In-Universe Camera: Difference between revisions

m
clean up
m (revise quote template spacing)
m (clean up)
Line 2:
In most movies, shows, video games, etc., the camera is assumed to not be actually present; one might say it exists outside the [[Fourth Wall]].
 
An [['''In-Universe Camera]]''', [[Exactly What It Says on the Tin|as the name suggests]], is actually present in the "world" of the story: Characters may notice and talk to it, it may get bumped or shaken by the environment, and may even be seen in a reflection. This frequently makes it a target for [[Camera Abuse]], and works rather well with a [[Jittercam]].
 
It's also a favorite device of the [[Documentary Episode]], where another character is assigned a role of operating the camera. May lead to a [[Left It In]] situation, if a character explicity asks for something to be "edited out" (but it's, of course, left in, since you the viewer are watching it).
Line 69:
 
== Western Animation ==
* The episode "Wild Cards" of ''[[Justice League]]'', where the Joker set these up all over Las Vegas--alongVegas—along with twenty-six bombs. They played it pretty loose just to keep things going, though.
* Sometimes invoked in ''[[Birdz]]'', what with lead character Eddie sometimes filming his family in his aspirations to become a filmmaker.
 
10,856

edits