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''[[In Thethe Groove]]'' (or ITG, as it's also known) is a video game unlike other video games.
 
Instead of a controller where you sit on your ass and mash buttons, in ''ITG'' you stand on a panel with four arrows and follow the arrow that show up on the screen, by stepping on the matching arrows. Mind-numbingly easy on the lower levels, but insanely hard in the later ones. Late-teens seem to catch on better than adults for some reason, and a ''very'' common sight in arcades is 30-somethings being put to shame by dextrousdexterous Seventeenseventeen-year-olds.
 
In case you haven't noticed, most of the lead is right from the ''[[Dance Dance Revolution]]'' page. This is because the two games are ''just that similar'', with ITG essentially being an American-made DDR. However, this doesn't mean the series didn't innovate or have some neat features, like Mines (don't step on them!), charts containing sections that require hitting or holding more than 2 panels at once (intended for use with your hands), and Rolls (Freeze Arrows you have to keep hitting). The game also popularized the concept of "crazy-hard" songs to the 4-panel scene, with the normal difficulty scale ranging from 1-12 "block" (compared to DDR's 1-10 at the time), with an additional 13th level for the hardest of the hard. And just look at [http://kyle-ward.com/blog/wp-content/uploads/2007/11/itg2cabinet.jpg the cabinet]!
 
There's a lot going on graphically as well. The arrows here are [[Recycled in Space|IN 3D]] and are coloured similarly to DDR's "solo" arrows (on beat arrows are red, off-beat are blue, 16ths are green\yellow, etc), but with more solid colour. The default "hallway" perspective makes the arrows come closer to you (IN 3D) as they approach the step zone, though this can be changed to the more conventional "overhead" perspective. If one chooses to turn some mods on (or is playing certain courses), the arrows will weave, spin, and bounce all over the place and yet still somehow be possible to read.
 
In Thethe Groove was based on the open source rhythm game engine ''[[Step ManiaStepMania]]'', and this fact is utilized today for "hacking" of many of the machines, adding new songs or themes.
 
The game was developed by Roxor Games (and ITG2 was co-published with Andamiro), however due to a lawsuit [[Konami]] now owns the rights to the game. Most of the original team went on to form a new team to create a [[Spiritual Successor]] as a ''[[Pump It Up]]'' spinoff.
 
