Hot Sub-On-Sub Action: Difference between revisions

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** So did ''Red Faction II''. (To be fair, it also had an underwater base you needed to infiltrate.)
* The classic sub simulator ''688AttackSub'' features several Cold War-era missions that involve sub-on-sub combat.
* ''[[Submarine Titans]]'', a real-time strategy game taking place underwater with subs. Combat occurs at close range, but stray torpedoes can hit targets at a distance.
* [[Sid Meier]] also did a game version of ''[[Red Storm Rising]]'', which, like the novel mentioned above, has plenty of this.
** Completely [[Averted Trope|averted]] in the sequel, though. Japanese subs didn't even have any sprites.
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* ''[[X-COM]]: Terror From The Deep'' had this when intercepting alien craft. Then again, all of the alien races from this installment of the X-Com series were amphibious, traveled around in weird-looking submarines, and came from a colony ship that crashed some 65 million years ago.
** Also, for the sake of completeness, the submarines in the game are ''flying'' submarines. That's right: sufficient velocity to break the surface of the water means you can activate turbo jets and fly! Weapons only work underwater though (which generally makes sense: torpedoes don't have the right engines, the powerful sonic cannon apparently has vastly decreased range when you're traveling faster than the speed of sound, and the omni-powerful Pulse Wave Torpedo actually requires water to work properly).
* ''[[Supreme Commander]]'' features submarines as an entry level navel unit, but due to the lack of decent anti-submarine weapons, they tend to be used in massed fleets late game. The only real counter to these fleets are more submarines as destroyers(the anti-submarine boat) are simply to expensive to produce in large numbers.
** The ''Forged Alliance'' expansion pack adds torpedo bombers for each of the factions as a counter to this. Like the destroyer, they cannot be mass-produced in the numbers that submarines can, but it can destroy enemy subs without risking being hit by return fire (from the subs).
* ''[[Naval Ops|Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely [[Point Defenseless]] while submerged and submarines usually attack with torpedoes.
* Pretty much averted in ''[[Warcraft 2]]''. Submarines and sea turtles must surface to fire and can only be fired upon if a flying unit (griffon, dragon, helicopter, or zeppelin) can see them.
* In ''[[Command and& Conquer|Command & Conquer: Yuri's Revenge]]'', the Soviets and Yuri's forces have submarines, except a fight between them involves floating in place while shooting one torpedo after another until either is destroyed. The Allies only have surface ships and trained [[Heroic Dolphin|dolphins]].
* ''[[Steel Diver]]'' is a submarine action/simulation hybrid that bends a few rules of reality, and has some submarines as enemies.
* In ''[[Advance Wars]]'', sub-sub fights are quite common because submerged subs can only be attacked by cruisers and other subs. Given that cruisers are not constantly invisible and very vulnerable to battleships and bombers, they tend to be prime targets of opportunity and generally die quicker than subs. A sub attacking another sub will do between 55-65% damage; most sub battles end up with 8 HP on the attacker and 4 on the defender.