Import Gaming: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 12:
In some cases, importing a game can actually be cheaper than just buying the PAL version. This is due to the practise of taking the US price and replacing the dollar sign with a pound sign, and then converting this into the local currency despite the fact that the pound is worth almost twice as much as the US dollar. When you add tax, this can result in some outrageously priced games (case in point: ''[[Rock Band]]''). Interestingly, this trend seems to have been slightly reversed since 1999, when the price was calculated by converting the US price into euro instead.
 
Things have improved markedly since the end of the [[Play StationPlayStation 2]]'s generation, but there's still a 3-month time lag for most titles to be translated and subtitled. Two-year delays for low-priority titles are still not much of a surprise, and Nintendo of Europe are still going strong, having announced two separate release dates for 2005's ''[[Wario Ware]] Twisted'' but never actually following through.
 
So, generally speaking, Europeans and especially Australians still get the short end of the stick. Naturally, as far as the companies are concerned, importing must be stopped, no matter the cost, as long as it doesn't involve, you know, releasing a wider library on a more timely schedule with better localisations. In other words, actual ''work''.