Hybrid Overkill Avoidance: Difference between revisions

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*** Also theoretically averted in a sense by any supernaturals who could turn into [[Hunter: The Vigil|Hunters]] and become members of a Conspiracy, where they could then gain Endowments. Of course, if the ''other'' Hunters found out who they were, in many groups they'd be on fire in seconds. This only works if A: the DM [[Loophole Abuse|accepts the letter of the rules]] and not [[Screw the Rules I Have Plot|the spirit invoked by the flavor-and-backstory text]], or B: [[Million-to-One Chance|the character has a very short conscription into becoming a Hunter and a somewhat-to-very long transformation into a supernatural which reached the point of no return before the full-fledged-Hunter immunities kicked in]].
** The ''[[Old World of Darkness]]'' has similar rules to the above to prevent gratuitous crossover:
*** Only humans have avatars, so only humans can Awaken to become Mages. Becoming undead of any kind gets rid of the avatar, nixing that option. Shapeshifters were born as shapeshifters, even if they resemble humans or animals at birth, so they lack avatars. When they die they can't go to the same afterlife as human dead, so they can't become wraiths, zombies, or [[Kindred of the East]]. They ''can'' however become ghouls, though the blood addiction slowly kills their avatar and ability to do magic along with it. There's mention the Rafastio family of Revenants <ref>ghouls bred with other ghouls (and possibly magically mutated) so much the offspring are born ghouls with their own vitae production.</ref> has some members that are also mages.
*** One exception is a [[Vampire: The Masquerade|vampire]]-[[Werewolf: The Apocalypse|werewolf]] hybrid "abomination," extremely tricky but possible. Werevolves are violently allergic to vampire blood so if you try to 'embrace' one, he gets a roll to see if he died peacefully or in horrible pain. Unless they're out of all Willpower, they get to die automatically. A hybrid is created only if you [[Critical Failure|botch]] that roll. A hybrid does have access to all the powers but has to watch the [[Karma Meter]] very carefully - from spiritual point of view, werewolves and vampires are pretty much opposites (one being a nature spirit that just happens to have flesh while the other is a dead shell with barely any spiritual presence) so straining too far will be detrimental to all spirit-related powers. This can be used offensively (and werewolves destroy vampires in combat bad enough this isn't your worst option), but may only be [[Taking You with Me]].
*** Several other Changing-Breeds either can't be embraced, or can't stay that way for long afterwards. Kitsune were-foxes explode in fire if embraced as kind of a [[Take That]] to players' obsession with making abominations. [[Ravens and Crows|Corax were-ravens?]] They explode come dawn no matter WHERE they are. [[Dragons Are Dinosaurs|Mokolé were-dinosaurs?]] They go BALLISTIC the second the embrace starts, and their war form? A dragon/dinosaur which may very well breathe fire and/or glow with sunlight. ''Then'' they die. Rokea were-sharks? No vampire has been dumb enough to try it (they also are mostly aquatic, making it hard for vampires to even know they EXIST, much less find and capture one). Bastet werecats can be embraced but immediately start losing their Gnosis stat, which cripples their supernatural abilities.
*** The one accepted hybrid is anyone except an [[Hunter: The Reckoning|imbued hunter]] can drink a vampire's blood and become their ghoul, which is generally a bad thing since it makes them the vampire's bitch (or for the handful of independent ghouls that bleed and kill vampires to drink their blood bond free, renders them essentially a junkie serial killer). For a Mage the blood addiction slowly kills their avatar and ability to do magic along with it. There's mention the Rafastio family of Revenants <ref>ghouls bred with other ghouls (and possibly magically mutated) so much the offspring are born ghouls with their own vitae production.</ref> has some members that are also mages.
*** Also averted by the infamous [[Canon Sue|Canon]] [[Villain Sue]] Samuel Haight who was a ghoul-werewolf-true mage. Until he died, became a ghost, and was soulforged into an ashtray.
* Some templates in the 3rd Edition [[Dungeons and Dragons|D&D]] game can only be applied to specified creature types, or to creatures with specified traits. This restricts some abuses, but an imaginative DM can still do some crazy things.