Imperial Guard: Difference between revisions
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The ''Imperial Guard'' is the [[Redshirt Army|collective military of normal humans]] and the military backbone of the Imperium in ''[[Warhammer
Besides the popular [[Gaunt's Ghosts]] and [[Ciaphas Cain]] series, they feature in ''Fifteen Hours'', ''Death World'' and ''Rebel Winter'' (collected in the ''Imperial Guard'' omnibus), Steven Lyon's ''Ice Guard'', Aaron Dembski-Bowden's ''Cadian Blood'', Steve Parker's ''Gunheads'', ''Desert Raiders'', and Henry Zhou's ''Flesh and Iron'', just to name a few. They also commonly appear in other ''[[Warhammer
Not to be confused with [[Praetorian Guard]],<ref> (which is coincidentally also the name of Imperial Guard regiments from the planet Praetoria)</ref> which is the trope of imperial/elite guards as a whole.
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{{tropelist}}
* [[Armchair Military]]: Many commanders, especially those part of a 'high command', are armchair generals. The 'garden variety' commonly resides within command vehicles such as a Leviathan. Alternatively they will command an HQ far behind the front.
* [[Awesome Personnel Carrier]]: The Chimera or the larger Gorgon.
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* [[Battle in the Center of the Mind]]: Mental battles with psykers/daemons or the simple mind scrubbing that war manages to do, usually to characters that have been in field longer than their psyches can handle.
** A Tanith trooper, in the first few pages of First and Only, flips out and begins to shoot at vermin in his own trench. He is dealt with accordingly.
** [[Bifurcated Weapon]]: Bayonets are common in the Guard. Underslung (or even built-in) grenade launchers, flamethrowers and shotguns are much less common, but some units carry such weapons. E.g. lasgun with integrated grenade launcher is a squad support weapon of [http://wh40k.lexicanum.com/wiki/Elysian_Drop_Troops#Personal.2FSupport_Weapons Elysian drop troops].
* [[Boxed Crook]]: Penal legions, but [[Gas Mask Mooks|Savlar Chem Dogs]] especially. Criminals imprisoned in a [[Death World|toxic world]], sent to fight in the poisonous undersides of hive cities.
* [[Brass Balls]]: One common saying (in fanon) about the [[Imperial Guard]] (the [[Redshirt Army]]) is that on the first day, each recruit is handed "a T-shirt (flak jacket<ref>
* [[Bug War]]: Typically Guard vs Tyranids. "Desert Raiders" is a [[Bug War]] with a twist.
* [[Cannon Fodder]]: Quite obviously Penal Legionnaires and Conscripts.
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* [[Empathic Weapon]]: Weapon's used by psykers.
* [[Evil Is Deathly Cold]]: Side-effect of Psyker powers, anyone?
* [[Fast Roping]]: Valkyrie can hover, so it's an option for insertion - when landing would be troublesome, but there's no immediate resistance, so grav-chutes are unnecessary. One of the stratagems in ''Cities of Death'' expansion. ''[[Only War]]'' rates drop harness "common" for availability, implying that these are used fairly often, whether from hovering transport or to move around in urban or mountain warfare.
* [[Field Promotion]]: Happens in [[Gaunt's Ghosts]] a fair bit, due to attrition.
* [[General Failure]]: The inexperienced/impatient/incompetant generals often are, although Cadian Generals are suprisingly skilled General Rippers.
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* [[Humongous Mecha]]: Titans, although strictly they are not part of the [[Imperial Guard]], they are allies.
* [[Interservice Rivalry]]: Most regiments hate the regiments from other planets. Particularly those from opposing class spectrums. Some veteran units invert this though and instead respect each other as competent warriors.
* [[It's Raining Men]]: Drop troops, most famously Elysians. Enough said.
** [[Elite Mooks|Storm Troopers]] typically are deployed this way; in the latest codex Valkyries can deploy their passengers this way if they've moved flat out.
** Harakonis, too.
* [[Kinetic Weapons Are Just Better]]: Bolt weapons (reserved for officers, usually), Ogryn Ripper Guns and most vehicle mounted weaponry. Of support weapons, there's Heavy Bolter and Autocannon (neither dakka multilaser or heavy bolter pour downrange, nor armor penetration anywhere near lascannon, but may be a decent option if you must choose only one and don't know what you'll face).
** Averted by the [[Space Navy|Imperial Navy]] where weapons such as
* [[Base on Wheels|Land Battleship]]: Super heavy tanks and other vehicles such as the massive Capitol Imperialis, the huge Leviathan Command Vehicle and the staggering Ordinatus.
* [[The Men First]]: Most good commanders have this attitude. Commissars - not so much.
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* [[Superpowered Mooks]]: The Death Guard in Cadian Blood.
* [[Tanks, But No Tanks]]: In actuality most [[Imperial Guard]] vehicles aren't tanks. But who cares? It's only a game.
* [[Tank Goodness]]: The [[Imperial Guard]] takes this trope [[Up to Eleven]], starting with the humble [[Awesome Personnel Carrier|Chimera IFV]], the [[Kill It with Fire|Hellhound Flame Tank]], and the ever-reliable Leman Russ Main Battle Tank, all the way up to the massive superheavy Baneblade. Just check out what [https://web.archive.org/web/20101119212115/http://www.forgeworld.co.uk/ Forgeworld] cranks out. They had tanks coming out of every orifice for a year or two before slowing down again.
* [[Tarot Motifs]]: The Emperors Tarot?
* [[Took a Level
** The newest codex definitely made them a more powerful force able to compete with the [[Badass Abnormal|Badass Abnormals]]' beefed up codexes following 5th edition's release.
* [[Urban Warfare]]: A common setting for the Imperial Guard, especially on (ex)Imperial worlds.
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{{reflist}}
[[Category:Science Fiction Literature]]
[[Category:
[[Category:Military and Warfare Literature]]
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