The game was developed by Roxor Games (and ITG2 was co-published with Andamiro), however due to a lawsuit [[Konami]] now owns the rights to the game. Most of the original team went on to form a new team to create a [[Spiritual Successor]] as a [[Pump It Up]] spinoff.
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{{tropelist}}
ITG displays examples of:
* [[Announcer Chatter]]: In comparison to DDR, averted. No announcer at all.
* [[Button Mashing]]: Rolls.
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* [[Difficulty Spike]]: A lot of people find Fly With Me's Expert chart more annoying than hard. Does a 9 footer really need all those jumps?
** Then there's Disconnected Disco. The Expert Double chart is just a contortionist's dream.
* [[Double Play]]: Has a separate set of high scores for every song and course, and a separate set of [[Hundred-Percent100% Completion|completion tracker]]. Not played as much as Single style. And just as stupid at times. With a few exceptions almost every official double chart in the series were written by M. Emirizan. The library of custom double stepcharts is very limited compared to custom singles.
* [[Easier Than Easy]]: Novice Mode, which provides similar assists to DDR's Beginner Mode (but with no 3D characters promoting improper foot placement, and forced consistent speed for all songs)
* [[Cute Kitten]]: [[Ear Worm|Little Kitty Mine Mine~]]
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* [[Guide Dang It]]: Averted, somehow. When obtuse and baroque hints to unlock songs and charts were released, the fanbase quickly figured them out.
* [[Have a Nice Death]]: '''LIFE DEPLETED. ROUND FAILED.'''
* [[Hundred-Percent100% Completion]]: Getting a score of 100% on a song by getting all Fantastics, which awards the highest grade of 4 stars. The game also tracks percent completion rate for each difficulty level on the player's USB drive, displayed at the end of a set of game.
* [[Idiosyncratic Difficulty Levels]]: Novice, Easy, Medium, Hard, Expert
* [[I Know Mortal Kombat]]: Playing a keyboard chart on pad hardly constitutes "dancing", but rather "stomping like crazy and hoping you get a good score".
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* [[The Jimmy Hart Version]]: Plenty based on ''DDR'' songs.
** The first game has "Disconnected" for "PARANOiA", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple".
** The second has "Energizer" for "MAX 300", which even incorporates a JHV of the slow part of "neoMAX", a ''fan remix'' of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the Legendslowdown ofin [[Max"The X]]legend slowdownof MAX"), and the first fewsixteen steps of the HardMedium chartand isHard a mirrored image of Legend ofcharts [[Maxmirror X]]LOM's Medium chart.
** Not every [[Suspiciously Similar Song]] in ''ITG'' is taken from ''DDR'' though. The second game has "Determinator" for "[[Frank Zappa (Music)|You Are What You Is]]".
* [[Level Editor]]: This is [[Step ManiaStepMania]], some people have hacked ITG2 arcade machines and installed additional [[Step Mania]]StepMania songs into their arcade machine's hard drives. With ITG2 version r21 or later, [[Step Mania]]StepMania songs can be loaded from USB flash drives, provided the arcade owner has enabled custom songs support.
** There actually has one built-in. Except you're not supposed to be able to get at it. The home versions have an Edit Mode, and can also accept edit files from it alongside save data on USB drives.
* [[Loads and Loads of Loading]] / [[Porting Disaster]]: The [[Play StationPlayStation 2|PS2]] port.
* [[Luck-Based Mission]]: In addition to "Random" ([[Step ManiaStepMania]] "Shuffle", inherited from ''DDR''), the "Blender" modifier ([[Step ManiaStepMania]] "Super Shuffle", not in ''DDR'').
** Actually, "Random" and "Blender" (and by extension "Shuffle" and "Super Shuffle") produce learnable results as they are the results of an algorithm that produces the same chart every time. Random picks one direction and assigns it to another (for example all lefts become rights and all ups become lefts), while Blender assigns each individual arrow to another direction.
* [[Lucky Charms Title]]: the song "!", pronounced "bang", same as the way programmers pronounce an exclamation point in certain contexts.
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*** When these expert-only custom packs are hacked into a arcade cabinet that charges people money to play, and a new player still at beginner level ends up picking the song with only an expert chart, resulting in instant [[Game Over]], wasting an entire credit.
** Oh yeah, hello Double Expert?
* [[Non-Indicative Name]]: Rolls appear to be one at first, as you don't have to roll to hit one of these. But then you realize it's like a drumrolldrum roll.
* [[Nonstandard Game Over]]: "ROUND FAILED...[skull]" in ITG 1, "ROUND FAILED^2" in ITG 2. Both of those come from failing [[That One Boss|the hardest song from each game]].
* [[Rank Inflation]]: Ranging from F to S+ all the way to Quad Stars)
* [[Rhythm Game]]
* [[Screwed Byby the Lawyers]]: Roxor was sued over this game due to it having ''[http://www.youtube.com/watch?v=w2gvY55XRa0 the exact same gameplay as DDR]'', and perhaps its cabinet conversion kits (the concept of having arcade cabinets that can be retrofitted for different games, is by the way, [[Older Than the NES]])
** [[Memetic Mutation|KONAMI WILL SUE]]
** Edit mode was preemptively ripped out of the PS2 port at the last minute when a patent was discovered.
* [[Self-Imposed Challenge]] (Mod-stacking, [[Do Well, But Not Perfect|Great Attacking]])
* [[Spiritual Successor]]: After the Konami scandal, most of the core developers left to form a new development operation with Andamiro (who had built cabinets for and published ITG2), a ''[[Pump It Up]]'' spin-off called "Pump it Up Pro", which carried over concepts and features from ITG ([[Step ManiaStepMania]] engine, marathon mode, edits, etc) and combined them with Pump's gameplay mechanics.
* [[The Original Series]]: ITG1 and 2
* [[The Tetris Effect]]
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* [[Tournament Play]]: Despite the game's cancellation, there are still tournaments held almost weekly by the fanbase.
* [[Up to Eleven]] / [[Serial Escalation]]: How many steps can be crammed into a chart? How fast can people move their feet? Just how many gimmicks can be thrown at people? DDR Extreme, the immediate spiritual predecessor to ITG had a difficulty scale that went to 10 and those charts already are pretty difficult to veteran players and [[Nintendo Hard]] to others. ITG's very similar rating scale goes up to ''13''. Custom charts as high as '''''19''''' on singles and '''''15''''' on doubles have been passed. (Note this difference between singles and double)
** On a [https://web.archive.org/web/20160306084711/http://r21freak.com/phpbb3/viewtopic.php?f=6&tsd=20235a&sk=t&st=0&sk=t&sd=a20235 recent poll] on the highest difficulty passed on single charts, the lowest choice is now "11 and under" and highest choice "20 and above" on the ''old'' DDR grading system.
{{quote| '''Kyzentun''': I don't know if there's a trope for that kind of elitism.}}
* [[Vaporware]]: ITG 3 was shelved after the Konami lawsuit.
** But, content from it began to surface in the modding community, and a project was established to create a [[Fan Remake]] [[Game Mod]] from official assets, screenshots, and charts
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{{reflist}}
[[Category:Arcade Game]]
[[Category:Play StationPlayStation 2]]
[[Category:Rhythm Game]]
[[Category:In The Groove]]