How Much More Can He Take?: Difference between revisions

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** This is why the tense moment at the end of that fight when Superman is believed to be dead completely fails to fool the audience. Sure, he got crushed by a bus, but he's ''Superman'', for goodness sake. You'd have a hard time convincing us that that'd even knock the wind out of him.
* This can even happen in movies about supposedly normal mortals:
** [[James Bond (film)|Bond]] and Trevelyn's fight at the end of ''[[GoldeneyeGoldenEye (film)|GoldenEye]]''.
** ''[[Rocky (film)|Rocky]]'' tends to fall into this trap, getting worse as time goes on; ''V'' is probably the worst offender.
*** ''Rocky IV'' is bad, too. Ivan Drago managed to ''kill'' Apollo Creed with one of his punches, and Rocky is still able to hold him off for ten minutes screen time before his "come-from-behind" win.
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* Interestingly, in the PDQ system this is the only way damage is tracked at all - damage is taken directly off of your skills and you lose the fight when you have none left.
* ''[[GURPS]]'' notes shock penalties for each hit (pain from being struck), crippling damage (broken bones or joints) and has penalties causing by losing too much HP.
* ''[[Dungeons and& Dragons]]'' has a rarely-used optional rule: The Clobbered rule. Taking half your hit points in physical (non-magical) damage, total, in a single round, reduces your ability to act in the next round. However, since no-one uses that rule, most of the time D&D uses the traditional [[Critical Existence Failure]] rule.
** The D&D Miniatures game follows the RPG's lead. Most creatures have to make a morale roll after losing half their Hit Points, or run off the battlefield. Otherwise, there's no difference between being at full HP or nearly dead. By contrast, games like [[Hero Clix]] or [[Mage Knight]] have characters get progressively weaker (and lose special abilities) as they take damage.
* ''Star Wars Saga edition'' battles can either follow or avert this trope depending on how much damage is being dealt per attack. Lots of weak attacks can bleed off hp without any noticeable effect until you suddenly drop dead from being hit with a toothpick but powerful attacks will move your character down a condition track, making you suffer penalties to everything until you've recovered.
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[[Category:Fight Scene]]
[[Category:Combat Tropes]]
[[Category:How Much More Can He Take?{{PAGENAME}}]]