. In any case the humans are fighting a hopeless battle, where even a major victory is just a [[Pyrrhic Victory|hollow one]]. The human population has been [[Depopulation Bomb|reduced to small numbers]] because of this endless war. In some cases the war could even be a stalemate for the two opposing factions resulting in severe casualties on both sides. And more often than not, the war might have been intended as a minor engagement before things went [[Plethora of Mistakes|SNAFUBAR]], got complicated, and then [[It Got Worse|went completely to hell]], and now everybody is SOL. Its basically the war equivalent of [[Kick the Dog]], [[Shoot the Dog]] and [[Shoot the Shaggy Dog]]...and of course [[War Is Hell]]. In this bleak situation there's bound to be [[Despair Event Horizon]], [[I Did What I Had to Do]], [[Black and Gray Morality]], or [[Grey and Gray Morality]]. All for the sake of victory, But [[Was It Really Worth It?]]?
 
A [[Forever War]] may eventually grind itself down to one of these.
 
On a smaller scale, [[Last Stand]]. See also [[Bad Future]], and [[Shocking Defeat Legacy]].
{{examples|Examples}}
 
== Anime ==
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* Several of the [[Old World of Darkness (Tabletop Game)|Old World of Darkness]] games were based around supernatural wars that just couldn't end well, particularly ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]'' and its vampire [[Gambit Pileup]], the Jyhad. Ultimately all of the wars ended up being [[The End of the World As We Know It|called on account of the destruction of Earth]].
** In the ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'', [[Werewolf: The Forsaken (Tabletop Game)|the Forsaken]] are locked in three major wars at once: against the Hosts, vicious half-spirit entities that want to either cut the spirit world off permanently (the Azlu) or rip its walls down (the Beshilu), the spirit world itself, and a faction of their race known as the Pure which views them as heretics. The Hosts are nigh-impossible to kill permanently. Nine out of ten spirits are more powerful than the strongest werewolf, and they tend to be extremely hostile towards living things. And the Pure collectively ''outnumber'' the Forsaken.
** Also, [[Vampire: The Requiem (Tabletop Game)|the Kindred]] are also locked in multiple eternal struggles. They fight against [[Super -Powered Evil Side|the Beast]]. They fight with one another in a shadowy struggle for power. They fight against an [[Ancient Conspiracy]] of [[Hunter of His Own Kind|Vampire-hating Vampires]]. They fight against bloodthirsty packs of psychotic Vampires who want to [[Omnicidal Maniac|kill absolutely everybody]]. All this while trying to uphold the [[Masquerade]] because if they didn't, they'd have to fight humanity at large as well. And the [[Crapsack World]] is only getting worse no matter what happens.
** Also ''also'' in the New World of Darkness, the [[Changeling: The Lost (Tabletop Game)|Changelings]] are fighting a never-ending guerrilla war against [[The Fair Folk]], who will gladly drag any Changeling they can catch back to Arcadia, and generally have the power to do so. And that's not even counting spies the True Fae have planted [[Sixth Ranger Traitor|in the Changelings' midst]], [[Well -Intentioned Extremist|radicals whose extreme tactics in battling the Fae actually do the Changelings more harm than good]], and the various political machinations, infighting, and squabbles that inevitably occur between the different Changeling Courts, [[Inherent in The System|because it's the World of Darkness]]. And just to put the cherry of futility on the sundae of despair here, {{spoiler|the True Fae ''are'' Changelings, or, rather, what Changelings will eventually become when they finish growing to Wyrd 10.}}
*** {{spoiler|And [[Karma Meter|Clarity]] [[Complete Monster]]. So it isn't ''completely'' hopeless. The operative word being "completely"}}
** The majority of [[Mage: The Awakening (Tabletop Game)|Mages]] have been divided into two major factions which have continuously been at war since before recorded history, with no signs of it letting up ever. Both sides have goals which could be considered simultaneously altruistic and incredibly selfish, and even within the two groupings there is much infighting, backstabbing, and vicious politicking. If Mages don't fall into these two groupings, they are either 1) individuals who choose to go it alone and have little to no support network and probably won't last very long, 2) self-hating magic haters who have basically declared war on all other Mages, and will pursue this goal with fanatical single-mindedness, 3) members of the so-called "Left-Handed Legacies" which even if they aren't serving the agenda of some manner of reality eating [[Cosmic Horror]], will still do some truly reprehensible things (cannibalism, soul-eating, etc.), or 4) dead. And then there's the constant struggle against the Abyss, which isn't so much a reality eating [[Cosmic Horror]] as it is a [[Cosmic Horror]] ''reality''.
