Il-2 Sturmovik: Difference between revisions

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* ''Forgotten Battles: Ace Expansion Pack (2004)'': The first expansion pack, which added several new nations and lots of other additional content to the first two games.
* ''Forgotten Battles: Gold Pack (2004)'': Another expansion.
* ''Pacific Fighters (2004)'': The one [[Oddly -Named Sequel 2: Electric Boogaloo]], adding aircraft carriers and focusing chiefly on the Pacific theatre in all its entirety.
* ''IL-2 Sturmovik: 1946 (2006)'': The last main installment in the original series, featuring the aforementioned [[Alternate History]] elements.
* ''Sturmoviks over Manchuria (2007)'': A small expansion pack that mostly added a few more campaigns.
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* [[Diesel Punk]]: To a degree, especially in ''1946''. It's got a more realistic than [[Rule of Cool]] tone, though.
* [[Do a Barrel Roll]]: And many other manoueveres, both basic and advanced - whether you're dogfighting or just plain flying around. Needless to say, they're depicted as realistically as possible, in keeping with the series tone.
* [[Dodge Byby Braking]]: The realistic version of this trope. Also one of the basic manoeuvers while dogfighting in the game.
* [[Duel to Thethe Death]]: Happens frequently after encountering a large enemy squadron or [[Worthy Opponent]] [[Ace Pilot]].
* [[Eagle Squadron]]: There are some examples of this, but they're already more official variations of the trope (e. g. British pilots helping the US in the Pacific theatre) or have something to do with the [[wikipedia:Lend-Lease|Allied lend-lease project]].
* [[Enemy Exchange Program]]: Seen constantly, just like in the real Second World War. Often results in the Allied and Axis side both using some of the same aircraft models or brands.
* [[Fighting For Aa Homeland]]: The Finnish, French, Polish and Soviet air forces would be the most clear-cut examples. Many additional fan-made [[Game Mod|mods]] also feature pilots of foreign occupied nationalities serving in the RAF (e. g. Czechoslovak fighter and bomber pilots). The French, Polish and Finnish air forces also double as [[La Résistance]] - the French forces being the [[Trope Namer]], of course...
* [[First Person Ghost]]: Played straight in cockpit view. Averted in all external views, where you can see the pilot characters clearly. They even make slight movements during flight.
* [[Game Mod]]: Thousands of new planes, paint schemes, maps, new sound and graphic effects packs, you name it. (Though installing them into the game can be quite a headache, since there are several similar but different applications for doing so created by various mod teams. Also, you have to make heads or tails of which version of the game you have and whether it's properly patched up, otherwise you're screwed.) The game boasts an impressive worldwide modder base, probably one of the largest ones continually in existence.
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* [[High Altitude Battle]]: Not as many as you would think, though a few missions involving bomber-busting start off in quite high altitudes.
** More common in multiplayer as long as there are a few moderately experienced pilots around. Follows naturally from two or more pilots trying to achieve energy advantage over the other, or attempting to use their aircraft's high altitude performance to their advantage. These fights are usually of completely different nature than low or medium altitude dogfights and furballs. The low air density up high means the engines are also producing less power and thrust, but the airplanes need to move faster to produce sufficient lift. Luckily, low density air also reduces the drag, but maneuvering becomes much harder and slows down the aircraft rapidly, so the emphasis is usually on flying as cleanly and economically as possible, and the one who manages to gain an energy advantage usually wins. This can result in prolonged, high-tension battles, compared to fast-paced, action-packed low altitude furballs.
* [[Just a Stupid Accent]]/[[As Long Asas It Sounds Foreign]]: Averted. The pilots of every featured nation are voiced by genuine native speakers.
* [[No Campaign for Thethe Wicked]]: ''Spectacularly'' averted. The series in its full entirety deliberately [[The Greatest History Never Told|features every possible nation that played at least some role]] in [[World War Two]] aerial warfare, both on the Allied and Axis side.
** Until recently, it was basically inverted, with regard to the Western Allies. Later expansions changed this, but it still holds to a degree--for example, there is still no campaign for USAAF fighters in Western Europe. (There is one for them in the Pacific, but it's not nearly as in-depth as the ones for the USN or USMC.)
* [[Nose Art]] : Both in the form of actual nose art and selectable skins for the planes. The markings on your plane depend on the nation/faction you're flying for and can be turned off if you wish.
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* [[Rare Vehicles]]: The ''1946'' expansion added some speculative implementations of German and Soviet prototype aircraft, most notably the Heinkel Lerche (the aircraft that looks like a rocket/cigar surrounded by a shrouded turbofan).
* [[See the Whites of Their Eyes]]: [[Justified Trope|Justified]], since this is the most reliable way of scoring a [[One-Hit Kill]] against enemy aircraft, especially if you're dogfighting aboard a fighter against other fighters. It also eats up much less ammo compared to attempts of shooting someone down from a far greater distance (like, say, a mile or two).
* [[Shoot the Fuel Tank]]: [[Zig -Zagging Trope|Played straight with some aircraft, subverted with others.]] It all depends on what class, type and specific model of aircraft are you shooting at. Each has different [[Flawed Prototype|design weaknesses]], including vulnerable [[Attack Its Weak Point|(and well exploitable)]] construction flaws.
* [[Sink the Life Boats]]: Shooting parachutes. You can shoot the pilot, leaving his lifeless body dangling on the chute. Or you can shoot the chute, [[Video Game Cruelty Potential|sending the poor devil plummeting to his death]].
* [[Shown Their Work]]: ''[[The Dev Team Thinks of Everything|And how!]]''