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* ''[[Crimson Tide]]''
* ''[[U-571]]'' does this, with the Americans in the captured German U-Boat destroying another submerged German U-Boat with torpedoes.
* ''[[G.I. Joe:
** It also features what amounts to the trench run in ''[[Star Wars]]'' Episode 4 [[In Space|UNDER WATER!]].
* ''[[Down Periscope]]'' involves a wargame that tests if a rogue [[World War Two]]-era diesel submarine, run by a [[Ragtag Bunch of Misfits]], is capable of outmaneuvering the US Navy and cause significant damage to major ports. The diesel's main opponent? A ''[[wikipedia:Los Angeles class submarine|Los Angeles]]'' class nuclear attack sub.
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* ''[[The Abyss]]'' deserves a mention here. The minisubs involved aren't fighting with weapons- they're fighting ''over'' a weapon.
** And fighting without weapons means ramming each other, brutally. Brilliant, and vastly under-rated action sequence.
* Another particularly brutal minisub duel occurs in the [[James Bond (
* ''Run Silent Run Deep'' depends on, and arguably laid the groundwork for this trope {{spoiler|since it turns out the Japanese vessel taking out American subs in the Bungo Straits is not a surface vessel, but another submarine}}.
** It is torpedoed when it is lured to the surface rather then under the surface. The original writer was a submariner himself and knew perfectly well that it was pretty much impossible for one submerged submarine to torpedo another in [[World War II]].
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== [[Live Action TV]] ==
* ''[[
** The Japanese actually have the best sub-fighter pilots, since they have brain implants that jack into the sub-fighters and control the craft by thought. During the one episode they're shown, they manage to destroy one of the ''SeaQuest'' sub-fighters, piloted by a semi-regular character. She is promptly replaced by a rogue Japanese female pilot. Yes, they kill off one [[Twofer Token Minority]] (a black woman) to immediately replace her with another.
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* ''[[X-COM]]: Terror From The Deep'' had this when intercepting alien craft. Then again, all of the alien races from this installment of the X-Com series were amphibious, traveled around in weird-looking submarines, and came from a colony ship that crashed some 65 million years ago.
** Also, for the sake of completeness, the submarines in the game are ''flying'' submarines. That's right: sufficient velocity to break the surface of the water means you can activate turbo jets and fly! Weapons only work underwater though (which generally makes sense: torpedoes don't have the right engines, the powerful sonic cannon apparently has vastly decreased range when you're traveling faster than the speed of sound, and the omni-powerful Pulse Wave Torpedo actually requires water to work properly).
* ''[[
** The ''Forged Alliance'' expansion pack adds torpedo bombers for each of the factions as a counter to this. Like the destroyer, they cannot be mass-produced in the numbers that submarines can, but it can destroy enemy subs without risking being hit by return fire (from the subs).
* ''[[Naval Ops|Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely [[Point Defenseless]] while submerged and submarines usually attack with torpedoes.
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