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* [[Spiritual Successor]]: To ''Carrier Command''. ''Hostile Waters'' is also in essence an RTS-fied version of ''Rage Software's'' earlier game ''Incoming''.
* [[State Sec]]: Walker, from MiniIntel is basically in charge of Central's security service. He describes at one point how the government has ''very'' close surveillance of every radical group in existence:
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* [[Tank Goodness]]: Patton agrees.
* [[Terraform]]: The {{spoiler|Species}} embark on a great un-terraforming project of Earth itself, starting with Greenland. Given that they are, in part, living universal constructors, it becomes of vital importance to stop them.
* [[Twenty Minutes Into the Future]]: The game takes place in 2032, 31 years from the date of launch. The world, however, is massively different. Countries have dissolved and reassembled into new ones, violence and war are at an all-time low, ''weapons'' are practically non-existent. It's also implied that, through the use of free airborne medicine, disease and death have been eradicated, and there are probably space bases beyond the Moon.
* [[Utopia]]: a literal example:
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* [[Voice with an Internet Connection]]: Your handlers at Central, Walker and Church, who are two of the only people left qualified for military operations. Their superior, Halsey, also shows up in the first mission.
* [[Worker Unit]]: The Scarab vehicle, can also be used as a medic.
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