I Am Alive: Difference between revisions

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* [[Action Survivor]]: The main character.
* [[After the End]]: The prospects look pretty bleak for recovery; unless the dust settles, plants are going to have a hard time growing, and without plants...
* [[Ain't Too Proud to Beg|Ain't Too Proud To Beg]]: Type 2 for many enemy survivors, to the point where forcing a surrender at gunpoint a game mechanic used in order to conserve ammunition.
* [[Annoying Arrows]]: Presumably thought by enemy survivors based on how the bow does not intimidate them, but averted. Just like the firearms, one arrow is enough to kill.
* [[Apocalypse How]]: [[Apocalypse How/Class 2|Class 2]].
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* [[Oh Crap]]: Most machete-wielding enemies when you pull a gun on them. {{spoiler|Also Linda when Mei goes missing temporarily in the final section.}}
* [[Pistol-Whipping]]: How the main character takes down [[Ain't Too Proud to Beg|surrendering]] enemies, with the pistol or shotgun.
** [[Tap Onon the Head]]: Where he hits them. Though it is implied to be nonfatal (hence the need to make the enemy surrender first), there is no way to be sure.
* [[Puzzle Boss]]: Or "puzzle every enemy encounter," anyhow. You are regularly surrounded by three or four armed men, and you'll need to keep your wits about you to take them all out, ''especially'' if you only have one bullet left.
* [[Rape Asas Drama]]: Heavily implied to be what happens to women in {{spoiler|the Hotel}}. One of the women there even refers to their position as [[Sex Slave|"pets"]].
* [[Scavenger World]]
* [[Shoot Out the Lock]]: A couple of places are locked with a padlock you can shoot to open. However, bullets are very dear; you should be absolutely certain you need what's beyond. A couple of the victims can only be rescued this way, too.
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* [[Weapon for Intimidation]]: Aside from shooting people, this is the other use for your gun. Getting people to back off (and then kicking them off a cliff) is one common way.
* [[What Could Have Been]]: The original premise of this game involving trying to survive six days ''after an [[Earthquakes Cause Fissures|earthquake]] in [[The Windy City|Chicago]].'' Apparently, the developing team didn't think this scenario to be a believable survival setting. The name of the protagonist is Adam Collins, an ordinary office employee who gets caught in the mess unlike the protagonist in the game's final release who had {{spoiler|to travel by foot since the dust made air travel almost impossible.}}
* {{spoiler|[[What Happened to Thethe Mouse?|What Happened to Henry?]]: Henry's wheelchair is found near the end, but he is not seen again. The implication seems to be that the gang at the pier found and killed him.}}
* [[X Meets Y]]: [[The Road]], video game style.
* [[You Bastard]]: Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like "Murderer!" before croaking. Even some surviving people in the vicinity of the kill may react with fear even if non hostile and also call you out on it.