Immune to Flinching: Difference between revisions

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Believe it or not, those little flinching animations that accompany damage are actually an important tactical concern in these genres: Interrupting the player's control over their character means the opponent has a chance to land a [[Combos]] for massive damage. This works both ways ([[The Computer Is a Cheating Bastard|usually]]), but it can become a problem for [[Competitive Balance]], such as when pitting a [[Mighty Glacier]] against a [[Fragile Speedster]] -- no matter how weak the Speedster's hits are, the Glacier won't be able to get a single strike off if the Speedster can land hits faster than the Glacier can react to them and win by a [[Death of a Thousand Cuts]].
 
But if a character is [[Immune to Flinching]] then their actions cannot be interrupted if the opponent lands a hit; a Glacier with this ability can safely counterattack the Speedster even while he's enduring the incoming flurry of hits. The downside is that if the Glacier no longer has to worry about avoiding or defending against his opponent (as he can simply [[Attack! Attack! Attack!|punch right through them]]), he could become a [[Game Breaker]] in the process, and a duel between two such Glaciers may yield nothing more than a [[Button Mashing]] contest to see who can land their most powerful blows the fastest.
 
Thus, many games limit the extent to which a character is (and is not) [[Immune to Flinching]] in the name of fairness:
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* In the [[Dawn of War|Dark Crusade]] campaign, some heroes can use wargear that reduces the effects of knockback.
* In [[The Legend of Zelda Oracle Games]], there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when most powerful enemies knock you back when ''you'' hit ''them''.
* A few ''[[Pokémon]]'' (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[Switch -Out Move|being removed from battle]].
** There is also the ability Inner Focus, which, well, prevents the Pokémon from flinching (flinching causes a Pokémon to lose this turn).
* In ''[[Terraria]]'', knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip the Cobalt Shield or its upgrade, the Obsidian Shield, which both completely prevent knockback.
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[[Category:Video Game Tactical Index]]
[[Category:Immune To Flinching]]
[[Category:Trope]]