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== Video Games ==
* ''[[Gears of War]]'' has a bleak war going on between humans and a race of subterranean mutants called the Locust who literally come from up under the ground and begin to slaughter everything and everybody. Ironically and cruelly, most of the human casualties comes from the human military [[Nuke 'Em|scorching the planet]] (along with civilian survivors) with [[Kill Sat|orbital laser satellites]] in order to stop the rampaging hordes of Locust from commandeering cities and equipment that may be of use to them. Now the humans are fighting a dire guerrilla war with the Locust. In the first game you unleash a massive bomb that is supposed to either destroy the Locust or cripple them so badly that they cannot recover, you're treated to a cutscene of the bomb gloriously detonating and wiping out a ton of Locust, then the [[Hive Queen|Locust Queen]] reveals that the Locust have survived and the war is far from over. The second game brings new developments in the war: a lethal disease known as Rust Lung that comes from exposure to Imulsion, the COG's main fuel source, and the fact that the Locust have a [[It Got Worse|new weapon]] that can destroy entire cities, forcing COG onto the offensive to wipe out the Locust. However, it becomes apparent that the Locust are fighting their own losing war against humanity as well as [[The Virus|the Lambent]]. By ''Gears of War 3'', the COG has disbanded.
* The humans of the ''[[Halo]]'' series were spread out as far as the outer rim of the galaxy with their many planet colonies, which were in the hundreds . But eventually they were pushed all the way back to Earth's solar system, and their numbers reduced greatly to a mere 200 million. And of that 200mill, all that's left of the vast UNSC military was a few 10's of millions. 10's of Million UNSC forces may seem like a lot but when you put it into proper context of the UNSC formerly being in the high 10's of millions (if not hundreds of millions), and the human civilians at over 39 BILLION!! (A rough estimate by the [http://halo.wikia.com/wiki/Human#Population according to Dr. Halsey]) It really put the casualties of war into perspective. The reason for this was because of an invading collective force of [[Scary Dogmatic Aliens]] called ''The Covenant'' who saw humanity's existence as a form of heresy. Oh and then there's the alien parasite known as [[The Virus|''The Flood'']] [[Zombie Apocalypse|which is a huge threat to both humans AND covenant forces.]]
** Specifically the battle of Harvest that dragged on for 5 grueling years, and the fall of Reach which was a HEAVILY guarded and fortified planet (more so than Earth).
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*** Although it's a bit more hopeful for the Sangheili, given that they are now on the side of humanity {{spoiler|who, as the true inheritors of [[Precursors|the Forerunners]], should have few problems providing a new source of technical expertise}}.
*** Maybe..the relationship between humans and Sangheili are still dicey at best...if ''Halo: Glasslands'' is to be believed.
* ''[[Wing Commander (Video Game)|Wing Commander]]'' sometimes portrayed the war against the Kilrathi as hopeless, especially in the [[Tie -in Novel|Tie In Novels]]. So much so that the only way that humanity could come up with to win was a desperate strike against {{spoiler|the Kilrathi homeworld, completely destroying it and killing millions, if not billions of civilians to demoralize the entire race.}} The fact that it works is a miracle.
* The ''[[Free Space]]'' series consistently portrayed the war against [[Omnicidal Maniac|the Shivans]] as hopeless, especially in the succession of [[Hope Spot|Hope Spots]] known as ''Freespace 2''.
* The Virtual Console title ''[[Sin and Punishment]]'' screws this trope up entirely. Originally released on the N64 in 2000 exclusively to Japanese audiences, the story of the game takes place in the near future, where nearly everyone has been screwed over into becoming psychotic killer mutants of any given breed. In 2007, it was localized and released on the Virtual Console to English-speaking audiences. The screw-up? ''The game takes place in the year 2007.'' [[Hilarity Ensues]].
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** It wasn't {{spoiler|Vekta's navy, it was the ISA fleet, as in the ''entire human forces'' and the Helghan fleet was ''most of their force'' (hence why Visari claim "We have lost nothing")}}
** The ISA managed to pull a {{spoiler|last minute victory from the Helghast which involves triggering [[Hoist By His Own Petard|the Petrusite Bomb]], which came at the cost of billions of Helghast lives.}}
* The protagonist of ''[[Prototype (Video Game)|Prototype]]'' wages a [[One -Man Army|one man war]] against the legions of the Infected and the full military might of the [[Punch Clock Villain|United States Marines Corp]] and [[Armies Are Evil|Blackwatch]]. It is completely hopeless -- for ''them''.
