In Vehicle Invulnerability: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 16:
* ''[[Gran Turismo]]''
* ''[[Carmageddon]]''
* ''[[Pole Position (Videovideo Gamegame)|Pole Position]]''
* ''[[Big Rigs Over the Road Racing]]'' has a different example. Although there's nothing to collide with the player's vehicle, the driver is still perfectly fine when a car is spinning around backward several times the speed of light.
* ''[[Rigs of Rods]]'' takes this to the extreme, a hatchback can be flattened by a tractor, crash headlong into a wall, or be dropped from a crane and the driver can still get out without harm, even if the cab were the driver sits is decimated
* In ''[[Saints Row]] 2'', the best way to fight a gang with assault rifles is by acquiring a tough SUV, upgrading its armor and driving it into the gang hideout and shooting your guns out of the window. The enemies will take an eternity to whittle down your vehicle and only shoot you through the open window by accident (when they aim for the car and miss). This is why outdoors missions have many more enemies than indoors ones, but there is nothing to prevent you from using your car for indoors missions as well, provided it is small enough to fit through the door.
** There exists a mod for the game that among other things has a new car garage on the ''top floor of the city's tallest skyscraper'', at a height where even a helicopter struggles. You can take the elevator on foot, summon a car up there, but the only way out with your car is through the window. Assuming your car is properly armored, it will have only cosmetic damage and you will have nothing.
* ''[[Gran Trak 10 (Video Game)|Gran Trak 10]]'' is one of the oldest examples in here, dating back into 1974.
* ''[[Night Driver (Video Game)|Night Driver]]'', released in 1976, brought that kind of invulnerability into first-person perspective.
* ''[[Grand Theft Auto]]'' in its earlier incarnations, unless you were on a motorcycle. In ''[[Grand Theft Auto IV]]'', this gets [[Averted Trope|averted]] with cars as well; you can get thrown from the car if you crash hard enough, and enemies can shoot you through the windows.
** This, however, [[Justified Trope|justifies]] the full health [[Cheat Code]] also completely repairing any vehicles you are driving.
** If you delay driving away for a second or two after entering a car, Nico does an in-car animation of putting on a seatbelt. If you let him do this, [[Truth in Television|he won't be thrown from]] [[The Dev Team Thinks of Everything|the vehicle in a crash]]; if you take off too fast, he skips this part, and he's free to ragdoll over the hood in a head-on. Likewise, if you delay after mounting a bike, he'll pull a helmet from Hammerspace, which lessens the damage taken when he's thrown from a bike.
* Likewise, cars in ''[[Just Cause (Videovideo Gamegame)|Just Cause 2]]'' seem to be made of Swiss cheese for all the protection it does you (read, almost none). That is, until you get to an APC-grade vehicles. Then again, why bother driving a vehicle when your primary means of getaway involves [[Crazy Awesome|infinitely respawning parachutes and a grappling hook?]]
* ''[[Flat Out]]'' tries to be an aversion, although it's more to see your driver fly like a rag doll.
* ''[[Red Faction]]: Guerrilla''. Even if you are one shot away from death, the moment you get into a vehicle, it takes all the damage which comes your way. Don't be inside a vehicle that is [[Critical Existence Failure|taken to zero hit points]], though: it will explode and hurt or kill you.
Line 36:
* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''[[Company of Heroes]]'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.
** The early ''[[Command and Conquer]]'' games, when an infantry who piloted the vehicle would come out when the vehicle is destroyed, although if there was an [[There Is No Kill Like Overkill|overkill]], the pilot would also die.
* In ''[[Battlefield (Video Gameseries)|Battlefield]]'' series, this holds true if your model is not visible from the outside, as with tanks or ships. However, if your character can be seen, either through the hatch on a tank or in an exposed driving position, you are vulnerable to being headshot by snipers (or anyone else, if they get close enough). Helicopter pilots in ''Battlefield 2'' are immune to ordinary small arms, thanks to their armored canopies, but the unlockable .50 anti-materiel sniper rifle can punch right through.
* In the ''[[Mercenaries]]'' games, you take no damage while in a vehicle, so if you're badly wounded it's usually a good idea to hop into the nearest car and let it soak damage while your character slowly heals. Of course, when the car hits about 20% health, it catches fire and starts "bleeding" health until it [[Stuff Blowing Up|blows up]] when it hits 0%, so don't sit in there ''too'' long...
* [[Averted Trope|Averted]] in ''[[Video Games/The Getaway|The Getaway]]''. It's entirely possible to be shot and killed from inside the car, though collisions don't seem to do the player character any harm unless it catches fire.
* Fully [[Averted Trope|averted]] in ''Driver 3'' (Driv3r, according to the official title). Crashing into things damages you. It's entirely possible to kill yourself by crashing into a wall. Or, if you've been shot a couple of times before getting into the car, just by backing into another car trying to get out of a parking space.
* [[Averted Trope|Averted]] in the ''[[Operation Flashpoint]]'' series, in which occupants of vehicles are vulnerable to damage from collisions, bullets and explosions alike. This leads to events such occupants of vehicles such as military trucks being shot through the canvas, tanks being disabled after one hit because the shell penetrated and killed the crew, and even helicopter pilots being shot through the windshield of their aircraft.
* In ''[[Blaster Master (Video Game)|Blaster Master]]'', not only is Jason invulnerable inside Sophia, it even refills his health completely.
* ''[[Dubloon]]''. Not only your crew is invulnerable while inside the ship, ''the ship itself'' is invulnerable as well, [[Gameplay and Story Segregation|until the ship-to-ship boss battle comes]].
* ''[[Xpand Rally]]'' - a Polish racing game from the folks that would later bring you ''[[Call of Juarez]]'' - averts this to the point that even features locational damage on a pilot.
* The first ''[[Mafia]]'' averted this as well, coming complete with collisions damaging anybody inside the vehicle. Played kinda straight with ''[[Mafia II]]'' though.
* [[Averted Trope|Averting]] this trope paves the [[Attack Its Weak Point|way]] to defeat the final boss of both the NES ''[[Bionic Commando (Video Game)|Bionic Commando]]'' and ''Rearmed''.
* [[Averted Trope|Averted]] HARD in recent combat flight sims such as ''[[Il-2 Sturmovik]]'', where pilots can and will be wounded if not outright killed, and an ace's kill count will most likely have a significant portion of that consist of pilot kills. In WWI-era sims like ''Red Baron 3D'' and ''[[Rise of Flight]]'', the typical advice is to "aim for meat or metal"-the pilot and engine, respectively, as hits in other areas would likely just punch through cloth and do relatively little damage.
* ''[[Steel Battalion]]'' will not have the pilot injured from concussion no matter how many times the VT gets shaken, slammed, and/or knocked down. However, pilots can still die in their VTs if they asphyxiate from keeping them shut down too long. Yes, like all other pilot deaths such as not ejecting when your VT is about to explode or flood, this counts as a [[Final Death]].
* Some ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' games have this when Link is on his horse, Epona. So Yeah.
* Flash game ''Road of the Dead'' is a bit confusing about this. The player takes no damage from collisions until the car explodes. However, the car takes no damage from bullets... while the player does.
* Averted in [[Steve Jackson Games]]' ''Car Wars'', in which the driver (and passengers, if any) are treated as one of several items which may take weapon damage if a shot gets through the car's armor.