Immortality/Sandbox: Difference between revisions

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* Many MUDs and [[Massively Multiplayer Online Role Playing Game|MMORPG]]s have means of ensuring that even if your character dies, the game isn't over—and most ignore aging as well. Some of the most blatant examples basically boil down to Type IV Immortality with penalties such as lost [[Role Playing Game Terms|experience points]], lost money, and being teleported back to a town.
** The SWR codebase for MUDs is a bit of an exception. You usually need to buy a clone, which generally isn't cheap. Some codebases will give low-level players a free clone (or just have auto-cloning) but more often you have to buy one regardless of level. If you don't have a clone, death becomes quite permanent. Of course, [[Cloning Blues|cloning is hardly true immortality...]]
* The Status of Immortal in ''[[The Twelve Kingdoms]]'' is a mix of Type II and Type VII: Immortality is given by certain authorities, and once you have it you stop aging and eventually recover of any injuries at the same rate that normal people do (some do have some form of Healing Phlebotinium, though), to the point that you could be completely deprived of food and water and remain living (albeit weakened) for years. However, immortals can die if they are beheaded, and if its Immortality is revoked they return to age normally.
* In ''Eternity Row'' by S.L. Viel, the entire population of a planet develops a nasty case of Type VI, as the result of a dietary deficiency. The titular Eternity Row is the area of a city containing hospitals full of horribly wounded people who cannot die.
* Liches often combine Types V and VII. Their skeletal bodies are quite difficult to destroy, but they use a [[Soul Jar]], known as a phylactery in case of their destruction. They were popularized by [[Dungeons and Dragons]], but have since shown up in the [[Warcraft]] series, among other places.