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* As well as most real-time strategy games, where they allow you to select or jump to certain groups of units.
* Many computer FPS games also use hotbars to allow the player to switch weapons quickly.
** This appears in all the ''[[Half Life]]'', ''[[
* ''[[Diablo]]'' has a hotbar where you can assign your usable items (perhaps most importantly, healing potions) and spells.
* ''[[Neverwinter Nights 2]]'' originally included one hotbar at the bottom of the screen. Later patches added three more hotbars hidden by default.
** And [[Neverwinter Nights|its predecessor]] had three by default: the first is mapped to F1 through F12, and the other two used Shift or Control in combination with the previous.
* ''[[Arcanum]]'' had a hotbar that could hold skills and items. It also told the player how many of a particular potion remained in inventory. Items in the hot bar took up no space in the [[Grid Inventory]], though their weight still counts for encumbrance.
* Thanks to its hybrid FPS/RPG gameplay, ''[[
* Also appears in ''[[Minecraft]]'' and ''[[
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