Humans Are Average: Difference between revisions
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{{quote|''A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. [[Crippling Overspecialization|Specialization is for insects]].''|'''[[Robert A. Heinlein]]'''}}
If you see any fantastic setting involving Humans, they are highly likely to be average. Smart but not the smartest, strong but not the strongest, having ability to use magic but no affinity for it. They live longer than mayflies but shorter than elves. In other words, humans are the [[Jack of All Stats]]. They may be [[Humans Are the Real Monsters|bastards]] but not necessarily [[
Another common trait is to make humans more driven and adaptable than other races, which accounts for what they're able to accomplish in comparison to other races that have longer lifespans or greater skills in any given area. Humans might not be as good as magic as elves or as good at blacksmithing as dwarves, but they're still better than dwarves when it comes to magic and they may still be better blacksmiths than elves. As a result, humans in various types of tabletop or online games may end up getting more skill points to reflect their ability to master a variety of situations.
Common contrasts with humanity include [[Elves Versus Dwarves|spiritual Elves and phlegmatic Dwarves]] in [[Fantasy]], [[Bug War|mindless Bugs]] and [[Robot War|soulless Robots]] in [[Sci Fi]], and [[Our Angels Are Different|purely good Angels]] and [[Our Demons Are Different|purely evil Demons]] in [[Mythology]].
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== [[Literature]] ==
* ''[[
* [[Diana Wynne Jones]] played with this trope in ''[[Power of Three (
* ''[[The Hitchhikers Guide to The Galaxy (
* In [[Alan Dean Foster]]'s ''[[Literature/The Damned|The Damned]]'' trilogy, this is subverted in the fact that humans are both average in
* Explicitly prohibited by [[John W. Campbell]], editor of ''[[Astounding Science Fiction]]''-slash-''Analog Science Fiction/Science Fact'' during the 40s-50s-60s, whose influence on SF cannot be understated. A bit of a chauvanist, he would reject any story in which humans weren't better than the aliens. (And by "humans" he meant "men of northern European descent", mostly, but that's another trope for another page.)
== [[Live-Action TV]] ==
* ''[[
== [[Tabletop Games]] ==
* ''[[Dungeons
** In 1st and 2nd, Humans don't get any special bonuses or penalties, but can be of any class and have no limits on what level they can achieve in any class.
** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and they are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class.
** In 4th Edition, humans get +2 to any one stat of your choice (other races get +2 to two fixed stats), +1 to non-armor defenses and an extra feat, trained skill and first level at-will power. That last one can be a major advantage, depending on class.
* ''[[Warhammer
* ''[[Warhammer 40
* In ''[[
* In ''[[
* [[Enforced]] in ''[[Magic:
{{quote|
Second, humans play an important role as a point of comparison in every color. You get to see how tall or tough or magic-inclined goblins are compared to humans, for example, since you get to see them next to red-aligned humans that live in similar environments and have similar color values. You get to see what role griffins or pterons or leonin play in a given setting, because you get to see white-aligned humans riding them or hunting them or making alliances with them. We can afford to get more exotic with our nonhuman races, in part because there are plenty of examples of humans next to whom you can see similarities and differences—and we like that. }}
* In ''[[Shadowrun]]'', humans are the default race. All other "metatypes" cost character creation points. Humans receive no attribute bonuses or penalties, except they start with an extra point of Edge, which is basically luck.
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== [[Video Games]] ==
* ''[[
* ''[[
* ''[[Arcanum:
* ''[[Nethack]]''.
* ''[[
* ''[[Starcraft (Video Game)|Starcraft]]'' has the Terrans, which rely more on numbers than the Protoss, but less than [[Zerg Rush|the Zerg]]. However, they are also the most specialized to range and the least tied to location, and so their specializations give them the greatest feel of adaptability.▼
The asari have the best individual fighters, but can't stand up in a firestorm. The vorcha and krogans are incredibly biologically suited and disposed to physical conflict, but have to get technology from other races, who they're no good at negotiating with. The turians and batarians have strong senses of duty and collectivism, but aren't very good at economics (being reliant on other species, and destitute, respectively). The salarians are masters of technology and information, but are short lived and relatively fragile. Lacking [[Planet of Hats|the rigidity of other species]], humans can adapt on the fly to new situations, and employ new tactics and techniques quicker than anybody else.
* ''[[Starflight]]'': Humans are pretty much the most average species you can select for a crew member. ▼
▲* ''[[
▲* ''[[Starflight]]'': Humans are pretty much the most average species you can select for a crew member.
* The third installment of ''[[Star Control]]'', notably as explained by the human representative re the Earthling Cruiser.
* Played completely straight in ''[[
* [[Justified Trope|Justified]] in ''[[Fall From Heaven]]'', where humanity is the original race in which all of the [[Fantasy Pantheon|Angels]] had an equal hand in creating. The other races are simply humans whose ancestors who spent a lot of time with a particular Angel, whose presence caused them to become more like that Angel. For example, elves hung out with the Angel of Nature, Sucellus.
* Surprisingly not the case in ''[[Master of Magic]]''. Humans (High Men) are balanced in their stats, but they trade off the ability for building some endgame buildings for a handful of elite units. On the other hand, [[Our Orcs Are Different|orcs]] have no strikingly elite units but can build every town improvement in the game, and their combat stats are also average.
* ''[[
* Sort of straight and sort of not in the ''[[Fuzzy Knights]]'' roleplaying game. Human type fuzzies are stated to be the baseline, [[Lampshade Hanging|like in most games]], but they also are a tiny minority, making up only 1% of the Fuzzy population.
* ''[[
* In ''[[
* In ''[[The Battle for Wesnoth]]'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.
* ''[[
* The [[Call a Rabbit A Smeerp|Humes]] in ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]''.▼
The Horde Version of the humans is typically either the undead (Former humans) or Darkspear Trolls (life-long rivals of humans), mostly due to the similar class-availability before Cataclysm. Instead, the "average" horde race is more Orcs.
* In ''[[Video Game/The Lord Of The Rings Battle For Middle Earth|The Lord Of The Rings Battle For Middle Earth]] 2'' human infantry and heroes are faster but weaker than the [[Mighty Glacier|dwarves]] but slower and stronger than the [[Fragile Speedster|elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[Humans Are Diplomats|heroes with leadership skills]] than other factions.
* Averted in ''[[
* In the ''[[X (
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