* The ''[[Resistance]]'' series. A war that mankind is losing because their enemies, [[Alien Invasion|the Chimera]], are so advanced that everything the humans have tried against them has been proven either obsolete (like {{spoiler|the anti-Carrier serum in ''Resistance: Retribution.'' Even if James Grayson succeeded in killing off all the Carriers with it, it did nothing at the end, since the Chimera had already changed their conversion methods beforehand}}) or ends up [[Plethora of Mistakes|failing horribly]] (examples in question: {{spoiler|the British capturing an Angel in the second game, basically becoming bait for an attack, and the [[Somebody Set Up Us the Bomb|Fission Bomb in the second game]] ended up triggering the teleportation of Earth into some other place in space}}). It's also implied that {{spoiler|[[Big Bad|Daedalus']]}} [[Evil Plan|plan]] [[The Bad Guy Wins|worked.]] And finally, with most of the key characters [[Shoot the Shaggy Dog|either dead or incapable of recovering]] from [[The Virus]], [[Failure Is the Only Option|the situation]] [[It Got Worse|just keeps getting worse.]] However, in the third and final installment, {{spoiler|The human managed to pull through with a cure and the more obvious problem was solved through liberal application of firepower from an [[One -Man Army]].}}
** {{spoiler|As of the end of Resistance 3, it seems that the hope is back into the world.}}
* ''<nowiki>~Frontlines: Fuel Of War~</nowiki>'' is set to one of these. [[Post Peak Oil|The oil's run out]], setting off [[World War III]]. Even after {{spoiler|taking control of Moscow, the Russian capital}}, the war still persists. Partisan militias, the [[Chinese With Chopper Support]](who are likely to deploy [[The Dragons Teeth]]) and the harsh Russian winter have yet to be seen in full force. Odds are, if a sequel comes out, things will be '''''extremely''''' bleak.
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* [[Jade Empire]] had ghosts overrunning the Empire {{spoiler|thanks to the Sun brothers massacring the Spirit Monks and enslaving the Goddess in charge of the dead}}. There was no hope of winning: every ghost disrupted would eventually reform, and everyone killed by a ghost would eventually become one. And to make matters worse, the imbalance caused by the appearance of the ghosts is empowering demons.
* ''[[Gratuitous Space Battles]]'' is set in a galaxy where ''everyone'' is at war with everyone else. [[Bug War|The Alliance]] and [[Church Militant|the Order]] are on genocidal rampages to wipe out everyone who isn't them, [[The Empire]] is out to conquer whatever parts of the galaxy they don't rule already, [[The Horde|the Swarm]] are invading with their endless fleets, [[La Résistance|the Rebels]] are fighting to overthrow the Empire and survive amidst all these crazy lunatics trying to wipe them out, and the Tribe have decided that the only way to bring peace and harmony to the galaxy is to blow everyone else to atomic ribbons. And all of the above owe [[The Federation]] money, and their [[Private Military Contractors|"Contract Enforcement Division"]] is coming to collect.
* In the [[Backstory]] for the upcoming ''Dawn Of Victory'' [[Game Mod|mod]] for ''[[Sins of a Solar Empire]]'', Earth is [[Alien Invasion|invaded by aliens]] in the middle of [[World War Two|World War 2]] à la ''[[WorldWorldwar War(Literature)]]'' by [[Harry Turtledove]]. Despite the Scinfaxi (human name for the invaders) miscalculating the human level of technology, they proceed to [[Curb Stomp Battle]] humans to the brink of extinction using their [[Humongous Mecha]]. Humans only once manage to score a decisive victory by luring the enemy into an ambush in a major North American city and then proceeding to shell the city with massed artillery barrages, scoring a blow to the alien forces at the cost of an entire city. The Soviets manage to capture a supply of plutonium from a Scinfaxi convoy and use it to build an atomic bomb. The [[Nuke 'Em|detonation]] wipes out most of the enemy forces in the region. Seeing this, the [[Eagle Land|Americans]], the [[Those Wacky Nazis|Germans]], and the [[Imperial Japan|Japanese]] follow suit, forcing the Scinfaxi to retreat to the Southern hemisphere. Until nukes are built, this pretty much fits the trope.
* The above page quote from ''[[Myth]]'' perfectly illustrates the situation - the Empire of Cath Bruig has been razed leaving only a barren desert, the Free Cities of the North are under threat, and every day the Fallen Lords gain more ground.
* The Elder Wars in ''[[Lusternia]]'', fought between the [[Precursors|Elder Gods]] and the [[Cosmic Horror|Soulless Gods]]: not only did the Soulless outnumber the Elders, they ''ate them'' upon defeat and [[Cannibalism Superpower|gained their powers]]. The Elders tried the same tactic against them, but it didn't go so well.