In the Groove: Difference between revisions

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''In The Groove'' (or ITG, as it's also known) is a video game unlike other video games.
 
Instead of a controller where you sit on your ass and mash buttons, in ''ITG'' you stand on a panel with four arrows and follow the arrow that show up on the screen, by stepping on the matching arrows. Mind-numbingly easy on the lower levels, but insanely hard in the later ones. Late-teens seem to catch on better than adults for some reason, and a ''very'' common sight in arcades is 30-somethings being put to shame by dextrous Seventeen-year-olds.
 
In case you haven't noticed, most of the lead is right from the [[Dance Dance Revolution]] page. This is because the two games are ''just that similar'', with ITG essentially being an American-made DDR. However, this doesn't mean the series didn't innovate or have some neat features, like Mines (don't step on them!), charts containing sections that require hitting or holding more than 2 panels at once (intended for use with your hands), and Rolls (Freeze Arrows you have to keep hitting). The game also popularized the concept of "crazy-hard" songs to the 4-panel scene, with the normal difficulty scale ranging from 1-12 "block" (compared to DDR's 1-10 at the time), with an additional 13th level for the hardest of the hard. And just look at [http://kyle-ward.com/blog/wp-content/uploads/2007/11/itg2cabinet.jpg the cabinet]!
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There's a lot going on graphically as well. The arrows here are [[Recycled in Space|IN 3D]] and are coloured similarly to DDR's "solo" arrows (on beat arrows are red, off-beat are blue, 16ths are green\yellow, etc), but with more solid colour. The default "hallway" perspective makes the arrows come closer to you (IN 3D) as they approach the step zone, though this can be changed to the more conventional "overhead" perspective. If one chooses to turn some mods on (or is playing certain courses), the arrows will weave, spin, and bounce all over the place and yet still somehow be possible to read.
 
In The Groove was based on the open source rhythm game engine [[Step ManiaStepMania]], and this fact is utilized today for "hacking" of many of the machines, adding new songs or themes.
 
The game was developed by Roxor Games (and ITG2 was co-published with Andamiro), however due to a lawsuit [[Konami]] now owns the rights to the game. Most of the original team went on to form a new team to create a [[Spiritual Successor]] as a [[Pump It Up]] spinoff.
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** The second has "Energizer" for "MAX 300", which even incorporates a JHV of the slow part of "neoMAX", a ''fan remix'' of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the Legend of [[Max X]] slowdown), and the first few steps of the Hard chart is a mirrored image of Legend of [[Max X]]'s Medium chart.
** Not every [[Suspiciously Similar Song]] in ''ITG'' is taken from ''DDR'' though. The second game has "Determinator" for "[[Frank Zappa|You Are What You Is]]".
* [[Level Editor]]: This is [[Step ManiaStepMania]], some people have hacked ITG2 arcade machines and installed additional [[Step ManiaStepMania]] songs into their arcade machine's hard drives. With ITG2 version r21 or later, [[Step ManiaStepMania]] songs can be loaded from USB flash drives, provided the arcade owner has enabled custom songs support.
** There actually has one built-in. Except you're not supposed to be able to get at it. The home versions have an Edit Mode, and can also accept edit files from it alongside save data on USB drives.
* [[Loads and Loads of Loading]] / [[Porting Disaster]]: The [[PlayStation 2|PS2]] port.
* [[Luck-Based Mission]]: In addition to "Random" ([[Step ManiaStepMania]] "Shuffle", inherited from ''DDR''), the "Blender" modifier ([[Step ManiaStepMania]] "Super Shuffle", not in ''DDR'').
** Actually, "Random" and "Blender" (and by extension "Shuffle" and "Super Shuffle") produce learnable results as they are the results of an algorithm that produces the same chart every time. Random picks one direction and assigns it to another (for example all lefts become rights and all ups become lefts), while Blender assigns each individual arrow to another direction.
* [[Lucky Charms Title]]: the song "!", pronounced "bang", same as the way programmers pronounce an exclamation point in certain contexts.
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** [[Memetic Mutation|KONAMI WILL SUE]]
* [[Self-Imposed Challenge]] (Mod-stacking, [[Do Well, But Not Perfect|Great Attacking]])
* [[Spiritual Successor]]: After the Konami scandal, most of the core developers left to form a new development operation with Andamiro (who had built cabinets for and published ITG2), a ''[[Pump It Up]]'' spin-off called "Pump it Up Pro", which carried over concepts and features from ITG ([[Step ManiaStepMania]] engine, marathon mode, edits, etc) and combined them with Pump's gameplay mechanics.
* [[The Original Series]]: ITG1 and 2
* [[The Tetris Effect]]